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1. The ships design may be intended to lull an opponent into fatal complacency The ships main weapon is a molecular acid based blob which is released in multiples and follows an erratic homing pattern to an enemy vessel The chaotic tracking path baffles opponents defen sive measures Guardian commanders can give orders in battle to collapse a ship into a solid ball simultaneously engaging a set of powerful thrusters The trans formed vessel then hurls itself at an enemy at terrifying speeds causing enormous damage if impact occurs An Androsynth vessel in comet form and carrying full fuel can hold its curled shape for a substantial period a Guardian low on fuel returns to its normal shape more quickly The principle Guardian flaw is its slothful speed in normal configuration The ship cannot easily escape a fleet pursuer this defect probably explains the evolution of the Androsynth special power RACE SPATHI The Spathi is an odd creature resembling a panicked mollusk These naked space clams have leathery skin and a slimy interior which is known to ooze through their pores when a Spathi is alarmed a fre quent occurrence Stubby pincers and bulging unblinking eyeballs mounted on multiple stalks complete the makeup of this timid creature STAR CONTROL Socioanthropsychs frame a stark portrait of the Spathi outlook creative committed cow ardice The Spathis joined the Hierarchy only to escape the Ur Quans chi
2. Mmrnmhrm mines the Alliance must eliminate all Hierarchy ships to triumph Scenario Nine CounterAttack This time the Hierarchy is on the defensive as Alliance vessels invade Ur Quan space The Alliance has money and a lone Chenjesu ship The Hierarchy have ships and income from mines but no money You must destroy the enemy to win APPENDIX TWO UTILITIES Star Control comes with two separate utility programs to allow you to customize game play even further You cannot use these utilities on the original disks If you want to change scenarios or the keyboard configuration use these utilities on your hard drive copy of Star Control Keyboard Configuration Utility The Keyboard Configuration Utility Keys exe lets you reconfigure the keys you ll use as the control keys in Star Control Note This utility works best if you have Star Control installed on your hard STAR CONTROL drive m m Boot your computer as normal 2 Type CD Starcon and press Enter 3 Type keys and press Enter F1 Selecta new keyboard layout F2 To experiment with the different keyboard combinations F3 To bring up a general information screen F10 To exit the program When you press F1 to change the keyboard layout you are given the option of changing the Hierarchy or the Alliance controls Press the corresponding function key to select your Option After you ve selected your keys you ll be prompted whether to redo them Press N to keep them o
3. Scenario Four Escalation Each side starts with a single starbase 25 starbucks and no ships Use your cunning expanding slowly and building fortifications Also possible a blitzkrieg against the opponents starbase You win by completely destroying the enemy Scenario Five The Art of War Both players begin with a limited number of ships An overall balance of forces exists how ever Art of War features a series of individual matchups that contrast individual ships strengths and weaknesses Win by destroying the enemys STAR CONTROL starbase Scenario Six Onslaught A Dreadnought Armada unattached to any starbase thus without ship building powers rampages through an Alliance stronghold The Ur Quans capitalize on an initial advantage to destroy Alliance ships mines and colonies If Alliance forces survive to build new ships they try to tilt the odds against the Dreadnoughts Alliance victory occurs with the destruction of all Ur Quan ships Scenario Seven Total War An enhancement of Melee mode Total War pits the seven Hierarchy vessels against the full roster of Alliance ships There are no starbases so neither side can build new vessels The player who colonizes explores and fortifies most effectively gains the upper hand Win by total destruction of the foe Scenario Eight Spathi Lesson Their Ur Quan masters have sent the Spathi to destroy a Mmrnmhrm mining outpost The Hierarchy side wins if the Spathi pulverize all
4. Syreen ships are not permitted to recruit STAR CONTROL Fortify You can choose Fortify from the Orders window to build a defensive web through which a typical enemy cannot pass As with colonies and mines the raising of a fortification requires two turns Besiege You can besiege enemy fortifications and if successful the fort is instantly destroyed Your vessel can then move on To besiege highlight and select Besiege from the Orders menu Note When a vessel besieges a fort it has a 10 chance of destroying it An exception is the Ur quan Dreadnought which has a 33 3 chance Scuttle You can scuttle one of your fleets ships useful when you wish to replace one vessel in a full fleet by highlighting the ship to be scuttled then highlighting and selecting Scuttle in the Orders menu You can only scuttle when you already have seven 7 ships Passing A Turn Passing ends your turn Highlight and select Pass in the Orders Window Precursor Relics In Full Game you can discover Precursor knowledge tablets containing the imprint of valuable technological relics These are age old still functional devices left in stasis cubbies by the Precursor cultures There is random chance you may find a Precursor tablet each time that your ship lands in an unexplored star system When your ship finds a relic it is added to the ships structure The vessel immediately improves in an area of ship performance The Precursors inhabited spac
5. then press Button 1 to select a highlighted item JOYSTICK CURSOR CONTROLS Button 1 Selects highlighted option STAR CONTROL KEYBOARD SHIP CONTROLS Hierarchy Alliance Special 1 Rotate Left 2 Rotate Right 3 Thrust 4 Fire 5 N M 2 Joystick Ship Controls UP Thrust UP Left Thrust amp Rot Lft UP Right Thrust amp Rotate Right Button 2 Special Power m Button 1 Fire Left Rotate Left Right Rotate Right Hierarchy and Alliance Joystick controls are identical Other Special Controls Spacebar Cancels last selection in Full Game only F1 Pause resume play F3 Sound on off F10 Exit any mode of play EARTH S TREATY OF ALLIANCE WITH THE FREE STARS This document A Binding Consenting Concord Between The Alliance of Free Stars and Earth dated 5 2 2612 and signed by High Provost Ivana Or Kochav and General Juan O Reilly for the Earth and Commander in Chief Bzrrak Ktazzz and Secretary of Space Zeep STAR CONTROL Zeep for the Alliance of Free Stars formalizes the mutual bond forged in the face of the threat posed by the evil Ur Quan Hierarchy Article One Earth agrees to join immediately the Alliance of Free Stars and commit its military and civil ian resources to the Defense of the Alliance of Free Stars against the unbridled and impu dent attacks of the Ur Quan Hierarchy Earth forfeits prior sovereignty and agrees to place Star Control its military and diplomatic structure un
6. wholesale adoption of Ur Quan aims STAR CONTROL SHIP THE MYCON PODSHIP Mycon Podships rely upon a tracking Plasmoid a ball of coalesced energy which uses a highly developed tracking system to lock on to and home in on a target Deadly at close range the Mycon Plasmoid is diffused as it travels longer distances The Mycons have the amazing ability to regenerate their crew A podship must have full power to begin regenerating crew however completion of the regenerating act adds four furious fungal fighters to a podship crew RACE ILWRATH This Hierarchy race epitomizes evil The llwrath are spiderlike creatures committed to an absolute religion Ilwrath piety dictates a devotion to a frightening higher calling An Ilwrath crew receives spiritual endorse ment in the accomplishment of vicious surprise attacks Moreover llwrathian faith opposes the taking of prisoners Given the race devotion to war the alliance with the Ur Quans is p god entirely natural However fragmentary reconstruction of one Ur Quan sea wrath summit dialogue shows that even Ur Quans show restraint in the ree of a belligerent faith One multilingual Ur Quan Talking Pet inscribed the follow ing note in shorthand deciphered by SSRII interstellar linguist Ilwrath hospitality best accepted in small doses Dinner fit for a spider Entertainment a grisly TELEVDR recap of annihilation of Chenjesus Most enjoyable SHIP THE ILWRATH AVEN
7. as it was shocking Attention Earth vessel We are not hostile to your species However we must inform you of an immediate threat to your world and people The Ur Quan Hierarchy is coming our defenses are crumbling We need your immediate assistance Please respond The results of the ensuing conference were made available to the International Press Dispatch by interstellar lasfax The meeting held aboard the Cruiser SoaceDuster lasted sev eral hours A collection of intergalactic journalists waited anxiously as the Chenjesu diplo mats outlined their concerns to Star Control General Juan O Reilly and High Provost Ivana Or Kochav Earths highest ranking diplomat Earths negotiators expressed their dismay that they had not been previously informed of the existence of alien forms or the fact of an interstellar war between them The Chenjesu replied that the Alliances Supreme Council hadn t judged Earth strong enough to join the Alliance Moreover Earths initital position was on the far side of the Corward Front Only in the last few months has the Hierarchy approached our Solar System STAR CONTROL 4 The Chenjesu emphasized that e The Ur Quan Hierarchy a rigid union of the ancient Ur Quan slavers and their minions is on the verge of annihiliating the Alliance of Free Stars e Alliance efforts to placate the Ur Quans through negotiations have been in vain The Hierarchy representatives slew three Alliance diplomats at the con clusi
8. erratic game play etc is to copy the games to your hard drive and boot your computer with a boot disk each time you wish to play A boot disk is a clean DOS system disk that will maximize use of memory If you are in Windows 3 1 you need to exit Windows to get back to DOS From the File pull down menu choose Exit Windows A dialog box will appear mid screen Click on OK You are now in DOS If you are in Windows 95 go to DOS by clicking on Start then Shut Down and Restart the Computer in MS DOS Mode First copy Star Control to your hard drive At the DOS prompt type C lt Enter gt At the DOS prompt type CD lt Enter gt Type MD STARCON lt E nter gt Copy the Star Control files to your hard drive At the DOS prompt type COPY D STARCON STARCON C STARCON lt Enter gt PUNE Note If you enter this command and receive the message Invalid Drive Specification your CD ROM drive is not properly set up for use in MS DOS mode Contact your computer retailer or manufacturer for assistance Star Control is now copied to your hard drive Creating a Boot Disk 1 Make sure you have a high density diskette on hand that will fit into drive A 2 At the DOS prompt type FORMAT A S lt Enter gt You will be prompted to insert your diskette into drive A When the computer asks HUB w STAR CONTROL you to enter a label name press lt Enter gt When the computer asks if you want to
9. format another diskette answer NO At the DOS prompt type A Enter At the A prompt type COPY C CONFIG SYS_ Enter At the A prompt type COPY C AUTOEXEC BAT Enter At the A prompt type EDIT CONFIG SYS Enter Note PC DOS users may have to type E CONFIG SYS Enter The editing screen display is blue with several lines of white text Each line of text is one DOS command 7 11 Only some of these lines are necessary for your game to run properly The lines we need can usually be left just as they are Keep the following lines intact e The line with HIMEM SYS or any other upper memory manager e The line with EMM386 EXE or any other expanded memory manager e Any lines pertaining to your Sound Card e Any lines necessary to the normal operation of your computer For all other lines move the cursor to the left edge of each line and type REM Spacebar Once you have finished editing the CONFIG SYS file press ALT F then S to save the file PC DOS users will need to press the F3 key instead Press ALT F and X to exit the editor At the A prompt type EDIT AUTO EXEC BAT Enter Note PC DOS users may have to type E AUTOEXEC BAT Enter Keep the following lines intact e ECHO OFF e PROMPT P G e the PATH line e Any lines pertaining to your Sound Card e Any lines necessary to the normal operation of your computer For all other lines move the cursor to the left edge of each line and type REM STAR CONTROL Spacebar 12 Fol
10. need to fulfill one to win the game Destroy Starbase Yes or No Destroy All Colonies Yes or No Destroy All Mines Yes or No Available for Purchase Determines what ships can be bought in this scenario using Starbucks For each ship press Enter to toggle between Yes the ship can be purchased and No the ship cannot be purchased Alliance Menu Same features as listed above for the Hierarchy Star Cluster Menu Stars in each Hemisphere For each of the types enter the number of stars to begin the scenario with Notice that you can begin the scenario with colonies or mines already STAR CONTROL 44 started as well as being fortified At least 2 stars are required for play The maximum number of stars in a scenario is 50 Note If you select zero life or mineral stars you cannot colonize or mine within the scenario unless you begin with colonized or mined stars STAR CONTROL AUTHOR BIOGRAPHIES When Fred Ford left high school he aspired to be a science fiction writer He also wanted to eat regularly Fred first programming job was developing neat games of which you ve never heard for neat Japanese computers of which you ve never heard Then Fred unpacked his box of office stuff This may not sound threatening to the uniniti ated but within a month Freds employers had gone out of business Fred packed up his box and moved on Each time that Fred and his box arrived at a new office things went well until h
11. of your systems graphics sound and joystick hardware then configures the combination best suited for your machine However in the event that you have unusual hardware for example a compatible sound board Star Control may not recognize your equipment To solve this problem you can manually override any of the automatic configuration options by typing one or more com mand line options immediately after typing STARCON but before you press Enter For example typing STARCON S adlib forces the program to use Adlib sounds You can also combine more than one command line option If for example you type STARCON S cms G mcga the program will use CMS sounds with MCGA graphics Remember to put a space after STARCON and one between each additional command line option Command Line Options Sound use one only S mt32 Roland MT 32 or LAPC sound and music S adlib Adlib sound and music S cms CMS sound and music S tandy Tandy 3 voice sound and music STAR CONTROL 8 S internal Internal speaker sound and music S silent No sound and music Graphics use one only G mcga 256 color VGA or MCGA graphics G ega 16 color Enhanced Graphics G tandy 16 color Tandy Graphics G cga 4 color Color Graphics Miscellaneous spartan A no frills mode to allow faster play on slower machines If You Have a Slower Machine Star Control works best on an AT class computer with a speed of at least 8 megahertz However you ca
12. program They STAR CONTROL 29 lined up to board the transfer vessel I had to separate a few of the boys who got caught up in hormonal overload The transfer was effected and after a few days a strange thing occurred Volunteers began to send distress calls from the Penetrator hostess ship Requests to return were issued almost hourly until the Cruiser s Space Dinghy was sent to take three volunteers back to the mother ship When the dinghy docked the returned lads entered the main crew compartment gingerly Unshaven bleary eyed and staggering they immediately sought out the Cruiser s dispensary Captain Ziniovic imme diately radioed the Penetrator hostess ship demanding the return of the remaining volunteers The Penetrator s response Volunteers happy here talk to you tomorrow Summary Commanders you are hereby instructed to reject the melodic inducements of the Syreens Keep a reasonable distance from the Penetrator and destroy EARTHLING Ur Quan ProtoQuotoSynthetic reconstruction enjoyed the process of assembling a profile of this amusing creature Earthlings are erect hominids who believe themselves to be techno logically advanced In fact the human race is mired in the mentality and tools of the early post Atomic age Its representatives alternate between threat and appeasement Its art is post primitive its system of go
13. serious test to Hierarchy commanders Dreadnoughts are hereby instructed to obliterate the upstarts at every opportunity sparing none Associated Hierarchy members Your well being depends upon the faithful execution of Ur Quan directives Failure to eliminate Alliance ships will result in severe and immediate censure STAR CONTROL 26 CHENJESU The Chenjesu are the most potent of the Alliance races Crystalline in substance existing on electric energy they control both electrical and crystalline life forms The Chenjesu is a philosopher race their highest achievement is The Book of Bzzbezzu Kzaaz no better than a fourth eon Ur Quan Quardmasters ruminations The Chenjesu operate a marginal defense establishment by UrQuan _ amp standards In Alliance terms the crystal producing creatures are Ea wizards their Brooodhome warship the proof of an advanced soci ety The Broodhome fires large crystalline life forms a large crystal which fragments upon Chenjesu command and the D O G I which home in on a target and endeavor to steal its energy by sucking it out through the hull Broodhome crew man ufacture D O G I 5 on board Though its maneuverability is limited the vessel is relatively powerful The Chenjesu Broodhome carries a sizable crew and a plentiful supply of fuel SS Summary A race of rudimentary accomplishments by the standards of Ur Quan society Still Chenjesu Broodhomes may pose some threat to lesser Hierar
14. star cluster The Ship Icon which appears next to each ships name illustrates its shape and provides a visual identity The name of each ship captain is displayed next to each ship Orders Window The Orders Window which appears beneath the Fleet List shows you the move options in your present turn To select an active colored orders option highlight and select as you would any other menu item When an exciting event occurs such as establishing a mine or destroying a colony this window displays an animated reenactment of the event Remaining Actions The three buttoned Actions Indicator at the bottom of the Orders Window indicates the number of actions available in the present turn Commission Window The Commission Window which appears when you highlight the starbase in the Fleet List shows you how many Starbucks you currently have as well as available ships to buy their names and cost Status Display Review The Ship Status Display appears during combat and is the same as that visible in Practice and Melee Note You can interrupt any animation in Full Game simply by pressing a STAR CONTROL key You can interrupt the graphic even during an opponents turn The Rotating Starfield The rotating starfield is a spatial world multidimensional and moving about a vertical axis It takes some time before your eyes adjust to this environment as your view constantly changes Stars Stars are colored according to the kind
15. the battle starts anew with the same pair of ships The action is interrupted only when one side wants to choose a new ship to fly To select a new vessel to fly press F10 then F1 and you ll return to ComSim Central To return to the Main Menu press F10 once more STAR CONTROL 15 Basics of Maneuver Maneuver consists of thrusting forward and rotating your craft left or right You can give commands to thrust and turn independently or issue them simultaneously Note Refresh your knowledge of the Ship Control keys by referring to the Ship Control section in the Getting Started portion of this manual Gravity amp Inertia Gravity attracts spaceships which have come near a planet The pull increases as you approach the planet A ship colliding with a planet can suffer serious damage or even be destroyed Inertia is the tendency of an object in motion to remain in motion A vessel gains inertia upon thrusting Collisions result in the exchange of inertia and affect smaller craft more than larger vessels The Basics of Shooting A crucial element in shooting is the preparation which precedes the shot Achieving an effective shooting posture requires that you keep several things in mind The type and range of weapon your re firing The defensive capabilities of your opponent both in defensive weaponry and evasive potential The position of other objects such as planets and asteroids which may affect either craft or the
16. Earth ends the Alliance obligations and Star Control will become an independent entity of the sole control of the United Nations of Earth and surrounding environs Signed This Day 5 2 2612 in The Hall of Everlasting Peace and Forebearance Headquarters of the General Staff of the Alliance of Free Stars Zeep Zeep Ivana Or Kochav Secretary of Space High Provost PLAYING THE GAME The Main Activity Menu is your gateway to play We suggest that you learn the ships and their capabilities in Practice mode then move on to Melee facing your enemy in a realistic combat environment At the Full Game level you make strategic moves such as mining colonizing fortifying and moving your ships from star to star in three dimensional space The Main Activity Menu This screen displays the primary Play options and the current game setting for both Alliance and Hierarchy players Select an activity by highlighting your choice and pressing Enter A short description of the highlighted activity is printed in the text window at the bottom of the screen Setting Player Options When you select this option from the Main Activity Menu the screen changes to show the possible game settings Current settings are marked by black diamonds When you re satis fied with the settings highlight OK and press Enter to return to the Main Activity Menu STAR CONTROL Control Options Control options determine who controls the Hierarchy and Alliance sides in both str
17. G THE GAME STAR CONTROL You win a Full Game when you fulfill any one of the victory conditions outlined in the Scenario Descriptions in Appendix One You always win a game by destroying the enemys starbase and ships When you win you are awarded a musical fanfare a victory screen and a summary of your remaining forces You then return to the Main Activity Menu Saving a Game in Progress To save a Full Game in progress while in Fleet Command View only 1 Press F7 2 Select a number from 1 9 to identify the saved game and type it 3 Type a name for the saved game then press Enter 4 When the save is complete you return to the Fleet Command View APPENDIX ONE SCENARIO DESCRIPTIONS Scenario One Beginner5 Luck An introductory scenario in which you learn to estab lish forts and mines few ships and stars are found Either side is victorious when its forces completely destroy the enemy Scenario Two First Encounter The two sides square off with modest evenly balanced forces A moderate number of stars populate space You colonize and build ships and win by achieving total destruction of enemy forces Scenario Three Exterminate The Shofixti starting with a few colonies a starbase and six ships confront an Ur Quan foe with a sole fortified colony and a single Dreadnought The Hierarchy player wins win by destroying all enemy colonies or eliminat ing all enemy forces the Shofixti must kill the Ur Quan Dreadnought
18. GER The Ilwrath Avenger maneuvers effortlessly The Avenger relies upon the deadly HellFire Blast which is potent at short range The Avenger unique cloaking powers render the ship invisible Combined with the Avengers aggressive instincts this stealth capability makes the Avenger the ideal attack STAR CONTROL weapon The Avengers maximum speed doesnt match that of the Alliance best ships This weak ness is concealed however unless enemy vessels remove themselves from the Hellfire Blasts effective range Rumors suggest that Avenger crews chant a death spell after successful battle contorting their spi N h dery forms into joyful frenzies and paroxysms of a unearthly pleasure RACE VUX Very Ugly Xenoform iN The process of synthetic reconstruction of the VUX produced evi i dence of a plodding homely race whose dedication to duty is matched only by its temperamental outlook The VUX is a bipedal assemblage of an octopus and a slug and has inherited the least appealing features of both With its single unblinking eye the af VUX is sensitive to wide spectrum EMR and well adapted to the low light environment of its home world The VUXS physical repulsiveness is matched by technological advances and enormous linguistic perceptive powers This lan ao guage translation ability allowed one VUX ship to intercept the y 6 Pa communications of one Cruisers commander who had just sighted the VUX on his laser disp
19. STAR CONTROL TABLE OF CONTENTS Introduction Credits How to install Star Control System Requirements Installation for a Hard Drive System Starting the Game Configuration Setting Graphics Sound and Other Options Player Controls Menus Keyboard Ship Controls Joystick Ship Controls Other Special Controls Earth Treaty of Alliance with the Free Stars Article One Article Two Article Three Special Clauses Playing the Game The Main Activity Menu Setting Player Options Control Options Using Options Bulletin from ComSim Central Practice Flying Ships in Combat Melee Full Game Selecting a Scenario Loading a Saved Game Fleet Command View The Rotating Starfield Going to Combat OMONN ODD UW STAR CONTROL Precursor Relics Strategic Ship Powers Winning the Game Saving a Game in Progress Appendix One Scenario Descriptions Appendix Two Utilities Keyboard Configuration Utility Scenario Editor Author Biographies Troubleshooting Guide Legal Mumbo Jumbo STAR CONTROL 3 Introduction CONTACT WITH ALIEN BEINGS REPORTED Rumor of Stellar Threat Confirmed Thelnternational Press Dispatch March 12 2612 By Le Quo Garibaldi Press Dispatch Interstellar Correspondent Rumors of a hostile stellar threat th toe earth and its surroundigs were confirmed yesterday in an extraordinary meeting between a Star Control scout ship and a Chenjesu vessel near the Ceres base The first message exchanged between the spaceships was as simple
20. TH SSRII employed a special team of Socioanthropsychs to analyze the Androsynths which are humanoid clones This race of renegade clones has been a thorn in the side of Star Control since it emigrated in the year 2535 shortly after physics experiments in which a team of Eurasian scientists subjected the clones to a series of cruel experiments The resul tant Hamburg revolt in which the captive clones seized effective con trol of the Baltic port for a time collapsed spurring the Androsynths to seek haven in space Androsynth animosity towards Earthlings is well documented the clones wellspring of emotion has fueled seventy seven years of hostility They adhere to Ur Quan discipline glad ly as the HierarchysS warmongering sates the Androsynths lust for revenge Many an Earthling cruiser with an uncluttered laser display has flown on full alert in regions STAR CONTROL where Androsynth Guardians have occasionally been sighted The thought of an undetect ed glittering Guardian in the neighborhood has spurred some cruiser captains to pulverize asteroids in hallucinations known in the flying fraternity as clone fever SHIP THE ANDROSYNTH GUARDIAN The Androsynth Guardian consists of a strange layering of blue glass and platinum metal alloys Its structure reflects the clones obsession with aesthetics in the words of one of the SSRII team the Androsynths are the fashion design engineers of space warfare
21. ategic and combat modes Control options are Human The Human player you totally controls the side making all strategic decisions and fighting all battles Computer The Computer totally controls the side The computer controls ship selection in Practice and Melee as well as Fleet Command in Full Game Cyborg The human player makes strategic choices But when battle occurs the computer takes over full combat responsibility Psytron The human player fights all battles while the computer decides all strategy Using Options For the Human Cyborg or Psytron options the player can choose whether he wishes to use keyboard or joystick control Note Establish the Using setting before switching from Human to Cyborg or Psytron The Rating System When you set a Rating you decide how skillfully a computer player controls his side You can set the rating to Standard Good or Awesome For Psytron and Cyborg control Rating sets the skill with which the computer controls its portion of play A player who can defeat an Awesome opponent in either Melee or Full Game is worthy of respect indeed Bulletin from ComSim Central Dispatch from Ariloulaleelay Colonel Faffywaffy to Alliance Cadets All new Alliance pilots are hereby assigned to ComSim Central the full sensory simulation specially designed to prepare new warriors for space combat Upon arrival new pilots will be welcomed and given a tour of the facility STAR CONTROL Each ne
22. che Ill and Greg Johnson Robert Leyland Greg Johnson Fred Ford and Robert Leyland Erol Otus and Jeff Rianda Erol Otus and Jeff Rianda Kyle Freeman Tommy V Dunbar Paul Reiche Ill Pam Levins Larry Hall W D Robinson Jeremy Leyland Akila Redmer Mathias K Genser Erol Otus Gregory Hammond Pam Levins Mark Voorsanger Andy McKee and Fred Haslan Evan and Nicky Robinson Ned Lerner Merci Beaucoup Fabrice Bellard pour LZEXE C est tres bien Special Thanks Laurie Arianna and Devin Reiche Georgiann Feltz Roland Kippenhan Jason Sangermano Peter Doctorow and Shelley Day Inspired by the Works of Fiction of Orson Scott Card Larry Niven Andre Norton David Brin Robert A Heinlein Arthur C Clarke Jack Vance Alan Dean Foster Keith Laumer A E Van Vogt E E Doc Smith Joe Halderman Dan Simmons Fred Saberhagen and 100 worthy others STAR CONTROL 6 HOW TO INSTALL STAR CONTROL Star Control is a science fiction wargame which pits the forces of The Alliance of Free Stars against those of the predatory Ur Quan Hierarchy The game is designed so that you can ease into play familiarizing yourself with menus options and player controls The Alliance and Hierarchy each possess seven different types of warships Each vessel has its own maneuvering and firing characteristics plus a unique special power that you can employ when circumstances dictate System Requirements To play Star Control you need the
23. chy vessels The Yehat are peculiar arboreal creatures who pride themselves on their association with the wild Shofixti Yehats operate out of energized nebula which Dreadnoughts have rarely entered Unlike most of the cowards of the Alliance Yehats will not unilaterally flee at the sight of a Hierarchy vessel Yehats fly a strange darting ship the Terminator carrying a high energy force shield to pro vide immunity against enemy attack The Terminators shield derives from the races electro nebular origins When activated the shield reduces the effectiveness of the ships main weapon an ener STAR CONTROL gy missile released from a pulse cannon Astonished Dreadnought commanders have reported the absorption of moderate damage from the vine climbing Yehats vessel The Terminator is usually dispatched by the actions of a pair of Dreadnought fighters on special mission Summary Primitive but proud the Yehat violates the basic rule of the Alliance turn tail when a worthy Hierarchy ves sel blips onto a laser display Beware of the Terminators pulse cannon ne ae 2 MMRNMHRM The Mmrnmhrm are a consonantal robotic race with an almost admirable level RSS of technological attainment for a member of the Alliance anyway These frag ments of metal disks fear vowels nearly as much as they do a Dreadnought closing in at full bore ProtoQuotoSynthetic assembly of a captured splattered Mmrnmhrm indicates evolution
24. course of the fired weapon Remember too that an opponent evasive maneuver can set up an unwelcome exchange of positions A turn taken to avoid damage can lead to an unwelcome reversal of roles Note Again consult the Ship Control section for a review of firing controls in keyboard and joystick modes STAR CONTROL Taking a Hit When your spacecraft is struck by an enemy weapon it loses crew members shown as green dots on the Ship Status Display The damage a weapon will do to a target depends upon the weapons characteristics and at times the firing range Destroying Enemy Ships You destroy an enemy ship by eliminating all of its crew members A few weapons can destroy a vessel with a single shot but you usually require several to finish the job Special Powers Each vessel has an unique special power To learn more about the special power of each ship read both The Alliances Computer Reconstruction Report on the Vessels of the Ur Quan Hierarchy and The Hierarchy s Estimation of the Capabilities of Alliance Warships The Window Display The Window Display shows you the physical universe you occupy in Star Control Depending on which aspect of the game you are currently playing the window will display stars ships planets asteroids weapons and anything else out there Fuel Usage Fuel is expended by firing weapons or by using your special power however normal maneuvering is free If you do not have enough fu
25. d from the Hierarchy slave races The central Dreadnought weapon is a long range fusion bolt of immense destructive capability A ship may fall to a single well aimed bolt The Dreadnought can also launch a small squadron of self motivated fighters which sys tematically seek out enemy vessels and autonomously fire short range lasers These special fighters are of limited range however and return to the mother ship after each sortie Left in space they expire The Dreadnoughts chief liability is its mediocre turning speed a chink not a fatal flaw in its awesome armor RACE MYCON Our researchers were partially baffled when confronting the frag mentary remains of Mycons The Mycons are bright fungus men possessing an obscure set of behavioral aesthetics and motivated by unknown factors Mycons reproduce by belching clouds of minute spore particles into the atmosphere when the particles come to rest on a living being they affix themselves and start to grow When the DNA dust lands on a Mycon the genetic materials are mixed otherwise a clone of i the Mycon sporer is created By bathing themselves in concentrat ed radiations the creatures induce collective budding and the replacement of lost crew members Hence the term Mycon Regeneration No doubt exists as to the slavish loyalty of the Mycons to their Ur Quan masters Having joined the Hierarchy in an act of free will the Mycons show fungal fanaticism in their
26. der the control of Alliance C in C Bzrrak Ktazzz and Secretary of Space Zeep Zeep for the duration of this agreement The agree ment shall remain in force for as long as the Hierarchy menace persists Article Two The Alliance of Free Stars commits itself to the defense of Earth against the threat posed by the forces of the Ur Quan Hierarchy Earth agrees that the Alliances military leaders are entitled to deploy Earths forces in a manner that best protects the constituent members of this federation Article Three The military and diplomatic commanders of the Alliance and those of Star Control now subsumed into the General Staff Structure shall pool their resources and merge personnel General Juan O Reilly joins the Alliance Article Three continued General Staff with the rank of High Commander Earth Planetary Region High Provost Ivana Or Kochav assumes the title of Assistant Undersecretary of Space Both will sit on The Supreme Council of The Alliance of Free Stars and vote on all key security issues which the Supreme Council considers Special Clauses Should the Alliance be defeated at the Hierarchy hands the Concord is null and void In case of an outright Alliance victory the united Supreme Council will determine the appro priate steps Failure to defend the Earth or its space stations lunar or belt colonies may be taken as cause by Earth for leaving the Alliance STAR CONTROL Any deviation from this Agreement by
27. e approximately 300 000 years ago Both their origins and subsequent demise are shrouded in mystery STAR CONTROL Whenever you gain a precursor tablet the relic is indicated by a silhouetted letter which appears on the discovering ship The letters and improvements are F Fuel Packs Attached Your ships maximum fuel is now increased C Crew Pods Added You now have increased crew capacity but to gain more crew you must recruit at a colony D Dynamo Attached Improves fuel regeneration T Thrusters Added Improves acceleration and maximum velocity J Control Jets Attached Improves turning Strategic Ship Powers Four of the 14 vessels in the game possess special strategic pow ers Ur Quan Fort Destruction A single Ur Quan vessel is able to destroy fortifications by itself without besieging To do so an Ur Quan must simply end its turn at an enemy fort Mycon Crew Regeneration Mycon ships regenerate crew after each battle Once a battle is concluded and play returns to the Fleet Command View a Mycon ship regains its full crew complement Arilou Fortifications Immunity The Ariloulaleelay have the remarkable ability to use their Skiffs hyperdrive shunt to pass through enemy fortifications Syreen Crew Replenishment The Syreen barred from recruiting normally can nonetheless add crew to their Penetrators by conquering enemy colonies and seizing residents Doing so raises the Syreen s crew complement to its maximum WINNIN
28. e unpacked his box Then a Gypsy curse was activated and the company and Fred soon parted ways Sometimes the company survived and sometimes it did not About the time Fred unpacked his box at Island Graphics Corporation where he authored award winning UNIX software Paul Reiche Ill signed with Accolade to develop several orig inal games Paul had previously authored Archon Archon Il Adept World Tour Golf and other games for Electronic Arts Perhaps the curse of the box of office stuff is caused by the flat dead lizard on a stick which Fred keeps in his box It might be something deeper in the box something more sinis ter or it could be related to Fred s tendency to breathe through his eye One week after Fred had unpacked his box at Island Graphics the dreaded Gypsy curse returned So he joined Paul Reiche at Toys for Bob a software cooperative located in Marin County California bringing the box with him In the eighteen months of develop ment of Star Control Paul has checked daily to be sure that nothing not one thing has left that box Greg Johnson Starflight amp Il Caveman Ughlympics and Robert Leyland Murder on the Zinderneuf who share the Toys for Bob office contributed loads to help Star Control evolve into its present form So if you dont like the game blame them STAR CONTROL TROUBLESHOOTING GUIDE Booting Clean The easiest way to resolve loading problems DOS conflicts memory problems
29. ection STAR CONTROL 36 4 Press Enter to confirm the selection 5 If you have actions remaining in your present turn you may select Move again to jump to another star Note As with all other commands Move uses only one action except for moving a starbase which requires that you use all 3 moves in a turn Colonize To colonize you require a life world and two turns Then select the ship you wish to build the colony with and select Colonize from the Orders Window Once a colony is estab lished friendly races may recruit from it Mine You can build a mine only in a purple mineral star system To do so select a ship then select Mine from the Orders Window A mine construction require two turns A mine once established generates one starbuck per turn Build You can build a new ship at your starbase When you choose Build a highlight appears in the Commission List at the top of the screen Move the highlight to the ship desired and press Enter but only if you have the required Starbucks Ships whose expense exceeds your current funds or which are not available in a given sce nario are marked N A or shaded and are not selectable Note A fleet can hold no more than seven ships and a starbase at any given time see the section on Scuttling for replacing ships when the limit has been reached Recruit You can recruit to replace crew members lost in combat Select Recruit and your ship will regain its maximum crew level
30. el to perform an action the word fuel on your ship status will flash and you must wait until you have regenerated enough fuel Ship Status Display While you engage in combat Ship Status Displays appear at screen right informing you of basic facts about the two combatant vessels as well as measurements of relevant ship sta tus information Check the combatants displays whenever you have a respite MELEE True competition between the Hierarchy and the Alliance begins in Melee mode In this STAR CONTROL form of play each side has a fleet of seven ships one from each alien race Players for both sides take turns selecting a ship with which to fight To pick a ship highlight the desired vessel and press Enter If you pick the question mark the ship will be chosen randomly When a ship is destroyed it is crossed off of that sides ship roster The player must now select a new ship with which to attack the enemy When a player has destroyed all of his enemy s vessels he wins and is awarded a musical fanfare a victory screen and a summary of his remaining ships COMPUTER RECONSTRUCTION REPORT H L 3 ENEMY VESSEL SPECIFICATIONS SYNTHESIZED FROM GATHERED SPACE DEBRIS Priority One Alpha Eyes Only Star Control General Staff and Earthling Cruiser Captains Retrodigestive Data Disposal strongly urged Issued by Division of Synthetic Special Reconstruction Intergalactic Intelligence SSRII Star Control Headquar
31. ey resort to these devices SYREEN This race of humanoid females lacks a home world and resorts to the cultivation of garden like starbases scattered through out space Since Syreens are barred from recruiting from colonies they resort to seizing volunteers from colony worlds which they conquer Syreens rely upon weapons of allure and hypnosis to achieve their wicked Alliance aims Syreens fly a rocket ship the Penetrator powerful by Alliance standards and rated QT1 by the Hierarchys Offense Analysts The Penetrator carries a full complement of wily Syreens though the Penetrator fires a puny missile it prefers the Syreen Song A Penetrators Captain activates the Song at close range setting up a hypnosis field designed to lure enemy crew from their ships via airlocks When successful this nefarious ploy depletes nearly all an enemys crew but for a sole holdout The Syreens then attempt to kill the undermanned ship with a rapid missile strike Talking Pets recorded this exchange of an unsuccessful crew transfer between an Earthling Cruiser and a Syreen Penetrator Earthling Cruiser Zybernaught loaned a Syreen Penetrator six crew members in an exchange approved by the Alliance s Commander in Chief This experiment used the flexible humanoids as a test for possible multilateral crew exchanges between Alliance races Zybernaught s Captain Zeke Ziniovic reported no difficulty recruiting volunteers for the exchange
32. following e 512K of memory for EGA and CGA e 640K of memory for VGA MCGA and Tandy 16 color Note An IBM AT class machine running at 8 MHZ is recommended You can play the game in single player or two player mode Each player can use either the keyboard or a joystick See the Player Controls section below for diagrams of keyboard and joystick controls Installation for a Hard Drive System Star Control can be installed on your hard disk Heres how 1 Turn on your computer 2 Insert the Star Control Collection CD ROM into your CD ROM drive usually D or E 3 In DOS a DOS Window or MS DOS mode make a directory for the game on your hard drive usually C Change to the root directory by typing CD Enter 4 At the DOS prompt type MD STARCON Enter to create the STARCON directory 5 Change to your new directory by typing CD STARCON Enter STAR CONTROL 7 6 At the new prompt type COPY D STARCON STARCON Enter where D is the name of your CD ROM drive This will copy the game from your Star Control Collection CD ROM to your hard drive and install Star Control on your C drive in a directory called C STARCON Starting the Game 1 Turn on your computer 2 At the C gt prompt type CD STARCON and press Enter 3 Type STARCON and press Enter Configuration Setting Graphics Sound and Other Options Most likely Star Control will run smoothly on your computer The program automatically detects the nature and presence
33. from a technologically competent progenitor This ancestral imprint may explain why a member of an essentially laggard confederation has developed a nearly clever ship The X Form appears in one of two guises a blocky slow vessel which fires a laser and a quick fighter profile form which tries to counter Hierarchy weapons with a missile Mmrnmhrm captains switch forms to save their craft or occasionally to mount a surprise charge Summary An almost interesting robot race offering a modest technological challenge Still Mmrnmhrm X Forms are fodder to Dreadnought comman ders who observe carefully their metamorphic tricks A race of space elves the Ariloulaleelay are mischievous creatures Previously tormentors of the human race they fly the Skiff a small vessel with respectable turning speed The Skiffs propulsion system features a novelty among Alliance crafts inertia less drive Skiffs accelerate with infinite thrust and cease forward motion upon command STAR CONTROL 28 The Arilou ships fire auto aim lasers and can teleport out of danger The resulting hyper jump whisks a threatened Skiff randomly out of contact with an enemy Occasionally the hyper jumps result in the spectacle of a Skiffs instant destruction upon collision with an unexpected astral body Summary The Arilous will attempt to avert inevitable doom by utilizing inertial less drive and multiple teleporting Hierarchy commanders eliminate Skiffs before th
34. from defects in materials and workmanship Defective media which has not been subjected to misuse excessive wear or damage due to carlessness may be returned during the 90 day period without charge After the 90 day period defective media may be replaced in the United States for 10 U S dollars plus 8 25 sales tax if the purchaser resides in California Make checks payable to Accolade Inc and return to Accolade Inc Attn Customer Service 5300 Stevens Creek Blvd Suite 500 San Jose CA 95129 To speed up processing return only your CD ROM Please do not return collateral materials License agreement and legal mumbo jumbo This computer software product the Software and the user manual are provided to the Customer under license from Accolade Inc and are subject to the following terms and conditions to which the Customer agrees by opening the package of the Software and user manual and or using the Software Granting of this license does not transfer any right title or interest in the Software or the user manual to the Customer except as expressly set forth in this License Agreement Star Control is a trademark of Accolade Inc Portions 1990 Paul Reiche Ill amp Fred Ford Game 1990 by Accolade Inc All rights are reserved Neither the Software nor the user manual may be duplicated or copied for any reason The customer may not transfer or resell the Software or user manual The remedies provided above are the Cu
35. h as moving a ship building a new ship or developing a mine or colony The game ends when one player fulfills his sides victory conditions Total destruction of the enemy always results in a victory though not necessarily the easiest victory Selecting a Scenario To play Full Game select Full Game from the Main Activity Menu When the Scenario Selection Menu appears highlight and select one of the nine pre set scenarios that come with the game Wait until the Fleet Command View appears The first player is then prompted to begin his or her move For a more detailed description of scenarios see Appendix 1 Loading a Saved Game To load a saved game highlight and select Load Saved Game from the Scenario Selection menu When the Saved Game Selection menu appears highlight and select one of the cur rently saved games to play Wait for the Fleet Command View to appear Note Loading a saved game does not alter player settings Establish these settings before loading a game Fleet Command View STAR CONTROL Once you have selected a Full Game scenario you move to the Fleet Command View In the center of the screen you view a rotating starfield At screen right you view a commanders display Fleet List Orders Window and Status Display The Fleet List The Fleet List displays the ships presently in your fleet their type and name When it is your turn the first ship in the Fleet List is highlighted and flashes in the rotating
36. he Hierarchy and the Alliance as an ongoing intergalactic prank Boredom as ever motivates all creatures to feats of deadly purpose STAR CONTROL SHIP THE UMGAH DRONE The Umgah fly an anti matter cone whose profile when analyzed projects forward The Drones navigational attitude can be main tained indefinitely without loss of power and lets the ship be both weapon and shield against incoming missiles Enemy vessels entering the Umgah Drones anti matter cone take immediate often fatal damage The Umgah rely on a phenomenal retro propulsion system which hurls the ship backwards with terrific force endangering any enemy vessels sucked into the anti matter cone Retro propulsion drains great amounts of energy however the Drones power is unilaterally restored after a prolonged delay in which the Umgah are noticeably vulnerable Commence Retrodigestive Data Disposal Security Experts Division of Special Synthetic Reconstruction Intergalactic Intelligence DECRYPTION OF AN UR QUAN TRANSMISSION AN ESTIMATION OF THE CAPABILITIES OF ALLIANCE WARSHIPS JUNE 2612 Ur Quan Dreadnought Report Talking Pet Transcription A review of the abilities of Ships of the Alliance of Free Stars demonstrate an inferior capa bility underpowered vessels of primitive technology lacking in armor and commanded by specimens of inferior races Of all the Alliance races only the crystal based culture of the Chenjesu Broodhome offers a
37. lay The Captain offhand remark about VU Xian looks led to a severe Xenoform backlash The offended VUX nursing a sense of collective insult soon attached itself to the Hierarchy To this day the VUX find pleasure in repaying the Earthling insult their crews unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full bore Nonetheless SSRIIS resident Socioanthropsychs claim that the VUXS hostility may not be STAR CONTROL 22 engraved in duralloy They urge future overtures towards the VUX once the Alliance smash es the Hierarchy threat SHIP THE VUX INTRUDER The VUX Intruder carries a sole monstrous optical laser that burns through several meters of duralloy in a few sec onds The crafts stasis pulse battery with its enor mous capacity powers the optical laser The Intruders are capable of appearing in Truespace adjacent to any enemy vessel the crews navigational abil ities make the sneak attack a favorite tactic of these bipedal nasties An additional Intruder offensive weapon is the Limpet which launches inside a protective cocoon which automatically targets enemy vessels Upon nearing a target the cocoon cracks releasing the limpet to clamp down upon the enemy vessels hull The combination of inflicted damage and added mass decreases a starshipS maneuverability Only after battle can a damaged ship remove the offending limpets RACE ANDROSYN
38. lling threat of annihilation The Spathis aversion to combat may explain why their spacecraft are so crowded with crew members Our combat experts assure us that a Spathi perishes from fright for each slain in combat SHIP THE SPATHI DISCRIMINATOR The Spathi spacecraft the Discriminator is designed with fear in mind Spathi fear that is The vessel is heavily armored and built to decoy enemy fire away from the crew containing sections The latter swarm with frightened Spathis Nonetheless the Discriminator is fast and agile a characteristic which led one Earthling crew to nickname the craft the space jit terbug Discriminators dodge most enemy weapons The Spathi crew fires a small missile when flying towards an opponent The Discriminator preference is the worthy B U T T Backwards Utilizing Tracking Torpedo a powerful missile that fires directly backwards LA aT ood ood es RACE UMGAH j aaf a The Umgah are blobbish creatures consisting of three main body ee a parts mouths eyes and tentacles Their heightened sensory b Woa appendages do not compensate for an appearance which in the F t words of a tired SSRII syntho reconstructionist gives the VUX a run le ER for their starbucks wa The Umgah are marked by an unusual sense of humor a cosmic wittiness fitted to their bizarre appearance Umgahs regard their participation in the Ur Quan Hierarchy with bemusement and the conflict between t
39. low steps 8 and 9 above to save the file and exit the editor The boot disk is now ready for use with the Star Control Collection To play Star Control insert your boot disk into your A drive and either turn on or reboot your computer At the A prompt type C lt Enter gt Type CD STARCON Enter then STAR CON Enter to launch the game When you finish playing remove the boot disk from the A drive and either turn off or reboot your machine Technical Support 408 296 8400 If you still need help with this or any other Accolade product please give us a Call between the hours of 8 am and 5 pm Pacific Standard Time Be sure you are at your computer when you call You can also write us at Accolade Attention Customer Support 5300 Stevens Creek Blvd 500 San Jose CA 95129 Online Support For your convenience and support Accolade maintains a Web site at http www acco lade com For technical support and information email us at techelp accolade com Accolade is also on CompuServe and America Online Members of CompuServe can email us at 76004 2132 or tyoe GO GAMAPUB and leave a message for us in the Accolade sec tion Members of America Online can go to our area at Keyword Accolade or send email to Accolade STAR CONTROL 90 Day Warranty Accolade Inc warrants for a period of 90 days from the date of purchase by the original purchaser of the Software that the recording medium on which it is recorded will be free
40. n For each battle the Combat Transition Screen appears shown below Press any key to begin the battle Note In battles with multiple ships the attackers ships fight in the order they land on the star while the defenders ships are selected to fight at random Selecting a Ship to Command To select a ship to command in Full Game highlight that ships name and select it Now use the ship to build fortifications establish a mine or colony or move to another star Giving Orders When you want to give orders scan the orders which apply to the currently selected ship in the Orders Window Highlight one of the active Orders options the words color indi cates if it is available and select To cancel the order option press the Spacebar Some orders are carried out in one step others such as Build or Move require additional steps to complete the command Orders in progress are specially colored IMPORTANT NOTE If you choose to build an installation colony mine or fortification but interrupt during construction with a new order all work on that new installation will be lost Moving a Ship To move a ship follow these steps 1 Highlight the ship in the Fleet List that you wish to move then press Enter 2 Highlight Move in the Orders Window then press Enter 3 When the Space Spines appear observe the direction that each extends then move the Cursor keys or the joystick to highlight the Spine extending in the desired dir
41. n make the game run adequately on a slower computer by running the game in CGA mode Use the spartan command line option and turn off sound with the S silent command line option Note Using a joystick also slows play For best results use the keyboard If You Want to Automate Your Configuration Options To make a batch file which automates your specialized configuration settings follow these steps 1 Type CD STARCON 2 Type copy con Play bat and press Enter 3 Type starcon g cga s internal spartan or your own configuration options remembering to place a space between STARCON and each command line option Press F6 and then Enter Now each time you wish to start the game type Play and then press Enter UI e STAR CONTROL 9 PLAYER CONTROLS One or two players can play Star Control using one or two joysticks or just the keyboard You can choose keyboard joystick at the Set Players Options Menu Note For simplicity of use we refer only to the keyboard commands throughout this manual Menus Most aspects of gameplay in Star Control are accessed by a system of menus Each menu will list various options which allow you to choose amp outfit ships for battle choose strategic scenarios etc To select menu items with the keyboard use the Arrow keys to highlight the one you want then press Enter to select a highlighted item To select menu items with the joystick simply move the joystick to highlight the one you want
42. oad a pre existent scenario There are only nine 9 usable scenarios at any one time If you wish to restore the scenarios to their original condition copy the scenario files from your original Star Control disks F7 Prompts you to save the current settings as one of the nine 9 current scenarios F3 Clears all settings F10 Quits to DOS Descriptions Menu Title Add your own title here Blurb A one line description of the scenario First Move Toggles between Hierarchy and Alliance Random Events If yes is selected Precursor relics will be distributed randomly Description Here you can enter a full blown description Hierarchy Menu Fleet Composition is composed of several fields which can be changed Starbase Toggles between Yes the hierarchy starts with a starbase and No they STAR CONTROL dont have a starbase Starbucks Enter the amount of Starbucks to begin with Ships 1 7 Select the ships for the scenario For each ship pressing Enter toggles between the seven possible for the Hierarchy Near Intermediate Far Anywhere Placement of the ship in relation to the their end of the star cluster Value XX This field cannot be changed It is for informative purposes only and lists the cost of all the selected ships To Win Determines what the goals of the scenario are if any in addition to total destruction With the following 3 conditions for victory remember this Even if you set all 3 at Yes you only
43. of planets which orbit them Unexplored stars are indicated in blue When you move a ship to an unexplored star it changes color A purple star indicates a mineral planet a green star a colonizable planet and a gray star a dead planet Mineral Worlds Mineral worlds are hot heavy dense planets and contain metals ores sulohurs and other compounds which may be exploited for mining When these minerals are prosessed they generate starbucks which allow you to build and power new ships Life Worlds Life worlds are green and temperate planets resembling the Earth They contain plenty of water and oxygen and are ideal locations for a race to build colonies Dead Worlds Dead worlds are rocky wastes which never possessed atmospheres or had them obliterat ed in some cosmic calamity A dead world can be fortified by a resourceful planner Ships The number of ships each player starts with depends on the scenario chosen see Appendix 1 Scenario Descriptions If you have a starbase you can buy new ships and can have up to seven ships in your fleet STAR CONTROL 34 Starbases A starbase is a large slow moving space station at which you can build new starships Note We recommend that you guard starbases with at least one combat vessel An unde fended starbase is automatically destroyed if any enemy ship reaches it Installations A primary activity in the Full Game is building installations which aid the player in conquer ing star clu
44. on of one particularly fruitless session e A Hierarchy triumph would be a disaster for known space The Chenjesu mediators told of Ur Quan coercion of several unlikely races into the Hierarchy of threats delivered to Spathi elders of an active military alliance the likes of which has never seen the blackness of Truespace The Chenjesu elders wove crystal slivers of detail into their story as lvana Or Kochav later told the assembled correspondents The High Provost described the Chenjesu intensity which went well beyond the crackling energy fields the aliens commonly emanate Indeed the dramatic effect at times interfered wit hthe SpaceDusters control consoles General O Reilly spoke of visible alarm in the aliens emotive electrical outburst A high level Cabinet Meeting will be held next week in Calcutta India one of the United Nations rotating capitals The Delegation from the Belt is presently afterblasting its way towards Earth An atmosphere of high drama is almost palpable at StarCon HQ in Geneva In the view of this reporter the Chenjesu have issued a chilling clarion call to Earth and its inhabitants Project Credits Programming Design Artwork Additional Programming Additional Design Additional Artwork Manual Illustrations Sound Music and Programming Music Sound Effects Producer Manual Online Manual Play Testing Technical Assistance STAR CONTROL 5 Fred Ford Paul Reiche Ill Paul Rei
45. r press Y to change them again To save the new keyboard configurations press F7 at the control keys menu Scenario Editor The Scenario Editor Utility Edit exe allows you to modify the scenarios which came with the game and even create new scenarios entirely of your own design Note This utility works best if you have Star Control installed on your hard drive m Boot your computer as normal 2 Type CD Starcon and press Enter 3 Type Edit and press Enter There are four 4 screens of settings You can change to a new page of settings by high STAR CONTROL 42 lighting Menu and pressing Enter To change any setting highlight it and press Enter If the setting has multiple options such as a selection of ships each time you press Enter the selection will change to the next option If the setting is a number you are prompted to change the value when you press Enter Pressing Enter again confirms the new value Pressing Esc cancels your changes and restores the setting original value If the setting is a block of text you may overwrite the text when you press Enter Pressing the arrow keys moves the cursor within the block of text Pressing Insert inserts a blank space in front of the cursor Pressing Delete deletes the character at the cursor Pressing Enter a second time confirms the new text Pressing Esc cancels your changes and restores the setting original text F1 Pressing F1 at any time will prompt you to l
46. sters Colonies A colony established on a life world provides a place for a ship to recruit new members to replace those lost in combat Colonies also speed ship movement since moving from a colony world does not cost an action This benefit does not apply to Starbases Mines Mines established on mineral worlds earn the side developing that world s resources Starbucks at a rate of one per turn your starbase also generates one Starbuck per turn Fortifications You establish fortifications as a defensive web through which no single ship can pass or easily destroy with the exception of the Arilou Skiff and the Ur Quan dreadnought Fortifications protect colonies and mines and may block an attack route to a starbase Should a single ship move into a fortification it is stuck To free it it must successfully besiege or be joined by a second ship which will automatically destroy the fort at the end of the turn Destroying Enemy Installations You destroy an undefended enemy colony mine or fortification by moving onto it with any ship Alternately if you defeat all enemy ships in battle which are guarding an installation you automatically destroy it In some scenarios complete destruction of one type of instal lation may result in the victory of your side STAR CONTROL Going to Combat When a player completes his turn and has moved ships to stars containing one of more enemy ships a battle ensues for each star under contentio
47. stomers sole and exclusive remedies In no event shall Accolade Inc be liable for any direct indirect special incidental or consequential damages with respect to the Software or the user manual Except as provided above Accolade Inc makes no warranties either express or implied with respect to the Software or the user manual and expressly disclaims all implied warranties including without limita tion the warranty of merchantability and of fitness for a particular purpose STAR CONTROL
48. ters Geneva Switzerland May 14 2612 In the wake of the special request by Star Control Commander in Chief Karen Chin Singh received by SSRII in the wake of the fateful meeting between the Cruiser SoaceDuster and the Chenjesu envoys we have compiled this report 1232 3 3 55 1 2A detailing the find ings of SSRIIS computer synthesis squad Operating under sealed conditions in a security lab somewhere in Europe the reconstructionists meticulously examined assembled space debris from near and far galaxies The object Identify and analyze likely spaceships of the Ur Quan Hierarchy Each team was assigned the reconstruction of a particular Hierarchy race and its vessel Their members relied upon a set of networked computers running state of the art graphics and post animation software Working in consort they painstakingly gathered fragmentary evidence of Hierarchy beings and their ships STAR CONTROL 18 The Division of Synthetic Special Reconstruction has assembled a detailed portrait of the civ lization structure and technological attainments of each subject race RACE UR QUAN The Ur Quan race is the oldest in known space Ur Quans area slaving race with a rigid social order that includes the numbering of each Ur Quan unit Such structured classification reveals the hierar _ chical essence of this ancient species SSRIIS attempts to quantify the specifics of Ur Quan ranking were in vain Ur Quan technology is very ad
49. vanced and the Ur Quan tempera ment is expressed in the careful cultivation and exploitation of squads of interstellar agents funnelling intelligence to their masters The Ur Quans appearance is interesting given the race essentially predatory disposition Resembling a giant caterpillar a fully grown Ur Quan is formed of a segmented body tube ten meters long and two meters in diameter The Ur Quan equivalent of a face is rich in sensory organs The tubed creatures are clawed which allows them to cling tenaciously to the roped ceilings of their dreaded Dreadnought craft The Ur Quan uses a particularly striking means of trans species communi cation The Talking Pets an Ur Quan invention genetically engineered for the purpose telepathically interpret Ur Quan commands into the spo ken languages of subordinate species and reverse the procedure when b i receiving extra special transmissions J aS ee The Ur Quan live to subjugate lower species war is their raison d etre and their inspiration They treat the other members of the Hierarchy as serf races bowed to the master s will and fearing his predictable wrath SHIP THE UR QUAN DREADNOUGHT The Ur Quan Dreadnought is the single most devastating ship in known space Alternately STAR CONTROL termed Planetary Siege Units a single specimen of this feared ship has succeeded in subduing and enslaving entire worlds A sole Ur neous crews assemble
50. ved kinship for a wild race transmitted some basic technologies to the Shofixti enough to make them worthy of Alliance membership The Shofixti practice Yehat Ancestor Worship The Shofixti possess a quality noticeably lacking in much of the Alliance bravery Whether the Yehats imprinted this attribute on the Shofixti per sonality or whether it is a result of the beasts inherent state it serves them well in bat tle Shofixti captains reveal a fearless samurai attitude in combat zipping in and out of action like an Ur quan in a sky full of Syreens The Shofixti fly Scouts tiny vessels which deliver an energy dart capable of inflicting minor damage at a reasonable range When faced with failure Shofixti frequently activate a Glory self destruct weapon which may destroy an enemy vessel when activated at close range Summary Do not underestimate the Shofixti Scout Loyal creatures willing to pay the ulti mate price for the Alliance STAR CONTROL FULL GAME Full Game combines strategic play with arcade action combat You develop resources build colonies purchase ships fortify stars and plot moves through space while your opponent is carrying out a similar set of actions Both sides compete to achieve superior strategic position so that combat occurs on advantageous terms Play is divided into turns alternating between Hierarchy and Alliance On a players turn he can perform three 3 actions suc
51. vernment a model of inefficiency featuring an archaic system of organization bureaucracy believed to induce submission in defiant individuals The human ship the Earthling Cruiser is a ponderous vessel The Cruisers are a product of 20th Century American technology Still manufactured in Detroit Michigan in Middle America the Cruisers are one part Soviet booster one part Star Wars gadgets and one part discarded automobile parts Powered by sur plus Proton boosters the Cruisers are slow and vulnerable Androsynths enjoy picking them off for sport The Earthling Cruiser employs heat seeking tactical nuclear weapons Its crew is multinational and operates under the direct control of Star Control Earths military defense organization STAR CONTROL The Cruiser favors its Point Defense Laser adapted from antiquated U S A Star Wars tech nology The PD L auto targets and destroys incoming missiles at short range our missiles should evade this primitive laser easily The Alliance commanders keep Star Control under close watch having witnessed disasters such as the Earthling Syreen crew exchange and the accidental detonation of a tactical nuke near an unsuspecting fleet of Arilou Skiffs Summary Hierarchy commanders dispense with Earthling Cruisers without mercy and without delay SHOFIXTI This primitive species of marsupial samurais has been raised from the bottom by Yehat tutor ing The Yehats out of percei
52. w commander is heartily encouraged to review the characteristics of enemy craft while at ComSim Once refreshed you ll be asked to choose a vessel one of each type flown by the seven Alliance races is available for your first simulated flight This is the real classroom We ll be monitoring your performance from the control room seeing how you maneuver gain attack position and evade the enemy We ll be checking weapons selection as well as your judgment in resource management Nows5 the time to muff the approach or activate your main weapon system a trifle late Put your flight gear on receive Tishtushis Blessing and hit the flight deck running PRACTICE In Practice you can match any ship against any other ship in combat Whether the ships selected are from the same side Hierarchy or Alliance or whether they re on different sides you select them the same way To view a ship including technical specifications Highlight the ship desired and press the Spacebar To select a ship for Practice Highlight the desired ship and press Enter Once you ve selected two ships the display changes to the Combat Screen Note If you ve selected Computer or Psytron Control for one or both sides the computer automatically picks a ship to fly against you If you want to con trol ship selection change the setting to Cyborg Flying Ships in Combat In practice combat you can fight as long as you want When one ship is destroyed

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