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User Manual_eng_2_2 - Initiative DO IT eV
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1. G00 by 600 pixels How del get the best display Advanced Settings
2. It is recommended to use the given Bluetooth stick or the integrated Bluetooth on your computer to guarantee the correct functionality of the system In case the Bluetooth stick is used make sure that the integrated Bluetooth is turned off or enabled Otherwise this could cause transmission problems with the sensors 2 6 Power Settings and Screen Saver The Screensaver and the Power Settings must be switched off during the usage of the EBP and or ESM Otherwise the connection between laptop and sensor could be interrupted Open the menu Properties and select the tab Screen Saver As Screen saver should be selected None Display Properties Themes Desktop Screen Saver Appearance Settings Screen saver i None Seting Preview m m cc 0 80 M all HU minutes Monitor power To adjust monitor power settings and save energy click Power 8 EBP Documentation Page 8 of 20 The Power Settings below should be set on Always On and Never in all given fields Pawer Options Properties Advanced Hibemate dg PowerManager Power Schemes Alarms Power Meter Select the power scheme with the most appropriate settings for this computer Mate that changing the settings below will modify the selected scheme Power schemes Settings far Always On power scheme wih Far ist 1 Pl 3 Hunning or en computer is 7 ta ugged in uu s l ee M Turn off monto
3. and the opposing fighter receives an additional point on the score table e Kam Jom Hana ene This button gives cautions Two cautions automatically amount to one penalty point This button chooses the winner of the fight The fight is over Winner ne 16 EBP Documentation Page 16 of 20 6 3 Start Break emm The Start button initiates the fight The time of the round is now counted as well as the hits to the EBPs After one round is over the break time starts to run automatically and the fight continues by pressing Start again During the course of the fight the Start button changes to a Break button Clicking here pauses the fight No hits are counted and the break time runs The fight continues when Start is pushed again 6 4 End of Fight The winner is decided automatically once a fight is over whether this is due to points time running out disqualification or any other reason The winner keeps his original colour on the screen red or blue and the loser is displayed in grey If no winner has been decided by the end of normal time an additional Sudden Death round will be held In this additional round the first fighter to strike a legitimate point wins After the match is over and a winner has been decided the fight can be ended by pressing the End button This can be done at any time If a fight is ended before the normal running time no winner is selected Once a winner has been establis
4. using Taekoplan you must enter the correct path of the file where the Taekoplan tournament data is saved in Furthermore you must enter the court number to use Taekoplan 4 EBP Documentation Page 4 of 20 2 2 Hit Level Combat Hitlevel General Sounds Hit level Low 9 Show all hitvalues High iso Show only valid hityvalues Hide all hitvalues Hit level class e ETLI Tournament Q B Tournament Cancel Here you can adjust the settings that affect the hit level However the upper and lower thresholds High Low are only used in Training Mode if the weight class is not selected before the fight If the weight class is selected the hit levels are taken from a data bank The upper threshold value represents the power threshold for approving a technically correct hit The lower threshold indicates the power required for a hit to be registered You can also set when the power of a hit is displayed in addition to the normal points display Y Show all hit values Shows all registered hits v Show only valid hit values Only valid hits above the threshold are shown Y Hide hit values Does not show any hit values The hit level class setting defines which selected hit levels are taken from the data bank Y ETU Tournament refers to the hit levels that are used at an ETU tournament v B Tournament refers to levels that are used at B class tournaments This menu is reserved for use by authorised technici
5. Electronic Body Protector EBP Documentation User Manual EBP Dokumentation Seite 1 von 20 Contents T1 MAMU er MOr ICE erer ener eda ou Rd dE DIE de IE TUR ERN SS RENE RORUV MM 2 2 SOUNO S III E E E 3 241 0 7 3 Do MMM TC M 4 2 3 SASF X ve T 5 2 4 un 6 2 5 BRE A ee E EAE E E EEEE E 7 2 6 Power Settings and Screen Saverf essssseeeeesssssesererssssssceersssssssereesssssseresssssse 7 3 DOVII OS oreroraa nea a E IE A E E E T NENEN 9 4 CONDAL MOIO si cs vaca careracesarecacscarevavesaresaveuarecavesarecavesasevacssortees 11 9 Tramimns MONE oues qu EEEUETEERUNIBENSSENESNSFEERSEERESNNNUENUNSENUSMNFEENNEENER QU 13 C The UGG voc oroneee Te ERE RTAISRWEUFURURNEUEUEEPNUI QUE OINE SERRE TAPER OIN EUN RESET 14 6 1 ltoryM H 14 P MEM 0 os gee ene A ee ee S E ee ee ee 15 6 3 SiEud nolcm T 16 MEME O10 SU m 16 6 5 Ci a m 16 7 Adarna bei OT 18 7 1 Installing in Windows XP cccccsssssseecccceceeesescceccccaaeseeeeceesseeeseeceeessauaeneeees 18 7 2 Installing in Windows Vi1Sta ccccsecceeccccceceesssscceceeseseeeeeeceeesseesesceeessasaeeeeees 19 Seite 2 EBP Documentation Page 2 of 20 1 Main User Interface The most important functions for fast access to th
6. HESSON ANTHONY MR NABIL ELIAS MR 3 4 o e EE z Winner io Kyongo e Kam Jom z winner The large displays to the left and right show the current score and the hit values These are also updated automatically when a valid hit is detected by the EBP or a head hit is signalled by a judge via joystick The display above in the centre shows the time of the round To the right the court number is displayed In the breaks between rounds the time runs in green numbers backwards to 0 In a time out the time runs in red numbers 15 EBP Documentation Page 15 of 20 Underneath are the names of the fighters their nationality and the number of penalty points they have One full point means one penalty point and a half point means a caution xdi C oO RED FIGHTER GER BLUE FIGHTER AUT The current threshold value is displayed below in the centre highlighted in green If a hit goes higher than this value a point is awarded The left and right sides show the power output of the last hit on the EBP 243 240 6 2 Entries The lower part of the display shows the entry options for the judge to intervene directly in the fight Using these buttons points can be awarded to the fighter manually Alternatively illegal points can be taken away Subtracting points must be confirmed separately M un This function reverses the last action Penalty points are assigned with this button The point is displayed immediately
7. ans for service purposes and is therefore password protected 5 EBP Documentation Page 5 of 20 2 3 General Settings X Combat Hitlevel General Sounds Check vests ak start Signal Far walid hit Use WTF rules For points First with 12 or 7 more than ather wins Mirror Red Blue Mirror Red Blue 2nd screen Check For updates at startup Scoring Evpe Electronic Body Protector C Handscoring Deduction points Olympic style v Check vests at start The vests must undergo a test hit immediately before the start of the fight and after breaks The only way to show the functionality of the system is by demonstrating the impact on the target It is recommended that the check is fulfilled by the coach and before entering the competition mat Otherwise complaints could occur if done by referee or competitor The check in Round 1 is a must if marked in the settings If it is not required before every round the window for check can be closed manually by pressing the X in the upper right corner of the pop up window in round 2 4 Y Signal for valid hit Each valid hit triggers a signal tone Y Use WTF rules The WTF rule The winner is the first person to reach 12 points or be ahead by 7 points can be deactivated here v Mirror Red Blue Here the display can be mirrored on the main monitor or on an additionally connected s
8. creen see chapter 7 Additional Screens Y Check for updates at start up Here the standard check for software updates only possible when connected to the Internet can be activated when starting the programme You can also set the scoring type in this window if for example you are not using any electronic vests with the software 6 EBP Documentation Page 6 of 20 Y Electronic Body Protector The electronic vests are used The hand held devices joysticks are used for the head hit valuations Y Hand scoring Only the hand held devices joysticks are used for both head and body points Attention If you choose Hand scoring in the settings only the Electronic Scoring Machines will be shown in the devices No sensors will show up or can be connected Y Olympic Style To keep a positive score a point is given to the opponent in case a full minus point was received 2 4 Sounds Combat Hitlevel General Sounds Round over Countdown before pause break ends valid hit E Here you can set certain sounds for various programme situations If you do not choose a sound or the chosen data does not exist a standard tone will be sounded automatically over the computer loudspeaker v Round over Signal at the end of the round v Countdown Signal tone in the last few seconds before the end of a break or a time out v Valid hit Signal for a valid hit 7 EBP Documentation Page 7 of 20 2 5 Bluetooth
9. e additional screen is connected and installed and the software is started up it is automatically recognised and used The resolution and size of the monitor projector are not important 7 1 Installing in Windows XP Open your desktop right click in an empty space and go to the menu Properties In the newly opened window click on the Settings tab to find the monitor settings Select the second monitor and activate the option Extend the desktop onto this monitor Display Properties A xj Themes Desktop Screen Saver Appearance Settings Drag the monitor icons to match the physical arrangement of your monitors EN Display E Default Monitor on Mobile Intel R 3455 Express Chipset Family Color quality Highest 32 bit initia Pe ESE u A Screen resolution Less i More pU n n n ng HH HEURE GRE ILE 1920 by 1200 pisels Identify Troubleshoot Advanced omod ao 19 EBP Documentation Page 19 of 20 7 2 Installing in Windows Vista Open your desktop right click in an empty space and go to the menu Personalization In the next window open Display Settings Select the second monitor and activate the option Extend the desktop onto this monitor EZ Display Settings Monitor Drag the icons to match your monitors Identify Monitors 2 Default Monitor on NVIDIA GeForce 8800 GTS Colors Highest 2 bit
10. e individual programme parts are situated on the clearly structured graphic user interface Electronic body protector fia Combat Training n A 12 Devices EA IE Settings e Update i e Close ddidas The Combat and Training buttons make up the two main parts of the software The actual fight can be initiated displayed and monitored by pressing either of these two buttons The main difference is in the way single or several fights progress see chapters 4 Combat Mode p 11 and 5 Training Mode p 13 Pressing the Devices button connects the EBPs and joysticks for the head hits to the software and will also display the current status of the connected devices see chapter 3 Devices p 9 General adjustments can be made under Settings see chapter 2 Settings p 3 If an internet connection is available you can check for the newest programme updates via Updates 3 EBP Documentation Page 3 of 20 2 Settings 2 1 Combat Combat Hitlevel General Sounds Ousectmdata O Use TaekoPlan Court Nr j Cancel Here you can select the data bank for the pool list or the file required for the Taekoplan connection These are mandatory for Combat Mode When using the data bank the pool list is prepared and drawn for Combat Mode by the CTM software and has to be selected at this point to carry out the tournament If you are
11. hed and xi the end of the fight confirmed with the End button an additional window pops Selector type result up to select the result There is the choice of a number of prepared results win by score or superiority SUP or an individual result defined by the Win by withdrawal WD Wn by disqualification DIS User Wn by referees punitive declaration FAY win by K O K D If a fight was started in Combat Mode _ In bY Referee Step Contest RSL the selected result and the winner are added to the pool list data bank and the next fight can be loaded and initiated Iv eme fight 6 5 Restart Fight 17 EBP Documentation Page 17 of 20 It is possible to restart the fight at the exact round and time with the exact amount of penalty points where the fight was interrupted After restarting the match double click on the screen when the fight display is shown A pop up window will appear where the relevant data and the reason why the fight has to be restarted can be filled in OK confirms the input and the match can continue Change Display Enter reason Far changing warnings penalkies po Set round Round Time a uz Set penalty warning Red Blue Penalty warning 18 EBP Documentation Page 18 of 20 7 Additional Screens If your computer has a second monitor port you can use it for an additional display It does not matter whether you connect a monitor or a video projector Once th
12. nd held devices joysticks that are currently connected are also displayed in the Used devices list and can be disconnected here as well However for the Combat Mode there must be at least 2 EBPs correctly connected By clicking on Connect all all installed electronic vests and joysticks are connected Each device should be highlighted green after being successfully connected the colour represents the status of the device Used devices Device 1 Device ready Disconnect Discannect all Clear list v Device Status Green means that everything is ok and the device can be used Yellow signifies a warning and the need to pay particular attention to the device for example the battery could be running low Red means error and that the device was not connected correctly If you click on a device the status is displayed underneath the list along with possible warnings or error messages 11 EBP Documentation Page 11 of 20 4 Combat Mode Whole tournaments can be completed in Combat Mode There are two modes which can be used here Either the pre drawn data bank is loaded from the CTM software and the fights are opened in sequence according to the pool list or a connection is configured to the Taekoplan tournament software which manages the pool list The data bank or alternatively the Taekoplan connection can be adjusted in Settings on the main user interface see chapter 2 Settings If there is no connecti
13. on adjusted a message window will pop up when trying to start the combat mode Without any according input in the settings no combat can be started Waiting for data x Select next fight 1 IF nia fight in list make sure you have T set the corect data path and court nr in settings 12 EBP Documentation Page 12 of 20 Before each fight all the relevant data is displayed in a separate window where the fight can then be confirmed and initiated Combat Data Fight Ho Court Mo Fight time W elghtclass M 54 Pause Hme Rounds Hed Fighter vest sie 0 J 1 72 JL JL J 5 Le Number M ation Mame vi Blue Fighter vs DOMMES Humber Matian Mame Used vest set Is et 1 The display contains all the relevant data for the fight which can no longer be changed in contrast to Training Mode Only the pair of vests currently being used which can be set up in the Devices menu should be selected The correct vest size is preselected according to weight class and can also be set here at a later point However you should always make sure that the vest size selected matches the real vest size By pressing the FIGHT button the fight user interface and the current fight are initiated This window is displayed after each combat along with the data for the next fight in the pool list until all fights are completed 13 EBP Documentation Page 13 of 20 5 Training Mode Here all setting
14. r Never v Never v I p a Turn off hard disks M ever ba M ever v l TAN System standby l Never Never v A 9 EBP Documentation Page 9 of 20 3 Devices You can select and set up the relevant devices in this window This must be done before you start the fight Connect Devices Devices in range ii ge C TM Device nand61BB5C S By pressing the Search button the computer searches for all devices EBP sensors and joysticks that are turned on and in range and adds them to the Devices in range list You can give the devices individual names so that they can be identified more quickly in a new search v Naming the devices Originally all devices have a globally unique number that can be used as a name However the name can be changed either in the context menu or by pressing F2 on your keyboard All names set up by users are saved in an individual file that can be accessed via another computer using for example the command Load names or also exported using Export names Used devices All devices found can be added to the Used Devices list either by clicking on the buttons Red vest Blue vest and Joystick hand held device or through the context menu Using the drop down menu Set 1 Set 2 Set 3 the vests can also be put into so called vest pairs 1 Right click on a device 10 EBP Documentation Page 10 of 20 All EBPs and ha
15. s can be adjusted by the user This mode is recommended for training fights or small single matches The pool list is not used here and the hit level for the relevant fight can be adjusted manually However if you select the weight class the hit level is automatically set accordingly If no weight class is selected the value defined in the Settings is used see chapter 2 Settings Combat Data Fight Ha 101 Court Ha 1 min sec Fight time 2 0 Weightclass Dad Pause lime 0 3l Hounds 3 Red Fighter Vest size Number 1 Nation bd Mame Red fighter Blue Fighter vet ee DOOM Humber Nation iv Name Blue fighter Used vest set Set 1 vel EXIT e As in combat mode you can also select the correct vest size again before you press the FIGHT button to start the fight After a fight is finished the window for the training mode is displayed again 14 EBP Documentation Page 14 of 20 6 The Fight If a fight is selected and started in Training or Combat Mode the combat interface is displayed From this point forward there is no difference between Training and Combat mode This interface shows the current score penalty points cautions and other data Furthermore the main judge has the option to intervene in the fight If an additional screen is connected and installed the display is projected onto it but without input boxes see chapter 7 Additional Screens 6 1 Display S eoo oo MARC
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