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Cosmic Color Ribbon Cosmic Color Bulbs - Light-O-Rama
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1. Device CM B CMB16D Settings Unit ID 01 Network Regular L E l Use the Device drop down to select Cosmic Color Device Use the Unit ID drop down to select the unit ID of your CCR Leave the Native Mode and Triples radio buttons selected Click the OK button The Add Device tool will insert 50 RGB channels followed by the Resolution Macro and Color Effect channels The window will look like this Page 27 Use the right scroll bar to scroll down to the channels after the 50 RGB channels and the 7 control channels If you want to you can delete the Unit 01 1 channels by right clicking them and choosing Delete Channel From the top menu click Play gt Play Range gt Visible Screen This will only play the visible screen when you click the green play triangle SE Color Fade Example Click the Color Fade button J and you will see this window Color Fade Random O Shimmer O DM i J a You can click the Random Buttons to get a color fade you like or use the Choose button to select a color for the beginning and end of your fade Once you have a color fade click on the grid and while holding the left mouse button move the mouse to place this fade on the CCR RGB channels For example Light Cflama Sequence Edi
2. Lipht O Rama Sequence Editor w2 6 0 Advanced nee sequence 1 GF De di yew jek lly ekea pp 225 E Ah Ale aa mG B Te EI epler TE m A talik a ali Tust resek 1 ee i 1 00 20D J i E a ea TS eee el Leave the LR Logical Resolution channel off so the device runs at full 50 pixel resolution First we will set the Macro Control channels up This will prevent a flash of color that might result if we set up the Macro Control and Color Effect Channels at the same time Choose 5 intensity from the Intensity Tool window by clicking the first radio button Click the Intensity Tool button dl in the second row to select the Intensity Tool Click the first cell in the MM Macro Mode channel and while holding the left mouse button drag the mouse to the right for as long as you want this effect to happen We have just Page 41 selected Macro Mode 5 which is Chase Away from Controller Click 44 intensity from the Intensity Tool window Click the first Cell in the MS Macro Submode channel and while holding the left mouse button drag the mouse to the right for as long as you did in the previous paragraph Intensity 44 selects 4 pixels on and 4 pixels off in the chase Click 85 intensity from the Intensity Tool window Click the first Cell in the ME Macro Effect channel and while holding the left mouse button drag the mouse to the right for as long as you did in the previous paragraph This selects the sp
3. 01 01 01 16 C iDMX1000 DMX Current Channel Range aa fsal Twinkle Shimmer Effect o Use the Select Unit Id drop down menus to select the unit ID of your device Page 18 Under Channel Mode lower right click the radio button for Extended Circuit Ids The Select Channel Group slider center bottom will become available HWU RGB Channels Make sure the Select Channel Group slider is all the way left Across the top of the intensity sliders you will see your unit ID followed by 001 to 016 The sliders are set to affect the first 16 red green and blue channels of the device Move the leftmost slider the one with 001 above it This affects the first nearest the controller pixel s red The next slider 002 affects the first pixel s green Move the Select Channel Group slider right until you can affect channels 145 to 160 Since the device has 50 RGB pixels channels 148 149 and 150 are the red green and blue channels of the last farthest from the controller pixel Move these sliders to confirm that Note that the intensity sliders only send information to the device when they are moved This means that when you move the Select Channel Group slider to a new group the current positions of the intensity sliders are NOT sent to that group You must move the intensity sliders to send data to the device after moving the Select Group Slider Later when we add the device to a sequence with the Sequence
4. Logical resolution Channel 152 Macro mode Channel 153 Macro submode Channel 154 Macro effect Channel 155 Color effect mode Channel 156 Color speed Channel 157 Color intensity These channels must be set to the appropriate intensity values listed below in the Sequence Editor for the entire time the effect or resolution is desired Page Logical Resolution channel 151 This channel allows the logical resolution of the device to be changed on the fly The logical resolution is the number of pixels the device appears as in the Sequence Editor or Hardware Utility The CCR and CCB have a physical resolution of 50 pixels There are 50 individually controllable physical pixels This means the device can appear as up to 150 regular channels or 50 RGB channels If the logical resolution channel is set to one of the following intensities adjacent physical pixels may be combined to reduce the number of logical pixels 1 2 5 10 16 17 25 amp 50 Any other value will select the resolution configured with the Hardware Utility which should be 50 When Logical Resolution channel is set to 1 intensity a single RGB channel will set the color intensity of the entire device The entire device is one logical pixel The Logical Resolution channel must be set to 1 intensity for the entire time you want this logical resolution to be in effect When the Logical Resolution channel is set to 5 intensity five R
5. ight Rama DeD RGB Macro amp Color Effect Programming Guide for the Cosmic Color Ribbon CR150D amp Cosmic Color Bulbs CB50D November 22 2010 V1 0 Copyright Light O Rama Inc 2010 Table of Contents Using the Sequence Editor SE ccccseeeeeeeees 24 SE Adding the CCR CCB ccccccceeeeseeees 25 SE Color Fade Example cccccsseeeeeeees 28 AT OCU CU ON ciseticnentotecceuteticeratelddeneGelngareGuinGeatelineeels 5 SE Color Fade with Chase 29 Firmware V CISION seriosi ni 6 SE Color Effect Example ccccccseeeeeeees 31 Hardware Configuration cccccccseeeeseeeeeeeeeeeeeeees 6 SE Macro Effect Example ccccssseeseeees 34 Resolution Macro amp Color Channels 000 7 SE Color Effect with Macro Effect 08 39 Logical Resolution channel 151 cceeee 8 Color Effects Channels 155 156 157 9 Twinkle Effects Table cccccccecesseeeeeeeeeenes 9 Dazzle ENCCIS ADI eena 10 Macro Effects Channels 152 153 154 11 Macro EMCCIS TaD sienn 11 Macro Mode 1 Fill from Controller to End 12 Macro Mode 2 Fill from End to Controller 12 Macro Mode 3 Fill from Ends to Center 13 Macro Mode 4 Fill from Center to Ends 13 Macro Mode 5 Chase away from Controller 13 Macro Mode 6 Chase towards Controller
6. 14 Macro Mode 7 Double Arch Fill Away 14 Macro Mode 8 Double Arch Fill Towards 14 Macro Mode 9 Beat Chase Away 14 Macro Mode 10 Beat Chase Towards 15 Macro Mode 11 Strobe All ccceeeeee 15 Macro Mode 12 Strobe Random 16 OEE Se racer A AE E eed 16 Hardware and Software Set UP ccccceeeeeeeees 17 Using the Hardware Utility HWU to experiment 17 HWU RGB Channels ccceeeceeeeeeeeeeeeeeees 19 HWU RGB Channels and Resolution 20 HWU Macro Effects eeann e 21 HWU Fill from Controller to End Example 21 HWU Beat Chase Away Example 22 HWU Color Effects Example 00 23 HWU Color Effect Macro Effect Example 23 Introduction This guide explains how to control the Light O Rama LOR Cosmic Color Ribbon CCR and Cosmic Color Bulbs CCB Manual control using the Hardware Utility and software control using the LOR Sequence Editor will be covered The CCR and CCB are multiple pixel LED devices The color and intensity of the pixels can be individually controlled When used in raw mode the CCR and CCB controllers have 150 intensity channels These are the red green and blue intensity channels for each of the 50 pixels Normally the devices are configured in the Sequence Editor as 50 RGB channels to make control and color selection easier Both de
7. Editor these first 150 separate red green and blue channels will be combined into 50 RGB channels Page 19 HWU RGB Channels and Resolution At their highest resolution the CCR and CCB have 50 pixels which correspond to 50 RGB channels or 150 separate color channels For some applications this can be overkill and running the devices at lower resolutions will make programming easier Channel 151 also called circuit id 151 can be used to change the number of logical pixels on the device The devices always have 50 physical pixels When you change the resolution the controller firmware combines adjacent physical pixels into logical pixels To see how this works move the Select Channel Group slider until the slider affect channels 145 to 160 Make sure all channels are set to 0 intensity Move the slider for channel 151 resolution to some non zero value and then back to zero This guarantees that the logical resolution is set to the default which should be 50 pixels Move the slider for channel 152 Macro Effect to some non zero value and then back to zero This guarantees that no Macro Effect is selected Move the slider for channel 154 Color Effect to some non zero value and back to zero This guarantees that no Color Effect is selected slide channel 151 to 1 This sets the number of logical pixels on the device to 1 meaning that the entire device is one logical pixel Leaving the 151 slider at 1 move the Channel
8. Group Slider back to the extreme left so you can affect channels 1 to 16 The slider for channel 1 now controls red for the entire device Channel 2 controls green and channel 3 controls blue Page 20 You can go back to channel 151 and change it to intensity 5 to set the number of logical pixels to 5 When you go back to channels 1 to 16 you will find that the first 15 channels control the entire device Channel 1 controls the red for the first 10 physical pixels because the entire device is only 5 pixels now HWU Macro Effects A Macro Effect can be thought of as a pattern placed on top of the device that exposes the pixels in an interesting way HWU Fill from Controller to End Example This effect exposes the underlying RGB channels with full 50 pixel resolution regardless of the selected logical resolution The pixels will be exposed starting at the controller end and progressing to the far end How many of the pixels are exposed depends upon the current intensity of the Macro Effect channel First set channel 151 resolution to 1 so the ribbon or bulb set is one logical pixel Use channels 1 2 and 3 to select a color for the entire device Second set channel 152 Macro Mode to 1 to select the Fill from controller to End effect As soon as you do this the RGB pixels will go dark This is because the color you selected in the previous paragraph is now covered by the macro effect Third move the int
9. drag across to the 3 second mark Again this intensity is too small to see but if you hover over a cell it will display a window with the intensity Now click the Fade Tool Settings Options button to bring up the following window Y Fade Tool Fade Up Fade Down Lee Een Fre eo Click the Edit button and change one of the ranges to 0 to 99 and click Accept Macro effects generally use 0 99 on the Macro Effect channel Click the Radio buttons on the Fade Tool for both Fade Up and Fade down for your 0 99 fade The click the Fade Up Tool button i to select the Fade Up tool Click the leftmost cell in the Macro Effect ME row and while holding the left mouse button drag across to 1 5 seconds Now Click the Fade Down Tool button to select the Fade Down Tool Click the cell just to the right of Page 38 the fade up you just did and while holding the left mouse button drag across to 3 seconds You screen should look like this P Lipht O fama Sequence Editor 6 8 Advanced rew sequence 1 F Pile dk We Tien Py Winder bisp i Y i Dlelsla Xt lO le Bla lanl S Be Sle PA a n sid sa fh a FO ik ek yO fai Tineke Teak 1 Taak 3 Time Seale i i aLe I of i i i should display on top of your color fade You may notice that the device flashes briefly before starting the macro fill effect This happens because the RGB color fade is acted on by the controller before the macro fill effec
10. to Ends Page 11 5 Chase away from Controller 6 Chase towards Controller 7 Double Arch Fill Away 8 Double Arch Fill Towards 9 Beat Chase Away 10 Beat Chase Towards 11 Strobe All 12 Strobe Random The Macro Mode channel is set to one of the intensities listed in the previous table for the duration of the effect The Macro Submode channel 153 is usually set to an intensity for the duration of the effect Macro Mode 1 Fill from Controller to End As you fade the Macro Effect channel from 0 to 99 the pixels will be exposed from the controller end to the far end What you see depends upon the current state of the underlying RGB channels or Color Effect Setting the Macro Submode channel to an intensity between 1 and nn will move a segment of that many physical pixels from the controller to the far end as you fade the macro effect channel nn cannot be larger than one less than the physical number of pixels on the device Macro Mode 2 Fill from End to Controller As you fade the Macro Effect channel from 0 to 99 the pixels will come on from the far end to the controller end What you see depends upon the current state of the underlying RGB channels or Color Effect Page 12 Macro submode is not used Macro Mode 3 Fill from Ends to Center As you fade the Macro Effect channel from 0 to 99 the pixels will come on from ends to the center What you see depends upon the curre
11. will be doing a Random Dazzle in Red Green Blue This is Color Effect number 17 We will need Page 31 to set the Color Mode CM channel to 17 intensity for the entire time we want this effect to run Click the Intensity Tool Setting Options button A in the second row and this window will pop up Intensity Tool Intensity Click the EDIT button on the Intensity tool and you will see this window Y Intensity Options Eg Intensity Settings Setting 1 percent Setting 2 percent Setting 3 percent Setting 4 percent Setting 5 percent Setting 6 percent Setting 7 percent Setting 3 percent i be Gi eo ook Setting J Setting 10 100 percent Revert Cancel Change setting 5 to 17 and click the Accept button The Intensity Tool will look like this percent Page 32 Intensity Tool Intensity We now have a way to set part of the grid to 17 intensity to activate the color effect we want Make sure the Radio button for 17 intensity is selected and click the Intensity Tool ll in the second row Now go to the grid click in the first cell of the Color Mode CM row and while holding the left mouse button fill this row for a few seconds Then select 70 from the Intensity Tool click the first cell of the Color Speed CS row and while holding the left mouse button fill this row for a few seconds Finally select 90 from the Intensity Tool click the first cell of the Color Int
12. GB channels will set the color intensity of the five equal segments of the device Each group of ten adjacent pixels 30 RGB LEDs for the CCR and 10 RGB LEDs for the CCB will change as a unit Note that logical resolutions 16 amp 17 do not divide evenly into 50 physical pixels With a logical resolution of 16 the logical pixels at the ends of the device have one more physical pixel than the center logical pixels In the case of 17 the center logical Page 8 pixel has one fewer physical pixels than all the other logical pixels since we are in Triples channel mode only as many RGB channels as are necessary to address the current resolution are used l e the first five RGB channels control the entire device if the logical resolution channel is set to 5 intensity In Sequential channel mode the logical resolution selected causes the points where the G and B channels start to move l e the first G channel will be 51 if the logical resolution is 50 The first G channel will be 6 if the logical resolution is 5 This was done for legacy support and DMX Color Effects Channels 155 156 157 There are two ways to manipulate the colors and or intensities of the logical pixels The most familiar way is to set or fade the RGB channels This permits great control but can be tedious The second way is to use a Color Effect When using a color effect the RGB channels should be off If you use the RGB channels and a color effect
13. Intensity at 1 Second scroll up to the first RGB channel at the top of the grid and create a color fade for the first 3 seconds as follows Click the Color Fade button ja and this window will pop up Page 36 Color Fade ES A andom Random f Regular C Twinkle C Shimmer C DOM You can adjust the fade by choosing a color or clicking the Random buttons until you get something you like Once you have a color fade you like click in the first cell of the first row and while holding the left mouse button drag across the row to the 3 second mark Your screen should look something like this Y Lipht O fterma Sequence Editor v2 6 8 Advanced leew sequence 1 C De Ddi yew Took Bley tp i238 SES lol le B Als oge lb Ales f i J Mre DA rr Tisk Tasek 1 dd MS a ee IO i PE A E ior i amp amp amp it pf at ound Teta Tine 100 Selected Time OOD D elece Duar ODO Coles ite You can click the Play button gt at this point and the entire ribbon should perform this fade Because the logical resolution is set to one pixel all pixels on the ribbon will fade from the color on the left to the color on the right Now scroll back down to the control channels Page 37 Click the Radio button for 3 in the Intensity Tool window Then click the Intensity Tool button Ci to select the Intensity Tool Click the leftmost cell in the Macro Mode MM channel and while holding the left mouse button
14. at the same time they will step on each other since they share the same internal variables in the controller Setting the intensity of Color Mode channel 155 to one of the following values selects the color effect Twinkle Effects Table 1 Twinkle red 2 Twinkle green 3 Twinkle blue 4 Twinkle red green Page 9 5 Twinkle red blue 6 Twinkle green blue 7 Twinkle white 8 Twinkle random red green blue 9 Twinkle random 2 million colors 23 Twinkle red or green 24 Twinkle red or blue 25 Twinkle green or blue 26 Twinkle random red or green or blue Dazzle Effects Table 10 Dazzle red 11 Dazzle green 12 Dazzle blue 13 Dazzle red green 14 Dazzle red blue 15 Dazzle green blue 16 Dazzle white 17 Dazzle random red green blue 18 Dazzle random 2 million color 19 Dazzle red or green 20 Dazzle red or blue 21 Dazzle green or blue 22 Dazzle random red or green or blue Red green means an on pixel will be red or green or yellow red green Red or green means an on pixel will be red or green Dazzle varies the intensity in a small range and can randomly select colors It is like twinkle but with no off Sort of a color shimmer During Twinkle or Dazzle effects channel 156 controls the speed of the effect and channel 157 controls the overall intensity bri
15. cent Sequence Q New Musical New Animation Sequence Sequence Cancel Help M Don t show this screen when Light O Rama starts Select the New Sequence tab click New Animation Sequence and click the OK button You will see this window Page 25 New Animation Options Who is the author of this new animation How many channels should this a animation use We Automatically set up channels to use standard LOR controllers How long should this animation be 1 00 00 How much time should be in between timings f A tenth of a second C Half a second 0 A second CO Some other value f Don t add any timings i Use a fixed timing grid iw Use loops Save these choices as defaults Don t ask me this again crcl Click the OK button and you will see this window Page 26 Light Cttama Sequence Editar v7 2 8 Advanced new mquoneo 24 E vee Light C ttama Sequence Editar v7 2 8 Advanced new mequoneo 34 Fie Edt Wee Tosh May Wie Help Fie Edk View Tush May Winder Help F8 Cit ale afajeinio ml sishole LALIE plasia dalsia aici amme ml ziejmg rni ii aaa fa ll ief IS it TE AG ia sa k th es ow a Fesito Cxiowdel F edd Hew Cts Lesl Cii S m Pee E Pata by Tira Right click the first channel button labeled Unit 01 1 and select Insert Device gt Insert Device Above The following window will be displayed Y Add Device
16. controller with firmware version 1 07 or later and the capabilities of the Cosmic Color Bulbs CB50D controller with firmware version 1 07 or later Refer to the User Manual for your device to determine the firmware in your controller If your firmware is older than specified above refer to the Updating the Firmware section of your User Manual to download and update your controller s firmware Hardware Configuration This guide requires the following hardware configuration in your controller s Unit ID 01 Unit ID Mode Normal Channel Mode Triples Resolution 50 Strips 1 Page 6 Refer to the QuickStart Guide to make sure the hardware is properly configured otherwise the examples may not work The guide is available here http www lightorama com Documents QuickStartGu ideForColorRibbon pdf Normal Unit ID Mode means the controller appears as one device on the LOR network with 157 channels Triples Channel Mode means that the RGB channels for a pixel will be adjacent E g channels 1 2 amp 3 are the R G amp B channels for the pixel nearest the controller Resolution 50 means that each pixel on the device can be individually controlled Resolution Macro amp Color Channels The first 50 RGB channels 150 raw channels control the color intensity of the pixels Channels above the first 150 are used to access the Color and Macro effects These channels never move they are always 151 to 157 Channel 151
17. eases to slightly longer than the on time at 100 The pixels will show the underlying RGB or Color Effect for a time set by the Macro Submode channel and then go off for a time related to the Macro Effect channel s intensity lf you want a short pulse of light but don t want it to repeat set the Macro Submode to the length of the pulse you want Leave the Macro Effect channel at 0 Wait a few hundredths of a second for these to be seen by the controller and then set the Macro Mode channel to 11 for a 10 of a second and then back to 0 This will emit one pulse because the effect is not on long enough to repeat Page 15 Macro Mode 12 Strobe Random This effect causes the pixels to randomly strobe It is similar to a twinkle color effect except that it exposes the underlying RGB or color effect rather than creating a color itself The on time is controlled by the Macro Submode channel like Macro Mode 11 The Macro Effect channel controls the speed of the random strobe rather than the off time Since channels strobe randomly increasing the Macro Effect channel s intensity causes the lit pixels to be more prevalent At 100 the pixels will appear to be shimmering unless the underlying RGB channels are not always on In this case the strobe on time may expose a pixel that is not on because of what is happening on the RGB channels or what the current Color Effect is doing Caveats Remember that the
18. eed of the chase Chase speed increases with increasing intensity The Chase Macro effect is now set up Next we have to turn some RGB pixels on under the Macro Effect so we actually see something Click 17 intensity from the Intensity Tool window Click the second cell in the CM Color Mode channel and while holding the left mouse button drag the mouse to the right for as long as you did before This selects a random Dazzle color effect in red green blue We started this effect one tenth of a second later than the Macro effect so that there will not be a color flash because the controller received the Color Effect command before the Macro Effect command Click 90 intensity from the Intensity Tool window Click the second cell in the CS Color Speed channel and while holding the left mouse button drag the mouse to the right for as long as you did Page 42 before This selects a fast soeed for the color effect meaning the colors will change quickly Finally click 100 intensity from the Intensity Tool window Click the second cell in the CI Color Intensity channel and while holding the left mouse button drag the mouse to the right for as long as you did before This selects full brightness for the color effect The Sequence Editor should look something like this The 5 intensity in the MM channel is to low to see but if you hover over any cell in that row a window will pop up to show you the settings in tha
19. ensity Cl row and while holding the left mouse button fill this row for a few seconds The grid will look like this Y Lipht O Rama Sequence Editor v2 6 8 Advanced ines sequence 1 i Ge d ew Tok Ply Yinka bjp Dasa Xp ea l afc Oe Sean Pal ea ee ae hs ee eee Le a Taek Teach 1 Tozi a Tee Soak i ys eH naarn al We have set the Color Mode to 17 to select the Dazzle Effect We have set the Color Speed to 70 to select how fast we want the dazzle colors to change and we have set the overall intensity of the RGB device to 90 Click the Play Lal button to see this color effect in action SE Macro Effect Example lf you are continuing from the previous example type Control Z a few times to clear the grid In any event clear the grid of all effects In this example we will set the logical resolution of the ribbon pr bulbs to one pixel This will allow us to control the color of the entire RGB device with the first RGB channel We will then set the first RGB channel to fade between two colors During this fade we will use a macro effect to fill the ribbon or bulbs from the ends to the center and then back to the ends First set up the Intensity Tool so that we can access intensities 1 and 3 We need 1 to set the logical resolution of the ribbon or bulbs to 1 pixel and we need 3 to access the Macro Effect Fill from Ends to Center Click the ry button in the second row to bring up the Inte
20. ensity slider for channel 154 Macro Effect As you move the intensity from 0 to 99 the color you selected will be exposed To use this effect in your Sequence you would set the Page 21 channels in your sequence exactly as you set the HWU sliders Note that the intensity varies from 0 to 99 for the Macro Effect channel 154 100 should not be used on the Macro Effect channel HWU Beat Chase Away Example This effect exposed the underlying RGB channels as settable fixed segments These segments can be marched away from the controller using the Macro Effect channel First set channel 151 resolution to 1 so the ribbon or bulb set is one logical pixel Use channels 1 2 and 3 to select a color for the entire device Second set channel 152 Macro Mode to 9 to select the Beat Chase Away effect As soon as you do this the RGB pixels will go dark This is because the color you selected in the previous paragraph is now covered by the Macro Effect Third set channel 153 Macro Submode to an intensity to set the appearance of the chase E g if you want three pixels on and four off in your chase set the intensity to 34 The RGB device will now display the underlying RGB channels with this chase pattern on top The chase will not be moving Fourth move channel 154 Macro Effect Each time the intensity changes on channel 154 the chase will move one physical pixel away from the controller In your s
21. equence you could turn the Macro Effect channel on and off with the beat to get the chase to move in time with your music Page 22 HWU Color Effects Example Color Effects are used to set the RGB channels without having to manipulate 50 RGB channels or 150 separate color channels You should not use the RGB channels color channels while using a Color Effect We will do a Twinkle Random color effect number 8 First use the Select Group slider to select channels 145 to 160 Make sure all channels are set to 0 intensity Move the slider for channel 151 resolution to some non zero value and then back to zero This guarantees that the logical resolution is set to the default which should be 50 pixels Move the slider for channel 152 Macro Effect to some non zero value and then back to zero This guarantees that no Macro Effect is selected Second move the slider for channel 155 Color Effect to 8 to select Twinkle Random Third move the slider for channel 157 to 100 to select full intensity for the pixels The pixels should be twinkling slowly Fourth move the slider for channel 156 Speed to change the speed of the twinkle Each pixel has a twinkle timer the speed will take effect for a pixel the next time it completes a twinkle cycle HWU Color Effect Macro Effect Example In this example a color effect will be placed under a chase effect The Dazzle Random color effect will be used with the Chase T
22. ghtness of the effect Page 10 You can use the resolution channel to set the size of the logical pixel that changes during a color effect If the logical resolution is set to the physical resolution then each physical pixel changes independently If your audience is far from the device you may want to lower the logical resolution so that one or more adjacent physical pixels change together to make the effect more noticeable Macro Effects Channels 152 153 154 The Macro Mode channel 152 selects a macro effect that will be placed on top of the RGB channels or Color Effect The Macro Effect is a pattern placed over the pixels that exposes them in different ways For most macro effects setting the Macro Mode channel 152 to a legal macro effect intensity will cause the device to go dark until you set the intensity of or fade the Macro Effect channel 154 Macro effects always run at the full physical pixel resolution of the device regardless of the current logical resolution setting Logical resolution only affects the RGB and Color Effect channels The Macro Effect channel responds to intensities up to 99 and fades to 99 There is a discontinuity between 99 and 100 so to obtain smooth effects do not go above 99 This restriction does not apply to strobe effects Macro Effects Table 1 Fill from Controller to End 2 Fill from End to Controller 3 Fill from Ends to Center 4 Fill from Center
23. lor Effect Macro Mode 8 Double Arch Fill Towards Double arch fill from far end and center towards the controller Submode and effect channels are used as with macro mode 2 What you see depends upon the current state of the underlying RGB channels or Color Effect Macro Mode 9 Beat Chase Away The Macro Submode channel sets the number of pixels on and off in the chase E g an intensity of 42 means 4 pixels on and 2 pixels off What you see depends upon the current state of the underlying RGB channels or Color Effect Each time the intensity changes on the Macro Effect channel the chase steps one pixel away from the controller Page 14 Macro Mode 10 Beat Chase Towards The Macro Submode channel sets the number of pixels on and off in the chase E g an intensity of 16 means 1 pixel on and 6 pixels off What you see depends upon the current state of the underlying RGB channels or Color Effect Each time the intensity changes on the Macro Effect channel the chase steps one pixel towards from the controller Macro Mode 11 Strobe All This effect causes the all of the pixels to strobe simultaneously The Macro Submode channel selects the on time of the pixels If this channel is left at 0 the on time is 25 ms It can be changed from 8 33 ms to 833ms in 8 33 ms steps The Macro Effect channel controls the length of the strobe period On time Off time 0 is approximately 3 seconds and decr
24. nsity Tool You will see this window Page 34 Y Intensity Tool Inten zit y Click the Edit button so we can change the intensities The following window will pop up P Intensity Options Intensity Settings Setting 1 percent Setting Z 20 percent Setting d 30 percent Setting 4 40 percent Setting 5 5o percent Setting 6 B0 percent Setting z 7o percent Setting so percent Setting 3 30 percent Setting 10 100 percent Revert Cancel Change Setting 1 to 1 percent change Setting 2 to 3 percent and click Accept The Intensity Tool will look like this Page 35 Intensity Tool Intensity rrOrrerorEE Eee 13 3 4 1 6 7 amp Bee i o Oo 7 A O O Re Now we can click the Radio Button for 1 and 3 intensity to set the control channels First set the Logical Resolution of the device to 1 pixel 1 Click the Radio button for 1 intensity in the Intensity Tool window Click the Intensity Tool button all in the second row to select the Intensity Tool Scroll down to the LR Channel in the grid Click the first cell and while holding the left mouse button drag the mouse across the LR row from time O to 3 seconds Release the left mouse buiton Because 1 intensity is so small you will not be able to see this intensity in the grid If you hover the mouse over any of the cells in the LR row from 0 to 3 seconds a window will pop up showing you what is set in that cell It should say
25. nt state of the underlying RGB channels or Color Effect setting the Macro Submode channel to an intensity between 1 and 24 will move a segment of that many physical pixels from the ends to the center as you fade the Macro Effect channel Macro Mode 4 Fill from Center to Ends As you fade the Macro Effect channel from 0 to 99 the pixels will come on from the center of the device to ends What you see depends upon the current state of the underlying RGB channels or Color Effect Macro submode is not used Macro Mode 5 Chase away from Controller The Macro Submode channel sets th e number of pixels on and off in the chase E g an intensity of 42 means 4 pixels on and 2 pixels off What you see depends upon the current state of the underlying RGB channels or Color Effect The Macro Effect channel controls the speed of the chase Page 13 Macro Mode 6 Chase towards Controller The Macro Submode channel sets the number of pixels on and off in the chase E g an intensity of 16 means 1 pixel on and 6 pixels off What you see depends upon the current state of the underlying RGB channels or Color Effect The Macro Effect channel controls the speed of the chase Macro Mode 7 Double Arch Fill Away Double arch fill from controller and center of device towards the far end Submode and effect channels are used as with macro mode 1 What you see depends upon the current state of the underlying RGB channels or Co
26. order in which the software sends LOR commands to controllers in a centisecond is not predictable This means that you should NOT set any upper channel commands channels 151 157 in the same centisecond as you are changing the RGB channels This can cause confusing results Likewise it is always better to configure a Macro Effect at least a few centiseconds 1 100 sec before activating any underlying RGB or Color Effect This guarantees no flash of the LEDs that might occur because the macro effect command has not yet been received by the controller but the RGB Color effect has Page 16 Hardware and Software Set Up If you have not set up the RS485 adapter on your PC refer to the manual available here http lightorama com PDF RS485_ Adapters Man_ Web pdf If you have not set up the Light O Rama software on your PC refer to this page http lightorama com SoftwareDownloadPage html If your configuration is different or you are not sure of the configuration refer to the Quick Start manual http Aightorama com Documents QuickStartGuideF orColorRibbon pdf Using the Hardware Utility HWU to experiment This section shows how to use the Hardware Utility to manipulate the Color Ribbon or Color Bulbs Both Color Effects and Macro Effects will be covered Your device should be configured as follows Unit ID Mode Normal Channel Mode Triples RGB RGB Standalone Speed lt does not matter gt Resolution 50 Pixel St
27. owards Controller Macro effect Page 23 1 Leave all RGB Channels off 2 Set the Channel 151 Resolution to intensity 0 this selects the configured resolution which should be 50 pixels 3 Set the Channel 152 Macro Mode to intensity 6 chase towards controller 4 Set the Channel 153 Macro Submode to intensity 34 three pixels on four pixels off 5 Set the Channel 154 Macro Effect to intensity 65 this selects the speed of the chase 6 Set the Channel 155 Color Effect to intensity 17 this selects Dazzle in 7 color mode 7 Set the Channel 156 Color Effect Speed to intensity 90 this selects pretty quickly changing colors 8 Set the Channel 157 Color Effect Intensity to 100 this sets the LED brightness to maximum There should be a bright colorful chase towards the controller Using the Sequence Editor SE This section shows how to use the Color Ribbon or Color Bulbs in the Sequence Editor RGB channels Color Effects and Macro Effects will be covered Your device should be configured as follows e Unit ID Mode Normal e Channel Mode Triples RGB RGB e Standalone Speed lt does not matter gt Page 24 e Resolution 50 Pixels e Strips 1 e DMX Mode lt does not matter gt SE Adding the CCR CCB Start the Sequence Editor If this box does not appear click File gt New to get it Light O Rama S New Sequence Existing Sequence Re
28. rips 1 DMX Mode lt does not matter gt First start the Hardware Utility You should see this screen with no errors Page 17 Light O Rama Hardware v2 8 8 Advanced Console Help Setup Comm Port Select Unit to Configure Download Test Max Unit ID Auto Configure Refresh Select Unit 05 Change Manual Select Test Unit s Operation Test Test Outputs test lights Comm3 eat Mode Test Inputs for interactive Select Circuits to Test Set Unit IDs Hn ff sf ff ff ff a G All For Units without Selectors Psy Wy Ws zy wy 47 Gy 6 Ignore Errors Chase Sequence Set New Unit ID Fast _ lt lt ______ ____ Siow C On C Off Select Number v Settings Set Unit ID e Start po A Ch Existina ID C Intensity ange Existing e Old Unit ID ely J 100 Select Number l 0 Fade 2 f sec Min Max F New Unit ID E Duration Select Number v Changa Una ID Test Console Configure Standalone Firmware Lights Off Click the Console button at the bottom of the window The following window will pop up Light O Rama Test Console Light O Rama Test Console 01 01 01 02 01 03 01 04 01 05 01 06 01 07 01 08 01 09 01 10 01 11 01 12 01 13 un 01 16 Intensity Select Unit Id Controller Type 0 ifi BS A at aaa al Channel Mode Standard Controller Virtual Controll Virtual Controllers C Extended Circuit Ids C iDMX1000 LOR
29. t cell You can click the Play button al at this point and a colorful chase should happen for whatever time period you selected Page 43 Light O Rama Inc Tel 518 539 9000 Fax 518 538 0067 info lightorama com
30. t is seen See the Caveats section for preventing this behavior SE Color Effect with Macro Effect If you are continuing from the previous example type Control Z a few times to clear the grid In any event clear the grid of all effects In this example we will create a vividly colored chase in full 50 pixel resolution by setting the intensity on only 6 channels Leave all RGB Channels and the LR Logical Resolution channel off First we will set up the Intensity Tool so we can access the following intensities 5 17 44 85 Page 39 and 90 these intensities are needed to set the various Macro and Color Effect channels Click the d button in the second row to bring up the Intensity Tool Then click the Edit button to bring up the Intensity Options window Change the Percentages so you can access intensities 5 17 44 85 and 90 The Intensity Options window should look something like this Y Intensity Options Eg Intensity Settings Setting 1 5 percent Setting 2 La percent Setting 3 44 percent Setting 4 EJ percent Setting 5 50o percent Setting amp eoo percent Setting 7o percent Setting 8 0 percent Setting 4 390 percent Setting 10 oo percent Revert Cancel Click Accept and the Intensity Tool will now look like this Page 40 Intensity Tool Intensity Scroll down to the Macro Control and Color effect channels LR MM MS ME CM CS and Cl The en Editor will look like this
31. tar v7 8 8 Advanced new oequence 3 E fei Ge Edt Wem Toot Bly Hke jep f 8 esl 4blela ale Baene m Sle e m Alme a i a aft r ki th a Oa chs Tri Tege FredGed 10 gili 2 00 0 E00 EE eid New Liptoni Let Cipboard fe Pita by Del Paa by Tiree Fata born paagid a Tois Tie 10000 Sebected Tire OOND 0A Gelsted Duster CHO Coka Fade Clicking the play button will cause the first 15 pixels to fade from green to magenta SE Color Fade with Chase If you are continuing from the previous example type Control Z a few times to clear the grid In any event clear the grid of all effects Click the Color Fade button Jea and select an interesting fade Click in the upper left of CCD P1 the first pixel and select a few cells for that pixel Your grid will look something like this Page 29 Light O4Hama Sequence Editer v7 6 8 Advanced new sequences 3 Fm Ed Yew Toot Play Wike Help ee Paco eee Ces alea l a PA i A a i a af k n in at Trade 4 Tiene KEE KERE ese E 100 i 8 foe Leon lt i 7 ar Ten ES w A 3 _ EE Clipboards a Aad Hew Clipe 4 Tois Tie OODD Sebected Tire CHOON POOD Gelsted Duster WI Coia Fade Next click the Chase tool al and click on the left cell of the fade you just inserted then while holding the left mouse button move down and to the right to select all the RGB channels you want to chase Yo
32. ur grid should look something like this Light Chtama Sequence Editer v2 8 8 Advancod new sequence 3 Fi ER View Took Ply Waide Hele ee Paco ee es eae Ld A th ad ie Toole _Tine Seale 4 Toll Tire 13000 Sebected Time EO O 01010 Salac Peston TRIN Chane When you click play Ldi the device pixels will perform the fade on each pixel chasing away from the controller Page 30 SE Color Effect Example If you are continuing from the previous example type Control Z a few times to clear the grid In any event clear the grid of all effects scroll the SE grid down to the Cosmic Color device control channels e LR Logical Resolution MM Macro Mode MS Macro Submode ME Macro Effect CM Color Mode CS Color Speed Cl Color Intensity You should see something like this P Lipht O fama Sequence Editor v2 8 0 Advanced rew sequence 1 i File dt View Tools Play Winder hiep Desa Xt ea le Bla leas Me Sle 7 als nam a i wa a H a ELIS ty a Tinek Tesk 1 a Tesee oy Zi Eea ee 100 0 e tac Be i ios i og i Cliptnsnds f i Cipta H1 Ekl Han Citawd Lead Lisboa fe Paste by Lol Paste by me Tota Tina ODON Gabected Tima COD aD G Galacia Coates OL Sale The channels following the RGB channels labeled LR MM MS are the control channels for Logical Resolution Macro Effects and Color Effects We
33. vices also support Color Effect and Macro Effect programming These are shortcuts that allow all the pixels to be manipulated with a small number of non RGB channels There are two ways to set the color and intensity of pixels One is to directly manipulate the RGB channels The other is to use a Color Effect There are three Color Effect control channels These select the effect the speed and the intensity of the effect For example a twinkle effect will cause all the pixels to twinkle Instead of using the 50 RGB channels to affect each pixel individually setting three channels will cause all the pixels to twinkle at a particular speed and intensity A Macro Effect is another shortcut that allows all the pixels to be controlled with three channels A Macro Effect can be thought of as a pattern placed over the pixels that exposes the pixels in some interesting way For example you could set all the RGB channels to 75 brightness in blue and select the Fill from Controller to End Macro Effect Selecting this effect causes all pixels on the device to go dark until you change the intensity of the macro effect channel to an intensity other than 0 Varying the intensity of the macro effect channel from 0 99 by using a fade will cause the pixels to light from the controller to the far end depending upon how bright the fade is at any moment Firmware Version This document describes the capabilities of the Cosmic Color Ribbon CR150D
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