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1. 512MB items effect after PICMO re launch OK Cancel Apply O Timing to close the dropdown window Sets the timing to close the dropdown window o Transparency of panel Specifies transparency of the brush or color palette O Scale Click Accuracy Sets how far a click can be to select stroke You can adjust the selection distance when the area and the stroke are close to each other e Use Expert Mode for Bitmap Importing Sets to use Expert Mode for Bitmap Importing If you place a check here you can set the level of Smoothness of filtering and Anti Key Color of background when you import images e Using Memory Size Changes the memory size that PICMO uses When you are handling complicated control or the animations become very long and the operation becomes unstable increase the number here Re launch PIMCO to make the changes come into effect PICMO MANUAL APPENDIX Restrictions on Trial Version PICMO can be used for free as a trial for a certain period of time until you register the product There are restrictions set for the trial period It may cause inconvenience but we hope that you will register and utilize our product for a long time Thank you O You cannot save file e When you export files to Flash SWF or QuickTime they will be marked as trial version About the Library License and copyright information of library used in PICMO is shown below O JOGL Java bin
2. PICMO can handle sound too PICMO Animation can add BGM to the entire animation PICMO Pro can assign sound to each AnimClip in addition Because this is PICMO of course the operation is very easy Table of Contents O Import sound files e AnimClip Sound e BGM Sound LESSON 4 Add Sound to Animation Import Sound Files xThis function is available for PICMO Animation and PICMO Pro only Using external file PICMO imports external sound files and use them for BGM or sound effects There are 3 ways to import sound files O Drag an external sound file to the canvas of PIMCO and drop it on the canvas O Select a sound file from File Import menu O Select File Crip Art menu then select a sound file It may be a good idea to use the Crip Art in the beginning Material BGM Sound xThis function is available for PICMO Animation and PICMO Pro only Assign BGM to an animation Sound file can be assigned to an animation itself and used as a BGM for the animation throughout When you import a sound file as instructed in the previous page a Sound Properties panel shown below opens Select As BGM O Sound Properties Set sound file name and linkage to Sound Name M_Musicbox Linkage To ETA AnimClip 1 OK Cancel LESSON 4 Add Sound to Animation 2 Find Recording Panel on the canvas P M_Musicbox x When you click on the musical note sign 1t plays the sound In
3. Edit Buttons triangle on the right to open close the option Make a new brush Click on the last open space on the Brush Panel to add a new brush The new brush s thickness can be adjusted with the slider REFERENCE GUIDE Tools and Palettes Color Palette and color Panel Color Palette The Color Palette shows the color currently selected When you draw on canvas this color is used Also when you select an object it reflects the color of the object Recently Used Colors If you use the color on the color palette to draw on canvas the colors are accumulated O MO MO 290 on Recently Used Colors under Color Palette You can choose color from here too Color Panel Click on Color Palette to open the Color Panel x Y 13 0 98 255 gt H p 216 B enw 13 v 4 100 a 100 There are many colors available in the Color Panel If you select any color in here your current color becomes the color e Colors being used REFERENCE GUIDE Tools and Palettes Colors with a dot in the middle are the ones being used on the canvas O Index Number In the figure above 13 is a color index number Colors are numbered as 0123 from the top low on the left O RGB HSV Button If you move the sliders next to the letters RGB you can adjust the RGB of the current palette colors In addition 1f you click on the area with RGB on i
4. O lt hides idle windows and allows you to draw in full screen mode providing an environment where you can focus on your creative work e Although this is vector graphics it realized the feeling of bitmap drawing software use Good Boy Pen Shape Memory Drag Pen e You can correct the distortion of lines by stroking the pen as you say Good boy repeatedly e You can transform a drawn shape with the shape memory drag pen as it retains the original shape to a certain extent You can correct the shape as you see it Dynamic Color Change e Colors on the canvas can easily be changed later You do not have to change the same color on multiple places on the canvas one after another no matter how many places are colored with that color Full basic functions O lt has of course the basic functions such as the drawing tool to draw straight lines quadrilaterals and circles a layering function and a gradation function Also it is full of PICMO s original ideas INTRODUCTION Making An Animation in 10 Minutes You can make an animation as easy as playing with a stuffed animal Oo We developed a technology that naturally changes the shape of the drawing by moving the arms and legs of the character just like you play with a stuffed animal O By recording the movement of the mouse that is operating the shape transformation you can create an animation in no time Fully equipped with functions for correcti
5. REFERENCE GUIDE Menu Export gt PNG Image Exports the current open file in PNG format When you select this menu Export PNG Image dialogue appears A Export PNG Image Current Dimensions 640 x 480 pixels New Dimensions W 640 px H 480 px Constrain Proportions Single Frame Multi Frames From To M Enhance Edge Smoothness OK Cancel e Current Dimensions It indicates the current document size You cannot change this item O New Dimensions It sets the size width W and height H of the image that you are going to export e Constrain Proportions When you change one of the width or height it automatically changes the other to maintain the ratio of height and width O Single Frame Multi Frames Animation You select the frame s to export here It exports the frame that is currently shown only When you select Multi Frames Animation the frames in the range specified in From and To boxes in consecutive PNG order e Enhance Edge Smoothness It smoothens the edge of the object further Export gt JPEG Image Exports the current open file in JPEG format When you select this menu Export JPEG Image dialogue appears REFERENCE GUIDE Menu O Export JPEG Image Current Dimensions 640 x 480 pixels New Dimensions W 640 px H 480 px Constrain Proportions Single Frame Multi Frames From To JPEG Quality _ _ 1 0 M Enhance Edge Smo
6. Shortcut Win Mac Open Opens an existing file Shortcut Win O Mac LO Open Recent Shows a list of files opened recently You can set number of files to display at Preferences gt General Close Closes the file that 1s open currently If it is not saved while there is any change a warning appears Shortcut Win Mac Close All Closes the file that 1s open currently Shortcut Win Mac Save It saves the file that is open currently If it saves the file for the first time a dialogue that asks for file name appears Shortcut Win Mac Save As It gives a new name to the file and creates a brand new file Shortcut Win Mac REFERENCE GUIDE Menu Import It imports external image files and sound files It displays a dialogue to specify import setting after it imports an image file 60 Import Transparency None Jse Image Alpha Use Background Color Original Preview Background Color Click picture to change Threshold H l6 Type Photo Painting Cartoon TI Cancel O Transparency You can specify the transparency of the image O None It imports the image as it 1s without setting its transparency o Use images Alpha It uses the transparency specified in gif or png file for the transparency of the image eo Use Background Color It uses a specific color in the image as the background color and set it to be transparent e Background Color It displays the selected
7. Select this tool and drag to draw filled circles Shortcut Win Mac Coloring Tool Select this tool and click on an object to change the filled color on the object It does not change the color of lines Shortcut Win Mac REFERENCE GUIDE Tools and Palettes a Gradation Gradient Tool Select this tool and drag starting from inside of the object it gives gradation to the fill color on the object Shortcut Win Mac or G Q Midpoint f 0 5 Gradation Option When you select Gradation Tool Gradation Option bar appears on the left bottom of the window You can specify the gradation setting here Linear Sets gradation type to be linear Radial Sets gradation type to be radial Warp Sets gradation type to be area shape Midpoint Sets the Midpoint of gradation Linear and Radial only SS Spuit Tool Select this tool and click an object on canvas to pick up the color Shortcut Win Mac M Text Tool Inputs letters Select this tool and click on any spot on canvas to decide the starting point of the letter Then start typing to input letters Shortcut Win Mac Arial plain e 18 v Text Option When you select Text Tool Text Option appears on the left bottom of the window You can choose the text setting here Font REFERENCE GUIDE Tools and Palettes Specifies text font Font Type Specifies font type You can choose from plain bold italic and bold italic Font Siz
8. it appears on frame 6 and disappears on frame 14 OO 10 20 Y Foreground gt Train x A _MMMMMINAn Draw o ce v Background A ee N lls 28 24fps 28723 www We gt e i For the Draw in Frame 1 which is displayed for the entire animation a faint green tape appears after the second frame Copy Cut amp Paste of Draw Frames Draw frames on the Timeline can be copied or cut to paste on the other frames If you click as you press a Shift key you can select the range too Voy j v Layer A eoo X DO 800 3 4p 3 5 o HGS PH AnimClip on Timeline Using Timeline you can adjust time related setting such as the speed of the movement and the length of display set for the AnimClip When you record AnimClip When you create AnimClip and record in Peg Mode for instance 1t appears on Timeline as shown in the figure below LESSON 6 Use of Timeline VADO v Layer gt AnimClip1 e a Le T O 807s 20 24fps 20 20 www e gt h There is a light blue block in AnimClip1 over Layer 1 This indicates that AnimClip exists on the canvas from frame 1 through 20 You see a purple line in the light blue block It indicates that there 1s a recorded AnimClip Peg from framel through frame 20 In other words a block indicates the time of display and the line indicates movement Please make sure to remember this since it is essential to understa
9. Adjusts the quality of positioned bitmap images The larger number you set the prettier but the file size becomes large When no image is positioned there 1s no effect even 1f this 1s set Export gt QuickTime Exports the current open file in QuickTime format When you select this menu Export QuickTime Movie dialogue appears REFERENCE GUIDE Menu O Export QuickTime Movie Current Dimensions 640 x 480 pixels New Dimensions W 640 px H 480 px Constrain Proportions Codec Animation Quality Normal v M Enhance Edge Smoothness OK Cancel e Current Dimensions It indicates the current document size You cannot change this item O New Dimensions It sets the size width W and height H of the image that you are going to export e Constrain Proportions When you change one of the width or height it automatically changes the other to maintain the ratio of height and width e Codec It selects the method of data compression e Quality It adjusts the quality of QuickTime image to be exported e Enhance Edge Smoothness It smoothens the edge of the object further In addition you need to download and install the latest QuickTime to export QuickTime file using Windows If you use Macintosh it is not necessary since QuickTime is included in the first place You can visit the official QuickTime page of Apple Inc using the following URL http www apple com p quicktime download
10. Zoom amp Drag tool icon Panel Control Display the panel Change the brush size and color using the palette on the upper right corner 0 5px LESSON 1 Basic Operations Brush Palette Color Palette When you click on the palette shown above the pen or the shape changes its thickness color accordingly To adjust thickness color in fine detail click on these palettes or select Brush Panel or Color Panel from Window menu to open the control panel Close the panel O l opened from Window menu click on the X on the upper left corner of the panel O l opened by clicking the palette If you click on the canvas on the screen or select a tool after the panel opens the palette automatically closes If you do not want to let the palette closed automatically open the palette before scroll Create and Save Files Create a new file DD Select New from File menu 2 A new file is created and a canvas shown below appears 600 PICMO Pro untitled2 AER Layer D O O O OO OOO O OOOO D ay LESSON 1 Basic Operations When two or more files are open thumbnails of the files are displayed on the right bottom of the screen Click the thumbnail to select the document you want to work on swiftly Save files Select Save from File menu 2 If the file does not have a name Save as dialogue opens for you to specify the file name
11. account Channel setting Before you upload on YouTube go to PICMO Edit for Windows gt Preferences gt YouTube and set up your YouTube account for posting A Preferences General Display Draw Animation YouTube Advanced Share animations You can upload your masterpiece animation to YouTube Select account to upload Use common account You Your animation will upload to your channel View Ch Use user account Your animation will upload to PICMO Channel Username Password items effect after PICMO re launch OK Cancel Apply In this dialogue you can specify the account you want to use either PICMO s YouTube common account or your own account For detail please refer to Reference Guide gt Preferences gt YouTube Following is the upload destination for common account PICMO Box http www youtube com PicmoBox Post on YouTube xThis function is available for PICMO Animation and PICMO Pro only Select YouTube upload from File menu to post an animation on YouTube Then following dialogue appears Please input necessary information YouTube Uploader O YouTube Uploader LESSON 8 YouTube Upload YouTube upload Title author Comment Keyword upload account common acc A Tuve This setting changes environment dialog View Ch upload cancel o Title of animation An animation that you upload on YouTube starts with the tit
12. case of BGM it automatically plays the sound for the entire document as it is Gust as it was imported so that any additional work such as recording is not necessary Use the timeline to control BGM repetition AnimClip Sound xThis function is available for PICMO Pro only Assign sound to an AnimClip You can assign sound to an AnimClip The sound can be played at the timing of your choice Create an AnimClip and make animation with Peg Mode or Baton Mode 2 Import sounds as instructed in the previous page When the Sound Properties panel opens set the sound linkage to the AnimClip that you are working on In the example shown below the sound is linked to AnimClip 1 O Sound Properties Set sound file name and linkage to Sound Name bell Linkage To As BGM AnimClip 1 OK Cancel LESSON 4 Add Sound to Animation 3 Find Recording Panel on the canvas 1 e gt bell e A When you click on the musical note sign it plays the sound 4 Press D on the AnimClip Panel to activate Sound Mode le Press Record AnimClip Panel changes to the recording sign shown below de Recording fe and it starts playing the recording of Peg or Baton Click on P on the Recording Panel to play the sound with good timing as you watch the video gt bell x 6 To stop recording click anywhere on the canvas except the Recording Panel gt Press Play and check t
13. mode animation Please refer to LESSON 3 Create Animation gt Create AnimClip to make an AnimClip 600 PICMO Pro untitled2 vt v Layer Draw o T 00s 1 24 fps OC gt B bd de Red Rect teap 6 se at 2 Next draw and specify the shape after transformation Here we make animation that transforms in two seconds therefore click on the 48th frame 24 X Q2seconds to move the playback head LESSON 6 Use of Timeline fl s 7 o C D F ARI MOTTA CA A AA AA AAN ANA ee AAA a ANNA ANNA E E E E Geen Geen MOR pee Geen eee Gon ne Ol a qIltu hlq 8 Click on the T icon Add Key frame for Tween at the left bottom of the Timeline Frame 1 through frame 48 has been connected with a green line 48 24 fps LESSON 6 Use of Timeline 4 Change the shape in the 48th frame Click ft at bottom left of the screen to show bounding box then transform the shape 600 PICMO Pro untitled2 1 10 20 30 40 gt TA 19s 48 24fps 48 48 www A gt e gt B O MS rea rec m2 6 a E la x 27 5 Y 335 4 w 266 2 H 46 1 168 0x 19 8 x Csfo o When it is done let s check it by clicking on the Play button at right bottom of the Timeline An animation that gradually transforms from the state in frame 1 to the one in frame 48 is complete Set Easing Easing is a function that adj
14. of playback and the line indicates movement These are important points so let s remember them Color of line depending on the recording method PICMO offers various kinds of animations such as each mode of AnimClip and Tween which is explained in the next section Timeline displays them separately with lines of different colors OS 10 20 30 Yv Layer AC Motion Be BB ee ee ee ee gt AC Peg Be Bee ee A A gt AC Tact id ee ee A gt Tween i ee ee A A a a a Daw o gt T 800s 1 24fps 1 30 ww AA A A O Blue Line Indicates recordings with AnimClip s motion mode recording O Purple Line Indicates recordings with AnimClip s Peg mode O Pink Line Indicates recordings with AnimClip s Baton mode O Green Line Indicates recordings with Tween LESSON 6 Use of Timeline The color of block that indicates time is light blue for all methods When you use both Motion mode and Peg Baton mode to record in an AnimClip two lines appear in the same block as shown below 0090 10 20 30 L v Layer gt AnimClip1 Daw O gt ECO OA 816s 40 24fps 40 40 www e gt Ph LESSON 6 Use of Timeline Create Tween Animation xThis function is available for PICMO Pro only Timeline has Tween function in which the computer automatically complements two shapes Let s make animation using this function Draw any shape in frame 1 a red rectangle is drawn here and set it as Peg
15. of the animation without changing the frame counts O Set as Default Set the current document setting as a default setting for a new document REFERENCE GUIDE Menu Animation Menu This is the Menu for PICMO Animation Pro only Create AnimClip Creates AnimClip from the object that is selected When you select this Menu it opens AnimClip setting Shortcut Win R Mac LR Break AnimClip Cancels AnimClip on the selected object Shortcut Win R Mac R AnimClip Properties You can changes the name and Peg Baton setting of AnimClip here Please refer to REFERENCE AnimClip for detailed information regarding AnimClip Window Menu Toolbox Displays toolbox Layer Bar Displays Layer Bar Shortcut Win Timeline Displays Timeline Shortcut Win Brush Panel Displays Brush Panel Color Panel Full Screen Displays window in full screen mode Shortcut Win Mac Command 1 Mac Command T Mac Command F REFERENCE GUIDE Menu REFERENCE GUIDE Menu Help Menu Online Manuals Starts up browser and displays PICMO Manual etc on Web Open PICMO Web Starts up browser and displays PICMO s Webpage Check Update Application Sends inquiry for updates Check Notice Displays notice news About PICMO Displays information about PICMO Located in PICMO Menu for Macintosh REFERENCE GUIDE Tools and Palettes Tools and Palett
16. on the keyboard All tools are assigned to certain keys When you move the cursor over the tool it shows the name and the key assigned to the tool Q a raw D For example a key D is assigned to Pen Tool Multi Tools Some tool buttons represent multiple hidden tools Na Ra ao Hold a 4 o N As for Shape Tool Line Tool Four Sided Figure Tool and Circle Tool that are hidden LESSON 1 Basic Operations Select Objects Select an object The tool on the top of the left side BNS click on the item called object on the canvas to select the object You can move is called Select Tool Select the tool and expand or scale down the selected object Various methods to select an object O Select items in a frame altogether After selecting Select Tool click on a canvas where no object is present Drag the mouse to expand the frame without releasing When you release the click button all the objects in the frame are selected O Select multiple objects individually Click on an object with the Select Tool and click the next one as you press a shift key to select multiple objects one by one O Select a part of the object Click and hold gt one of the select tools called Lasso Select Tool It allows you to select only until multiple tools appears and select This is the part that the mouse enclosed You can see t
17. selected object Shortcut Win Mac Select All Selects all objects in the current open file Shortcut Win Mac Deselect Cancels selection Bounding Box When a selection tool 1s being chosen 1t displays bounding box REFERENCE GUIDE Menu Shortcut Win Mac Command Find Same Chooses all objects that have the same attributes line thickness and color with the selected object Stroke to area Converts a stroke line to an area surface Arrange gt Bring to Front Arranges the stacking order of AnimClips and moves the selected AnimClip to the top Shortcut Win 1 Mac Ei Arrange gt Bring Forward Arranges the stacking order of AnimClips and moves up the selected AnimClip by one Shortcut Win 1 Mac Ez Arrange gt Send Backward Arranges the stacking order of AnimClips and moves back the selected AnimClip by one Shortcut Win I Mac E Arrange gt Send to Back Arranges the stacking order of AnimClips and moves the selected AnimClip to the bottom Shortcut Win I Mac 1 Preferences Specifies various preference settings of PICMO For detail please refer to REFERENCE Preferences You find this menu under PICMO xxx on Macintosh In the place of xxx one of Paint Animation Pro goes in REFERENCE GUIDE Menu Document Menu Add Layer Adds a layer When you select this menu a layer is added to the current layer and a dialogue box to set Layer Pr
18. 4 fps 5 Change the order of layers in the stack To change the order of layers in the stack drag and group the layers you want to change When you press the mouse on the layer that you want to move the cursor changes to 4 gt D O PICMO Pro untitled1 DA Greert ircle Yellow Rect Red Rect v gt j 38888 0 OOCSCEOQCOOOCC a Then drag 1t to the destination as you keep pressing the mouse LESSON 5 Working with Layers D O O Ol PICMO Pro untitled1 Yellow Rect Red Rect Green Circle 4 v y BOO OOCSCEOQCO8OOC a 3 and drop it to move the layer on the right side of or under the highlighted layer 600 PICMO Pro untitled1 AASR YellowRect Red Rect Green Circle BON 310O0AAAADACOA EI Delete a layer Select the layer you want to remove and select Delete current layer from Document menu or click on Delete layer button on the Layer bar on PASA Yellow Rect RedR the left LOs gt 2 Click OK when a dialogue box that asks for your confirmation to delete appears LESSON 5 Working with Layers O PICMO 9 Do you want to delete the layer Yellow Rect OK Cancel Control of Object on the Layer Find out which layer the object is located When you draw many objects you may sometimes forget the location of the object in the layers In such case please do the followin
19. Clip on Peg mode On Peg mode you pin the object drag it with the mouse and record the movement You can record multiple pin movement in layers O Baton Creates AnimClip on Baton mode On Baton mode you place pins on the character move them to register poses of the character and then record the movement between poses by mouse drag O Name of AnimClip Names an AnimClip that you are about to create AnimClip Panel AnimClip Panel controls AnimClip The icons are different on Peg mode and Baton mode but the left half is for mode switch and the right half is a control panel for recording image sound REFERENCE GUIDE AnimCl ip Mode Switch e On Peg mode BE de AnimClip1 AQA 6 O I votion mode Switches to Motion mode which creates moving places animation O gt lt Peg mode Switches to Peg mode which creates transforming animation gt O P Sound mode Switches to Sound mode which records sound e On Baton mode SE a de AnimClip1 DN 6 O mode Switches to Motion mode which creates moving places animation O baton mode Switches to Baton mode which creates transforming animation 4 O D mode Switches to Sound mode which records sound To switch the AnimClip Panel between Peg mode and Baton mode go to menu and select Animation gt AnimClip Properties REFERENCE GUIDE AnimCl ip Motion mode When you select D on AnimClip Panel it become
20. Draft mode from left to right separately Control layers with icons on Layer bar You can also control layers with icons on the Layer bar PAM Layer 7 LESSON 5 Working with Layers Add Layer Adds a new layer Delete Current Layer Deletes the layer that 1s currently selected E Change Layer View Switches the Layer View to Display layers semi transparently except the current layer Display current layer only or Display all layers with each click Layer Properties Layer Properties dialogue appears LESSON 6 Use of Timeline LESSON 6 Use of Timeline xThis function is available for PICMO Pro only PICMO Pro has Timeline to create more advanced animations With Timeline you can do time management and make special setting like repeat on animations Table of Contents O Understand Timeline O Animation in Frame Units e AnimClip on Timeline O Create Tween Animation LESSON 6 Use of Timeline Understand Timeline xThis function is available for PICMO Pro only Display Timeline Timeline appears when you click on the right pointing triangle located at upper left corner of the screen or press Command Ctrl T keys Timeline is opened TACO i gt T oos 1 24 fps 537700 a pee 2 gt QCOOOOC O What is Timeline Timeline literary controls transition of the animation by the progress of time With PICMO you can create animations wit
21. Mode e AnimClip Baton Mode e AnimClip Sound O Metronome O AnimClip Options LESSONS Making Animation Animation made with AnimClip This function is available for PICMO Animation and PICMO Pro only PICMO uses AnimClip to make animations AnimClip is a patented technology that was developed to make 1t possible for anybody to create animations easily This technology is not included in any software other than PICMO The following is the process of AnimClip making First step Following 1s the procedure of changing a drawing on the canvas to an AnimClip and move it Select an object on canvas You can select what you drew or a downloaded photo 2 Select Create AnimClip from Animation menu When you see a dialogue like the following one select Peg mode or Baton mode and type in the name you want to use O AnimClip Properties You are creating AnimClip from the selection AnimClip is the special object which purposes making small animation clip Please set the type of your AnimClip and the name e Peg The Peg can record transformation with mouse movement a The Baton can record transformation after making some poses It s suitable to make complex animation AnimClip Name AnimClipl Cancel OK Peg Mode is a mode that allows you to place pins on the character drag with the mouse one by one and record them one after the other On the other hand Baton Mode is a mode that allows you to mo
22. O It is okay to remember about Java as just some knowledge but it is okay if you forget about it too PICMO OPERATION MANUAL LESSONS LESSON 1 Basic Operations LESSON 1 Basic Operations This section explains some basic operations for all functions Please read to understand the broad terms and get the feel of the operation Table of Contents O Start Up e Explanation of Screen O Save Undo and Redo O Select Tools O Select Object e Zoom In Out O Scroll Screens O Panel Control O Create and Save Files LESSON 1 Basic Operations Start Up Windows Double click the PICMO icon on the desktop PICMO Actually it appears as PICMO Paint PICMO Animation PICMO Pro Or go to Start menu and click on All Programs PICMO PICMO Macintosh Double click on PICMO application icon in the PICMO folder under Applications FAVORITES Y OmniGraffle Professional ClipArt All My Files OmniOutliner Professional g PICMO AirDrop Parallels Desktop Readme txt Y Photo Booth OS PAN Applications i Pixelmator About the Screen Document In PICMO a Document means a single drawing It may sound a little strange to call a drawing a Document but in the world of software normally a program is referred to as an Application and a product created with the application 1s referred to as a document When you start PICMO you should see the scre
23. PICMO MANUAL Pro Animation Paint Editions For Version 1 1 Chelico Entertainment Inc INTRODUCTION str iiSio 5 You Too Can Draw Pict 68 mererien ioe eE IA A ETNEN 6 The Software Design That Stimulates Creative Minds oocooccnnccnncnnnoncncnnnonnnonnnonanonanonanos 6 Good Boy Pen Shape Memory Drag PeN oococncnccnccnnccnncnncnonnnnononcnncnoncnaronncnncnonnnnonaninnnos 6 Dinamo Color Chan eC sida 6 PONDA UT Lo APIO Po PEO II teu A 6 Making An Animation in 10 Minutes uni ts 7 You can make an animation as easy as playing with a stuffed animal T Fully equipped with functions for correction and support ooccnccnccnncnnccnncnnncnncnncconcnnncnncnns T Create Complicated Movements rriki ona EEE 7 Easy t Exchange and Release Data is ti a a 8 YouTube posting function included ooccoccnncnnccnncnnncnncnnnnnncnnaroncnnncnncnnnronanoncnnccnncnncconcnnoss 8 Hile export an varon Sora Sra 8 Capableof iniporting a DIa p l ai tan aceereadeeealnaauts 8 Windows version and Macintosh version available oocccocccnccncncnnnocnnnnnnencnnonannnonos 8 WON O AA O A tate ene 9 Macinto Aceite ico osas 9 TT Ta ae ace a ON 9 LESSONS serioen a N od 10 LESSON 1 Basic Operations isos 11 Tabe oL CONTEN Gearon a a aa aa a 11 a I aaa E E E 12 AVOUT INO OCEN esi tds 12 Save Undo and Redonda donation aaa a 14 A E 15 Select ODE LS eae NN 16 Zoom GLO Uva Ci OU pea n a a ae a ea 16 Panel Controlan ai
24. The copyright of the character used for PICMO logo belongs to UrumaDelvi and Productions Inc
25. The imported images can be used to make animations Use photos taken with a digital camera to make your original animation Windows version and Macintosh version available Oo PICMO has released both a Windows version and a Macintosh version simultaneously Of course the data of drawing and animation can be read with both platforms INTRODUCTION Operating Environment Please check your PC s operating environment before installation PICMO operates under the following environment Windows PC OS Windows XP Windows Vista Windows 7 We do not have PICMO exclusively for 64 bit version but can be used with 64 bit machine without any problem CPU Pentium4 2GHz or higher Memory At least 512MB 2GB or more is recommended Must have working audio device and speaker or headphone is connected Java Runtime Environment JRE 1 5 0 or higher Included in installer QuickTime 7or higher Macintosh CPU Intel Mac OS Mac OS X v10 5 or higher Memory At least 512MB 2GB or more is recommended Others Necessary peripheral devices Monitor full color recommended mouse or tablet What is Java You do not have to know it In the operating environment section above it states Java PICMO is an application that operates on Java Many people may not know or understand Java but do not worry For Macintosh users Java has been installed on your PC already For Windows users Java will be installed with PICM
26. again to stop playing Shortcut Win Mac 4 o gt To the Next Frame Click to move the play head to the frame right behind the current frame Shortcut Win Mac o gt To the Last Frame Click to move the play head to the last frame Shortcut Win Mac REFERENCE GUIDE Preferences Preferences In Preferences you can specify the basic settings that apply to entire PICMO Program Open Preferences Select Preferences from the menu to show Preference settings dialogue box to specify your preferences You can find 1t under Edit menu for Window and under PICMO xxx for Macintosh Paint Animation Pro goes in the place of xxx This menu is given the following shortcut Shortcut Win Mac Preference gt General A Preferences General Display Draw Animation YouTube Advanced Language English 4 Files Used Recently 10 Undo Levels 100 Tool Panel Both Side Document Thumbnail Bottom Side Thumbnail Size 48 v Popup Hidden Panel M Don t display until new information items effect after PICMO re launch OK Cancel Apply O Language You can switch the system language between Japanese and English Re launch PIMCO to make the change come into effect O Files Used Recently Changes the number displayed on recently used files Re launch PIMCO to make the change come into effect e Undo Levels REFERENCE GUIDE Preferences Change
27. and the location to save O Save As Save As 111209 ify Where FA Desktop Cancel Save 3 Select File gt Save as to save under a different name LESSON2 Draw Pictures LESSON 2 Draw Pictures Drawing and coloring a picture are the basics of drawing This section explains how to do those operations with PICMO Table of Contents O Draw Lines and Shapes e Change Thickness of The Line e Control The Brush Panel e Coloring e Change of Color e Control the Color Panel O Gradation O Good Boy Pen and Shape Memory Drag Pen LESSON2 Draw Pictures Draw Lines and Shapes Draw Lines Select _ y Pen tool from the tools on the left side then click drag to draw free lines Draw Shapes Select Line tool located right under the Pen tool then click and drag to draw straight lines Q Select the tool N 1 Click and N 2 Drag Draw on the canvas The Line tool button is hiding multiple tools If you click and hold Na 50 MS eo Hold the hidden tools come out as shown above Select one of then and click and drag on the canvas to draw four sided figures or circles Press and hold shift key as you drag to draw shape you can draw perfect circles or squares LESSON2 Draw Pictures Change The Thickness of a Line Follow the instruction below to specify the thickness of a line Change before you draw a line To select the thickness of a
28. ase refer to Reference Guide gt Menu gt File Menu gt Export gt QuickTime Export In addition you need to download and install the latest QuickTime to export QuickTime file using Windows If you use Macintosh it is not necessary since QuickTime is included in the first place You can visit the official QuickTime page of Apple Inc using the following URL http www apple com 5p quicktime download Use of Crip Art Upon your purchase of PICMO Animation Pro image files and sound files of more than 100M Byte come with it These are high quality images made for PICMO users and you may use them in anyway you want How to import from Crip Art You may use Crip Art with the following procedure MD Select Crip Art from File menu 2 File Dialogue appears Select the file you want from ClipArt folder in the dialogue and import LESSON 8 YouTube Upload LESSON 8 YouTube Upload xThis function is available for PICMO Animation and PICMO Pro only You can upload post the animation you made with PICMO on YouTube easily If you have YouTube account you can post on your account channel or you can post it to PICMO s common account and exchange your animation with the members all over the world Table of Contents O Prepare to post on YouTube O Post on YouTube LESSON 8 YouTube Upload Prepare to Post on YouTube xThis function is available for PICMO Animation Pro only Setting an
29. ation REFERENCE GUIDE AnimCl ip Timeline Open Timeline Oe as Layer 7 Click on the triangle on the left top of the window or select Window gt Timeline in Menu to display Timeline Shortcut Win Mac Timeline Name and Function of Each Parts VEREDAS l DES 300s l 24 fps o Frame The rectangles lined up over Timeline are called frames It is equivalent to a sheet page of flipbook In the early stage there is only one frame Play head The red vertical line called the Play head indicates the frame that is currently displayed It moves toward right as the animation plays You can move it in the frame by dragging the thick red part or clicking this area e Blank Key frame There is a white in the draw frame This frame is called Blank Key frame This is a Key frame that has nothing drawn on it yet o Key frame REFERENCE GUIDE AnimCl ip When there is an object on the canvas it changes to a black It indicates that the picture in this frame called Key frame changes in the frame an 7A Ff ES Z4 PS Frame Information On the left under the timeline you see 24fps indicated The fps is an abbreviation of frames per second 24fps means that 24 frames are played in 1 second The 4 in the middle shows the location of the play head in the frame The clock mark on the left indicates how many second has passed from the start F
30. background color transparent When you move the mouse over the original image the cursor changes to a spuit When you click a point in the image with it the color you clicked becomes the background color e Threshold It specifies how much color difference can be allowed for a color to be treated REFERENCE GUIDE Menu as background color based on the background color above The more difference 1s allowed when the slider 1s set farther to the right o Types It specifies the type of image Depending on this setting the way of treating image or background changes e Photo It handles images as photos eo Drawing It handles images as drawings e Animation It handles images as animations O Smoothness Displayed only when the Preference Setting Use Expert Mode for Bitmap Importing is ON It specifies smoothness of the area which is recognized as background color As the number becomes larger the resulting background becomes vague and smooth so that the borderline between filtered and unfiltered does not stand out O Anti Key Color Displayed only when the Preference Setting Use Expert Mode for Bitmap Importing is ON When a sound file is imported it displays Sound Properties to specify the import setting REFERENCE GUIDE Menu 8600 Sound Properties Set sound file name and linkage to Sound Name M_Musicbox Linkage To RATA AnimClip 1 OK Cancel O Sound Name Na
31. bject on the layer the moved object is pasted over the existing object Red Rect Green Circle y j a 6 r 2 3 230500 D y 7008 D O O O O OOO OOO E Set Layer Properties Layer Properties Layers can be used under various settings Layer Properties dialogue box appears when you double click a Layer button or select Layer Properties from Document menu or press Layer Properties button on Layer bar LESSON 5 Working with Layers A Layer Properties Name Layerl Alpha 1 0 Hide Lock As Draft OK Cancel Oo Name Input a new name here to change the name of the layer O Alpha Opacity You can set the opacity of the objection the layer by using the slider 1 0 1s completely opaque and 0 is completely transparent You must click OK to reflect your choice of opacity O Hide Check here to hide the layer temporarily O Lock Check here to prevent editing the layer any further It 1s used to protect the objects on the layer O As Draft Check here to set the layer to Draft mode When you select the other layer the layers with a check in As draft box are displayed semi transparently Draft layers cannot be exported or printed Layer setting on the layer button You can set the layer to Hide Lock and Draft mode by clicking the icons on the layer button Layer p You can set each Hide Lock and
32. dings for OpenGL Copyright c 2003 2006 Sun Microsystems Inc All Rights Reserved https ogl dev java net O Java SWF A pure Java wrapper for the Macromedia Flash file format Copyright c 2001 2005 David N Main All rights reserved http sourceforge net projects javaswt O JAMA A Java Matrix Package Copyright c The MathWorks and the National Institute of Standards and Technology NIST http math nist gov javanumerics jama O kKXML http kxml objectweb org index html e Log4j Copyright C 1999 2006 Apache Software Foundation Licensed under the Apache License Version 2 0 O Free HEP Java library FREEHEP Copyright 2000 CERN All rights reserved Oo UMPACK UMFPACK Version 5 0 Copyright 1995 2006 by Timothy A Davis All Rights Reserved http www cise ufl edu research sparse umfpack e Qubic2Quadratic java author Shazron Abdullah shazron at stormgate com Feb 2002 Java port Original code Copyright C 2001 Opaque Industries http www opaque net Copyright Information PICMOC is a trademark of Chelico Entertainment Inc O Images and animations that a customer created using PICMO is a work of the customer and can be distributed without restrictions However Chelico Entertainment Inc and its licenser reserve the right to re use the animations posted on YouTube PICMO channel free of charge We consider that the user agrees with this term at the time he she posts on YouTube e
33. e Specifies font size a 5 Undo Cancels the last action operation Shortcut Win z Mac z Q Zoom amp Drag Tool Expand or scale down display on the screen Operation methods are as follows e Zoom in Click with mouse and press the mouse button on canvas to zoom In Hold the press to expand more e Zoom out Ctrl or Command click Ctrl or Command hold the press O Canvas Drag Drag with mouse Also you can use the following key control even when this tool is not selected Zoom in Z Zoom out Canvas drag drag as you press Multi Tool Some tool buttons are hiding multiple tools SN a When you press and hold the mouse on a Multi Tool E other hidden tools come out A a f a Hold REFERENCE GUIDE Tools and Palettes Brush Palette and Brush Panel Brush Palette 5px The Brush palette shows the thickness of the line when you draw with the pen or shape tool Also when an object 1s selected 1t shows the thickness of the line selected Click Brush Palette to open brush panel Brush Panel ES 1121314 e o 0 61718 ae _ MM fr 50 gt Select the line thickness you like from many thicknesses available You can also change the thickness by moving the slider on the bottom Show Brush Panel Option Click Edit Buttons to show Brush Panel Option Lil lsla elelole Lililsialeies e 2D de 8 00 Cut Copy 1 0 gt A 1 0 Delete Click on
34. e Tools Tool Box There are tools lined up on the left side of the window It is called Tool Box You can display or hide Tool Box by clicking Window gt Tool Box on the menu bar gt Select Tool Selects object with rectangular frame Click the object or drag and specify the range of rectangle to select All objects in the range are selected Shortcut Win Mac Lasso Select Tool Selects object freely by a range To select click the object or drag and select the range of unrestricted shape It cuts and selects as exact shape as you specified Shortcut Win Mac O When you select Selection Tool Lasso Selection Tool Bounding Box Bounding box button appears on the left bottom of the window If you press this button Bounding Box options appear and you can transform the object here ZORKA ARTE SIFIR ZAFT a DAL ATV a7 PROPER ARBITRO ET Bounding Box Panel X Y W H NE CF E Input numerical values in this panel to specify the transformation of the object in values From the left X coordinates Y coordinates Width Height Vertical scale Horizontal scale Rotation CS b y REFERENCE GUIDE Tools and Palettes degreel and Fix Aspect Ratio are on the panel a Alpha Opacity When you select AnimClip with Select Tool Lasso Select Tool Alpha Opacity button appears on the left bottom of the window If you press the button Alpha option appears Alpha Pan
35. e background hidden by the character is drawn fully on the lower layer 1MORICRATH LESSON 5 Working with Layers Layering Basics Create a new layer When a new document is created a layer called Layer 1 1s created in Document If you want to use more layers you need to make new layers Select Add layers from Document menu or click on Add layers button on the very left of the Layer bar 2 The dialogue Add layers opens Type in the name of the layer and click OK 6 Add Layer Name Layer2 Alphas 9 _ 1 0 Hide Lock As Draft OK Cancel Now a new layer is made right on top of the current layer Check the Status of Layers You can check the status of layers on the Layer bar at upper left corner of the screen Layer buttons are lined up on the Layer bar and you can see the layer name and order The one on the very left is the top layer and the one on the very right is the bottom one The layer currently selected layer that being drawn is indicated in blue To switch the current layer simply click on the name of the layer that you want to work on gt ag Layer4 Layer3 Layer2 Layer1 A 5px x 0O O Layer button location when Timeline is being used When Timeline is activated layer buttons line up vertically in the window LESSON 5 Working with Layers TRAA gt Layer3 gt Layer2 gt Layer T O 800s 1 2
36. e rectangle trimmed with red lines on the right corner on near the bottom is an iconized thumbnail of the current document The number of thumbnails increases as you open more files Save Undo and Redo You will be drawing and making animations from now on and you should at least remember how to save undo and redo These come in handy when you make mistakes Save No matter what kind of computer you use 1t may freeze and lose the current file you are working on We recommend you to save frequently to prepare for such incident Select Save from the File menu Or press Ctrl H s jon your keyboard for Mac Command S When you save for the first time file dialogue will come up and you need to decide and type in the file name Undo We can cancel the last action as if it never happened using Undo function It is convenient when you make a mistake while you are working on the document 4 DD Select Undo from Edit menu or click on the Undo tool You may also press Ctr1 z Command z for Mac on the keyboard to undo Redo You can undo the undo This action is called Redo LESSON 1 Basic Operations DSelect Redo from Edit menu or press Shift H ctr1 H z Shift Command jH z for Mac Select Tools Select a tool Q 8 Click You can select a tool by clicking on the tool You can also select a tool by pressing a key assigned to the tool
37. e wobbliness of the lines when it is ON Turn it OFF if you feel that the line is getting caught on the canvas when you are drawing e Color Chips Size Specifies the size of the color chips in the color palette e Colors Used Recently Specifies the number of colors displayed in the window as colors used recently Re launch PIMCO to make the change come into effect REFERENCE GUIDE Preferences Preference gt Animation Specifies preferences regarding animation A Preferences General Display Draw Animation YouTube Advanced AnimClip Peg Mesh Size 30 px Timeline Auto Insert Key Frame Onion Skin Frame Count H 2 Sound File Y Embed Sound data Sound recoding minimum click time O 3sec items effect after PICMO re launch OK Cancel Apply e AnimClip Peg Mesh Size PICMO utilizes a triangle structure internally to realize smooth transformations of AnimClip This setting specifies the size of the triangle When the value is small the transformation result can be smooth however it complicates the operation and the action may become heavy In some cases the PC may freeze O Timeline Auto Insert Key frame Sets to insert the Key frame automatically If you place a check here when you draw a picture in the frame that 1s not a Key frame the frame becomes a Key frame automatically e Onion Skin Frame Count Sets the number of frames to display semi transparently when yo
38. e the current color click on the Color palette to display the Y 13 0 98 255 gt H Q 216 e orm 13 y 100 a 100 Color panel shown above You can select the color in the panel The colors with a dot is the one currently used on the canvas LESSON2 Draw Pictures Let s move the slider next to the letter RGB Do you see that the part with the same color on the canvas is changing too This linked color operation called Dynamic Color Change is PICMO s original function Tactful use of color panel let you make new colors or change the existing color For detalls please see Reference Guide Tool and Panel gt Color Palette and Color Panel Recently used colors The colored circles under the color palette o 6 Na NO e 299 display recently used colors Every time you select and use a color the color is added here Spuit tool Select the spuit tool and click at any place on the canvas to change the color of the color palette Also if you press the command key when the bucket tool coloring tool is in use it becomes the spuit tool temporarily Make a new color When you click on the last blank space in the color pane a new color is added The new additional color can be adjusted its thickness with RGB HSV slider LESSON2 Draw Pictures Gradation Gradation Gradient tool The tool on the left called Gradation
39. ee ae aK nN oe eer Om RCD a Rae ovr aT eae CRTC 70 LESSON 87 YouTube Upload eii 71 Table Ol CO Cem b Sess a add o LR 71 Prepare to Poston YouTubera e E ace le alee a ase vated vowreciles 12 Foston OU UD A E nas 72 REFERENCE GUID irs conan acorde 75 Menton o ec ia aa 76 File Men do 76 A A onda eieut tan ton urate Sad se daos a ueimeateentst 86 Document Menta ina ered rey tr 88 Animation Mont ol 92 W ndow MS O uri ESE 93 TN 94 10015 and Paleta iii 95 Too a ete ecto E deolen un eeiesecteanantiates 95 rusa Palette and Brush Panel dba 100 Color Palette and color ani id 101 o lh 0 ene SoD ete eC Er EO Se gga Po Pee tng PE ae ee Ooo 104 Imelda add 112 Preteronces aaa copo 115 APPENDIX teatral sacos 122 Restrictions on Trial Version srt 123 ADOUL the LIDT tam side 124 COpyrie ht Informatio na ia 125 PICMO Manuals Rev 1 1 2 20120522 E OChelico Entertainment Inc PICMO is a registered trademark of Chelico Entertainment Inc in Japan Windows is a registered trademark of Microsoft Corporation Apple Macintosh OS X and QuickTime are registered trademarks of Apple Inc Flash is a registered trademark of Adobe Systems Inc YouTube is a registered trademark of Google Inc PICMO MANUAL INTRODUCTION INTRODUCTION You Too Can Draw Pictures The Software Design That Stimulates Creative Minds o We developed an interface that is easy to understand for beginners and can meet the expectation of experienced users
40. el a 1 0 You can change the alpha opacity of the AnimClip by moving the slider 0 is completely transparent and 1 0 is completely opaque l Good Boy Pen Select this tool and stroke over the ledge of line or object The part becomes smooth Shortcut Win Mac Shape Memory Drag Pen Select Good Boy Pen and press the mouse button on the edge of a line or an object the cursor changes to Drag Pen Drag as you press the button to fix it in a larger scale Pen Tool Select this tool and drag on the canvas to draw free lines Shortcut Win Mac D Eraser Tool Select and drag this tool to erase the object part where the cursor touches You cannot erase external file imported using Import Shortcut Win Mac Q e REFERENCE GUIDE Tools and Palettes Line tool Select this tool and drag to draw straight lines Shortcut Win Mac Rectangle Tool Select this tool and dag to draw rectangular frames Shortcut Win Mac R Filled Rectangle Tool Select this tool and drag to draw filled rectangular shape Shortcut Win Mac R E Round Corner Option When you select Rectangle Tool Filled Rectangle Tool Round Corner Option appears on the left bottom in the window If you type in a value in pixels you can draw rectangles with rounded corners The larger the value the rounder the corners become Circle Tool Select this tool and drag to draw circles Shortcut Win Mac Filled Circle Tool
41. en as shown below The screen shows the state that the application PICMO has started and opened a new document LESSON 1 Basic Operations 600 PICMO Pro untitled 1 gt FS Layer 7 5px o CC C OC D O O O 2O00 E This 1s an example on Macintosh and it would look very similar on Windows Canvas The center area with grid lines called Canvas 1s the place to draw pictures You can draw in the surrounding grey area too but it is considered to be protrusion and cut off when the document is printed Clear grid lines When the canvas is not white but has grid lines it means that the canvas is clear PICMO offers clear see through in addition to white too Tools on the left side of the screen The buttons lined up on the left side are tools for drawing Choose a pencil or eraser and scratch the canvas with it you can work on your drawing to a certain extent Palette on the right side of the screen The circle O with a dot inside is the brush palette where you select the LESSON 1 Basic Operations thickness of the line The solid circle under the brush palette is the color palette where you select the color You can see that you can draw with a 5px pixel black line under the standard setting There are more Small solid circles under the color palette are the colors you used recently As you use many colors to draw those small color circles increase Th
42. es not have the matching color the color 1s added to the end Document Setting Confirms and changes the setting of the document currently open REFERENCE GUIDE Menu 6 Document Settings Current Dimensions 640 x 480 pixels New Dimensions W 640 px H 480 px Constrain Proportions Scale Contents Animation Speed 24 fps M Preserve Total Duration Set as Default OK Cancel Current Dimensions Indicates the current document size in pixels O New Dimensions If you input numbers in the boxes here the document size changes according to the value when you close this dialogue ew Input the width of the document o H Input the height of the document e Constrain Proportions When you change one of the dimensions it automatically changes the other to keep the ratio of height and width the same e Scale Contents When you change the dimensions of the canvas you decide if the contents are to expand or scale down also o Animation Speed PICMO Animation Pro only Changes the frame counts per second The larger the frame counts the smoother the animation becomes AnimClip can play smoothly regardless of this setting REFERENCE GUIDE Menu o Preserve Total Duration Changes frame counts If you check here 1t fixes the duration of an entire animation and allows you to change frame counts when the animation speed is changed On the contrary if there is no check here it changes the duration
43. g When you press and hold the mouse button on the layer name on layer button the layers except the current layer become semi transparent and the current layer stands out In the example below the layer button of the red square 1s pressed AAO Yellow Rect i Redggct Green Circle 22280 Y gt IDO z 2 O O O O O 0O OOO e a Or when you click on the eye icon on Layer menu upper left on the screen you can switch to display all display other layers semi transparently display this layer only SOR Yellow Rect 7 RedR Move an object to a different layer LESSON 5 Working with Layers Do the following to move an object to a different layer D Click on Layer button to select the layer and select the object using selection tool In this example a red square is selected in Red Rect v E ay Yellow Rect Red Rect Green Circle D O O O O OO OOO layer e 2 D Press Command Ctrl X keys to cut the object T a OR Yellow Rect Red Rect Green Circle To SOGAGOCOOAABN 8 Ea 8 Click a layer button to select the destination layer of the object Yellow Rect layer 1s selected here LESSON 5 Working with Layers ay Yellow Rect Red Rect Green Circle v 220000 355355007 D O O O OO O O OOO D o 2E 4 Press Command Ctrl V keys to paste the object The object has been moved to the destination layer If there is an existing o
44. he difference from the Select Tool when you drag 1t on the canvas Canceling the selection Click an area on canvas where nothing is present to cancel the current selection Also 1f you click on the selected object while you press a shift key you can cancel the selection of the object only Zoom In Out and Scroll You can change the view of canvas larger or smaller and scroll the canvas to make your drawing activity easy It only affects the view and has no effect on the object LESSON 1 Basic Operations Zoom in the screen display Click on Zoom amp Drag tool 2 If you click and hold the mouse button the canvas enlarges continuously When you click the mouse on the screen the screen zooms out in stages 3 Press on the keyboard to zoom in in stages Zoom out the screen display Click on Zoom amp Drag tool 2 For Windows As you press a control key click and hold the mouse button on the screen For Macintosh As you press a command key click and hold the mouse button on the screen The canvas will zoom out continuously without stages If you click the mouse with the same combination the screen zooms out in stages 3 Press on the keyboard to zoom out in stages Scroll the screen display D Click on Zoom amp Drag tool 2 Drag the canvas on the screen Cancel zoom in out and scroll to restore the display back to the way it was Double click on the
45. he next pose 7 Click the in AnimClip Panel to register the next pose You can move it from place to place by selecting and dragging the pose knot When you remove a pose select the pose knot and click on AnimClip Panel LESSONS Making Animation Repeat to register poses as many as you need The figure below shows that three poses are registered x When you drag Q Baton Ball on the Baton Panel as you like you can see that the object transforms smoothly between the pauses that AnimClip registered 1 a Press Record then drag the Baton ball to record the movement gt 4D Press Play to check the movement Create moving position changing animation The method of moving position changing animation is as same as Peg Mode Please see the previous section Create Animation Peg Mode Create moving animation Edit tracks You can edit tracks after recording an AnimClip The method is the same as Peg Mode but the tracks appear in the Baton Panel instead of AnimClip frame Please refer to Creating Animation Peg Mode Edit tracks for the detailed instruction Create sound animations Please see LESSON 4 Add Sound to Animation for the instruction on sound animation LESSONS Making Animation AnimClip Metronome xThis function is available for PICMO Animation and PICMO Pro only Timing your recording with a metronome When you click on a tria
46. he recording X PICMO automatically extends the recording to match with the longest animation or sound recorded To adjust recording exactly the way you want you need to use Timeline Please refer to LESSON 6 Use of Timeline for a detailed instruction LESSON 5 Working with Layers LESSON 5 Working with Layers This lesson offers the instruction of how to use Layers which is useful to draw pictures and create animation Table of Contents O Understand Layers O Layering Operation Basics e Object Control on the Layer O Setting Layers LEC ORICGEL ATH It looks like a single picture but Rra Y PEO CWS it is actually a stack of layers a LESSON 5 Working with Layers L4Y 1 Layer 1 v4v 2 Layer 2 v4 3 Layer 3 4 Background Understand layers What is layer Layer is a sheet or thickness of material covering a surface For example a drawing that looks like it is drawn on a sheet of paper can be worked separately on multiple layers such as background character A and character B Each layer may have clear area that has nothing on and the lower layer can be seen through it It is as if pictures are drawn on clear glass sheets and stacked together The biggest advantage of using layers is that a work on a layer does not affect the other layers Also it is easy to exchange layers One of the benefits of layering in animation is that no opening space appears when the character moves since th
47. hout worrying about Timeline So 1f you feel that I do not understand this at all you do not have to use Timeline LESSON 6 Use of Timeline Let s try and click on a next to Layerl and take a look at the content E ES i V Layer inana l N 800s l 24 fps Frame The rectangles lined up over the Timeline are called frame It is equivalent to a sheet page of flipbook In early stage there is only one frame Play head The red vertical line called Play Head indicates the frame that is currently displayed It moves toward right as the animation plays You can move 1t in the frame by dragging the thick red part or clicking the area Blank Key frame There is a white in the draw frame This frame is called Blank Key frame This is a Key frame that has nothing drawn on it yet Key frame When there is an object on the canvas it changes to a black It indicates that the picture in this frame called Key frame changes in the frame 20 15 5 24 tps Frame information On the left under the timeline you see 24fps indicated The fps is an abbreviation of frames per second 24fps means that 24 frames are played in 1 second The number next to the in the middle indicates the location of Play Head in the frame The clock mark on the left indicates many second how has passed from the start LESSON 6 Use of Timeline Animation by Frames Th
48. ii a a a ieateneaeeecaaee 17 Create and Dave e E EE E E 18 LESSON 2 Draw Picture Sessie a dete enise iets 20 Laple Or ONEN ri a a a Cay ay Tm nore a renner rere yt 20 Praw lines and 6k 0 oc er ee ree E N E 21 Chance The Thickness ora Lisa citas 22 AAA A A 22 Chanse or Cola a a ced ote a 23 A TOE E E A AO 25 Good Boy Pen and Stretch Drag Pen coccccnnnononononononononononononononnnnnnononononnnnnnononononinnn ns 26 LESSON 3 lt Creating Animation dr 28 Tablet CONTEN o herea a a a dala 28 Animation made WtKHADNIMUOND ereile a EE EAR AE SA AA E AS 29 Anm Up Pes Modest dd 30 AMEP Baton Mode avensis isla is apina 32 Ani li WCEP OO iC SA AAA A AA AA 35 PMTCT AA O OE 35 LESSON 4 Add Sound to Animation eee ccccccc cece cece eee eeeeeeeneeeaeees 37 A A te PATER OE nT ont 37 POL OO A A 38 ACI A MP E 38 o O ese cteaeeewnes 39 LESSON 5 Working with Layers ua 41 AAA II a a EA SENA 41 Understand layer iaa A eee 42 averia DASS usados AT 43 Controlor Objeci n the Lares 46 Sel Layer ropero ed 48 LESSON O Use ob Timeline iia 51 TAO VES Ol COTA LC IGS loci ali 51 Understand melee 52 ANMA OaD Era aa A a a E 54 AMMON TMe Gnana a a ada 57 LESSON 7 Data Import and Export li iu 65 Mae OL CON tEn GS n a a a a e ls 65 Supportino Format 66 Data Import 2D Ni EO 67 a o A a o O O II ee ee a 67 PTD OE SO RRA O 68 A ROC NOE O AoE TRE MTT RE PCR RRC 68 MASSON cia 68 Movie BROTE A A E 69 Da Citi oS 0a ee MRR Vir Rea n
49. imilar to the one shown right appears and you can save the file For detailed LESSON 7 Data Import and Export 6 Export JPEG Image Current Dimensions 640 x 480 pixels New Dimensions W 640 px H 480 px Constrain Proportions Single Frame Multi Frames From To JPEG Quality _ 1 0 M Enhance Edge Smoothness OK Cancel JPEG Image Export Dialogue xThis function is available for PICMO Pro only 6 Flash SWF Settings Export Source Single Image Animation Flash Version 6 v Spline Interpolation Threshold _ 0 6 Apply Size _ 20 M Show Points JPEG Quality _ 1 0 OK Cancel explanation of the dialogue please refer to Reference Guide gt Menu gt File Menu gt Export gt Flash SWF Export QuickTime Export It exports the file which is currently open in QuickTime format This function is restricted for trial version If you select QuickTime Export from Menu a dialogue similar to the one shown right appears and xThis function is available for PICMO Animation Pro only 6 Flash SWF Settings Export Source _ Single Image Animation Flash Version 6 Spline Interpolation Threshold __ 0 6 Apply Size _ _ 20 M Show Points JPEG Quality J 1 0 OK Cancel OK Cancel LESSON 7 Data Import and Export you can save the file For detailed explanation of the dialogue ple
50. is function is available for PICMO Pro only When you use Timeline you can create animation in a different way from AnimClip It is similar to a concept of flipbook that you draw pictures one by one and flip them to make the picture move Other animation software normally offers this kind of method only Therefore PICMO s AnimClip is the one that offers unique way to create animation Using Key frame to make a flipbook animation Let s create a simple flipbook animation using Timeline As an example we will make an animation in which a circle gradually becomes larger O Create a new document and display Timeline Click Layer1 to bring up Draw Draw a small circle on the canvas The first frame becomes the a Key frame VA ie Y Layer Cn O a 5 1 fi o a y Y m O 19990 ee BOQOO OQVO i Click at the bottom left of Timeline to create a Blank Key frame A new Blank Key frame is added to the second frame and the play head moves to the second frame also It 1s just like adding a new blank LESSON 6 Use of Timeline sheet The canvas becomes totally blank since it is showing the second frame now TASSR i Y Layer a OP Rh N o0s 2 24 fps 2 2 Ge e gt o a o S e ce a AL 8 T E 3 You want to draw a slightly larger circle in the second frame therefore you wan to display the drawing on the first frame semi transpa
51. le screen Please type the title of the animation you wish to upload O Author Input your name here It will be shown as by OO in the title screen o Comment Type your explanation of the animation It appears on the comment frame on YouTube O Keyword for search Type keywords that make it easy for other users search Tag o Upload account It indicates an account used to upload If you want to change the account open PICMO Edit for Windows gt Preferences gt YouTube Tab o Upload At last click this button to start uploading Actual uploading When you click Upload in YouTube Uploader PICMO uploads the animation on YouTube after it optimizes the animation LESSON 8 YouTube Upload 8600 Converting animation 12 151 Cancel Once upload is complete it shows the URL of the animation Please click on the URL to open YouTube URL differs for each animation Since it takes for a while to encode on YouTube side it will not come up immediately However you can confirm that your animation is posted as one of YouTube animations after a while BOL YouTube Uploader YouTube OP y 7ZO FNRETLELIO FEROPELAPNDPIRATEZIO MNAE CIMA DNI ES TOBIAS TBEPIRALT lt RAN htt dii W You can copy and send this URL to your family and friends to share your animation PICMO MANUAL REFERENCE GUIDE REFERENCE GUIDE Menu File Menu New Creates a new file
52. lease type the title of the animation you wish to upload O Author Input your name here It will be shown as by OO in the title screen o Comment Type your explanation of the animation It appears on the comment frame on YouTube O Keyword for search Type keywords that make it easy for other users search Tag o Upload account It indicates an account used to upload If you want to change the account open PICMO Edit for Windows gt Preferences gt YouTube Tab o Upload At last click here to start uploading REFERENCE GUIDE Menu Recent YouTube Upload This 1s a list of animations uploaded on YouTube recently When you select an animation 1t jumps to the YouTube page where the animation was uploaded Print Prints what 1s on the current screen Close PICMO xxx It closes PICMO If you try to close without saving 1t shows a warning message You find this menu under PICMO xxx on Macintosh In the place of xxx one of Paint Animation Pro appears Shortcut Win Q Mac K REFERENCE GUIDE Menu Edit Menu Undo Undoes the last action Shortcut Win z Mac z Redo Recover the action that was undone Shortcut Win Z Mac H Cut Deletes selected object and saves it on the clipboard Shortcut Win Mac Copy Saves selected object on the clipboard Shortcut Win Mac Paste Pastes an object saved on the clipboard Shortcut Win Mac Delete Deletes
53. line that you are about to draw click on P Brush Palette on the right side Then 112134 0 6 7 8 za nin l A 50 gt Brush Panel shown above appears If you cannot find the thickness you want use the slider on the bottom of the panel to adjust the thickness The unit of thickness is in px pixel Change the thickness of the existing line When you select a line on the canvas with the select tool O 5px the Brush Palette displays the thickness of the line If you try to change the thickness of the line as explained above while keeping everything else as it is you can change the thickness of the line on the canvas Please refer to REFERENCE GUIDE Brush Palette and Brush Panel for detailed instruction of brush panel Coloring Coloring Tool The icon of a bucket with paint pouring out of 1t a P LESSON2 Draw Pictures 1s a coloring tool Click the canvas with the coloring tool to paint the closed area PICMO recognizes the rim frame of the canvas as a boundary line Click the canvas with the coloring tool Closed area is filled with the color bucket tool Change of Color Color palette The tool on the right side of the canvas 1s called Color palette and indicates current color When you draw with the pen tool or shape tool or color with the coloring tool bucket tool the color shown in the Color palette 1s used Color panel To chang
54. ly transform an AnimClip between poses e Add Pose REFERENCE GUIDE AnimCl ip Registers the shape of the current AnimClip as a pose X4 appears in the Baton Panel Remove Pose Select a Pose Knot in Baton Panel and click 1t to remove the pose Reset Resets the transformation and bring 1t back to its original shape Rewind Rewinds to the beginning a Record Press this button and drag an entire AnimClip to record the movement which becomes an animation If you record other pin s movement it records in layers where you can create complicated movement lt You can record only from the beginning If you cannot click this button use Rewind button to bring back to the beginning f Play Plays recorded animation Repeat Keeps playing repeatedly when this is ON O Delete Recordings Deletes motion anime recordings Edit Track Edits the track of recorded animation Record Press this button and drag 9 Baton Ball in the Baton Panel to record the movement AnimClip transforms to match the movement and becomes an animation x You can record only from the beginning If you cannot click this REFERENCE GUIDE AnimCl ip button use Rewind button to bring back to the beginning O o Play Plays recorded animation e 7 Repeat Keeps playing repeatedly when this is ON Delete Recordings Deletes motion anime recordings e Edit Track Edits the track of recorded anim
55. me the sound When you import the file name is set O Linkage To You set the subject that you want to assign Y Y Y FHV 4 CAMREREL EY Export gt Flash SWF It exports the file currently open in Flash SWF format Wen you select this menu Flash SWF Settings dialogue appears 8600 Flash SWF Settings Export Source _ Single Image Animation Flash Version 6 Spline Interpolation Threshold _ 0 6 Apply Size 20 Y Show Points JPEG Quality J 10 OK Cancel e Export source You select the export source O Single Image REFERENCE GUIDE Menu Exports the frame currently selected only in still image swf format eo Animation Exports the whole animation as a video in swf format O Flash Version Selects flash version O Spline Interpolation Transforms curvy area to spline When you spline the exported data memory becomes small and may change the shape of the curvy line Effect Threshold o Effects Adjusts the effect of spline The larger the number the more effective the spline becomes and the smaller the file size while the deformation become more significant O Smallest Apply Size It adjusts the smallest object that can be splined If you set the number to an appropriate amount you can prevent changing the shape of small dot or circle when you the spline effect stronger e Show Points Previews point in the current frame to confirm the spline effect o JPEG Quality
56. n the pin to delete it 3 Drag the pin to test the movement The animation is not recorded at this point e 4 Press Record then drag the pin to record the movement i 6 Press Play to check the recording If you do not like the movement do it again from or 7 Recording the other pin movement over the previous recording If you desire to reset the transformation and bring back to the original shape press Reset button Recording starts from the beginning only If you cannot press the record button press M n the top right to rewind Create a moving position changing animation Next let s try creating an animation in which the character moves place to place on the canvas This type of animation is called motion anime Select Motion from AnimClip Panel 2 Click inside of the red AnimClip frame and drag it to the place where you want to move the character first e A a 3 Press Record then drag the character gt 4 Press Play to check the animation If you do not like the movement you can start all over again as many times as you want The movement is recorded over the previous recording LESSONS Making Animation Edit tracks You can edit tracks after recording The procedure is as follows After recording select Edit tracks on the far right of the AnimClip Panel The track 1s displayed as a red line and the curs
57. nd the items that are introduced later in this manual Let s take a look at the example For instance we stretch the light blue block and purple line to frame 40 E ia e l 10 20 30 40 v Layer gt AnimClip _ AA A ___ __ A A E lt Z _ _ __ __ ____ A Oo T O 800s l 24fps 1 40 sae a If you play with this setting the duration of playback becomes longer and the movement repeats as it becomes longer The loop around frame indicates repeating Next let s click on the purple line then click Repeat button on bottom left of the Timeline Repeat is cancelled and the line becomes shorter 2 Os 1 10 ko 30 40 v Layer gt AnimClipl 7 Oo n a Draw O SACRA Pes Di 8G OOH When you play the animation AnimClip1 stops at frame 20 but the animation keeps playing up to frame 40 AnimClip1 stays frozen for the last half Duration of playback indicated by the block does not change but movement indicated by LESSON 6 Use of Timeline the line stopped in the middle of playback Next click on the at the right end of purple line hold and drag it to frame 40 1 10 20 30 L RAAR V Layer gt AnimClipl e Draw o h gt T Peg 40 40 E H A DY When you playback the recorded movement becomes slow and play until frame 40 This 1s a result of stretching the movement indicated by the line The block indicates duration
58. ngle located on the very left side of the AnimClip Panel the triangle points down and an additional panel appears underneath BON A 6 A The lower panel is used to control the Metronome function Especially when you are recording some pin movements over and over in layers you want to set the timings right For instance it is useful when you record the movement of walking left leg over the recorded movement of the right leg PICMO offers metronome function for this kind of recording The timing of each movement matches perfectly if you record your animation as you listening to the sound of metronome 2 Metronome ON OFF It turns ON or OFF the metronome sound When it is ON you hear the count of two measures One Two One two three four before the recording starts O Tempo pm IA AA 105 It sets the tempo of the metronome When you start recording with the metronome turned OFF default setting the recording starts when you start dragging the mouse However when the metronome is ON recording starts automatically after the two measure counting AnimClip Sound xThis function is available for PICMO Pro only Add sound to AnimClip You can assign sound to AnimClip LESSONS Making Animation Please see the next chapter Add Sound for detailed instructions LESSON 4 Add Sound to Animation LESSON 4 Add Sound to Animation xThis function is available for PICMO Animation and PICMO Pro only
59. o an appropriate size to fit the window size automatically When you change the window size the canvas follows automatically e Fit to Window The canvas size is set to fill up the window automatically When you change the window size the canvas follows automatically O Transparent as When you create a new document with PICMO the background is set to be transparent This section specifies how 1t displays transparent o White Transparent 1s displayed as white O Black Transparent 1s displayed as black e Tile Transparent 1s displayed as a tile pattern O Transparent Layer Sets the level of transparency on the other layers when the Layer button 1s pressed or a layer is shown semi transparent using the Eye icon on the Layer bar O Disable Real time Smoothing Speeds up operation by disabling complicated real time smoothing during drawing Select when the operation is very slow with Windows REFERENCE GUIDE Preferences Preference gt Draw A Preferences General Display Draw Animation YouTube Advanced Scale M Scale Line Width Smooth Enable Pen Smoothing Colors Color Chips Size 12 Colors Used Recently 10 items effect after PICMO re launch OK Cancel Apply O Scale Line Width Check to scale line widths accordingly when the object is enlarged scaled down e Enable Pen Smoothing Check here to smoothen lines drawn with the Pen Tool It controls th
60. on and support Metronome function that is useful for timing e Track editing function that allows you to edit recorded animation You can of course use the Good Boy Pen and the Shape Memory Drag Pen for editing Create complicated movements o Baton Mode is available Pro only to create complicated animations O Just like general animation software you can make hand drawn key frames as well Pro only e IIA 1 e 5902005 3 ti w a Ha 0 Kev9tSs t 75 594 MBAITBE LIS ENFRIA UPA ELIMINAR When you drag control points the form of the character changes naturally Record the movement to create an animation in no time INTRODUCTION to Exchange and Release Data YouTube posting function included e You can post your creation on YouTube by just choosing it from the menu e You can choose either your YouTube channel and or PICMO s common channel to post File export in various formats O Flash SWF format export available You can release it to the WEB quickly O QuickTime format export available You can record your work on a DVD or video by combining with video editing software Data export to an Pod is also easy O Of course export in general still image format png jpeg and svg is available too Animation can also be recorded in sequential still images Capable of importing a bitmap file e You are capable of importing a bitmap file such as jpeg and gif
61. operties appears Content of the dialogue 1s the same as Layer setting explained later Delete Current Layer Deletes the currently selected layer Layer Properties Specifies layer properties When you select this menu a dialogue box to set Layer Properties appears O Layer Properties Name Layerl Alpha i 1 0 Hide Lock As Draft OK Cancel o Name Assign a name to the layer LA PIAMANDES O Alpha Opacity O Specifies the transparency of this layer All objects on this layer are set to this transparency 0 0 is completely transparent and 1 0 is completely opaque o Hide Check here to hide the layer temporarily O Lock Locks the layer to prevent from being edited O As Draft REFERENCE GUIDE Menu Set the layer as a draft A draft layer appears semi transparently when other layer 1s selected and is not printed when printing Load Palette Loads color palette O gt Default Imports PICMO s default color palette O gt Flash Imports Flash color palette O Import palette gt MacOS Imports Mac OS color palette O Import palette gt Windows Imports Windows color palette O Save palette as default Sets the current palette as your default palette Remap Colors Remaps colors After importing a color palette 1t reselects the same color that you used at last from the colors on the new palette and return the same colors to the drawing If the new palette do
62. or becomes a Good Boy Pen Fix the red track with the Good Boy Pen or Drag Pen Create sound animations Please see LESSON 4 Add Sound to Animation for the instruction on sound animation AnimClip Baton Mode This function is available for PICMO Pro only On AnimClip Baton mode place a pin on an AnimClip move the pin to the next pose and connect each pose smoothly to make an animation It requires a higher technique than Peg Mode and capable of creating movements that seem more natural Since you move the mouse as 1f you move a baton it was named as Baton Mode Baton mode is available only with PICMO Pro AnimClip Panel on Baton Mode When you create an AnimClip and select Baton Mode a following AnimClip Panel for Baton Mode appears gt RBDpeec mes LESSONS Making Animation Create Baton Animation The procedure for creating transforming animation with Baton Mode 1s as follows M Create an AnimClip and select Baton Mode 2 Select Baton Mode 8 from AnimClip Panel A Baton Panel as shown below appears 8 Place a pin at a spot that seems to be a key position in AnimClip for transformation To remove a pin click on the pin that you want to remove 4 Drag the pin placed in to create the first pose Click the in AnimClip Panel to register the first pose Baton Panel displays xX pose knot as a mark of registered pose 6 Drag the pin and create t
63. othness OK Cancel Current Dimensions It indicates the current document size You cannot change this item O New Dimensions It sets the size width W and height H of the image that you are going to export e Constrain Proportions When you change one of the width or height it automatically changes the other to maintain the ratio of height and width O Single Frame Multi Frames Animation You select the frame s to export here It exports the frame that is currently shown only When you select Multi Frames Animation the frames in the range specified in From and To boxes in consecutive PNG order eo JPEG Quality Adjusts the quality of JPEG image to be exported The larger the number the prettier but the file size becomes large When there is no positioning image there is no effect even if this is set e Enhance Edge Smoothness It smoothens the edge of the object further Crip Art Accesses the Crip Art provided by PICMO REFERENCE GUIDE Menu You can use images and sounds for free YouTube Upload Uploads current open file to You Tube When you select this menu YouTube Uploader appears O YouTube Uploader YouTube upload Title author Comment Keyword upload account common acc You pare n View Ch This setting changes environment dialog l upload cancel o Title of animation An animation that you upload on YouTube starts with the title screen P
64. rame Control Icons on the bottom left of the Timeline panel are mainly for frame controls eo Add Frame Click when a Key frame or a Blank Key frame 1s selected to insert a frame Shortcut Win Mac o Add Key frame Adds a Key frame The added frame takes the object from the last Key frame Shortcut Win Mac O Add Blank Key frame Adds a Blank Key Frame The added Key frame has no object and 1s blank Shortcut Win Mac Add Tween Key frame Adds a Key Frame for Tween Oo Remove Frame Removes Frame Shortcut Win Mac eo Remove Line Key frame REFERENCE GUIDE AnimCl ip Removes selected Key frame or Tween setting Shortcut Win Mac e Onion Skin Make frames in front and behind transparent Shows the contents of the frames in front and behind of the selected frame semi transparently The feature is useful when you want to draw as you watch the situation in those frames before and after Play Control When two or more frames exist on Timeframe a group of icons for playing animation appears This remains on the window even if you close Timeline 1 40 TOO AA e e To the First Frame Click to move the play head to the beginning of the first frame Shortcut Win Mac en To the Previous Frame Click to move the play head to the previous frame Shortcut Win Mac e gt Play Stop Click to play the animation from the point where the play head 1s currently positioned Click
65. rently Click an onionskin icon This is a function that displays other frames semi transparently and useful to create animation as you refer to the previous frame Now we are going to draw a circle that is slightly larger than the one we drew earlier in this setting SOSA 1 Y Layer AA SEAN A ois 2 24fps ARAS SAA ERA LESSON 6 212 MP AA A A 33080 DY gt Use of Timeline 4 Repeat the operation above and draw circles that gradually become larger in 5 frames or so Then let s click on the Play button on the bottom right of the Timeline to play 6606 i Y Layer A EM Bois 5 24 fps 3006000000 Draw on the Timeline 5 5 a oe MET 33338 951 Draw on the Timeline Not an AnimClip is a normal object If there is a Draw on the layer 1t appears on Timeline This Draw can be stretched or shrunk on the Time like just like other elements When you draw Draw in Framel 1t becomes a special Draw that appears in the LESSON 6 Use of Timeline animation throughout This is a function that maintains compatibility with PICMO Animation which cannot utilize Timeline In the example below Background Draw is shown in Frame 1 only but when you play the animation it appears for the entire length of animation On the other hand Foreground Draw is drawn in frame 6 through 14and in no other frames When you play the animation
66. s Motion mode which is used to record moves place to place of the AnimClip e AnimClip on Motion mode 12 de AnimClip1 A DAN 6 e AnimClip itself The area framed by the blue line is AnimClip itself Underneath is the AnimClip Panel that controls AnimClip On Motion mode 1t drags the whole AnimClip itself Oo Name Showing the name of the AnimClip Double click to display AnimClip Properties dialogue e Rewind Rewind the recording to the beginning Po a s Record Press this button and drag the AnimClip itself The movement is recorded and become an animation If you drag the AnimClip without pressing this button the place becomes the starting point of the animation gt o Play Plays recorded animations REFERENCE GUIDE AnimCl ip o Repeat Keeps playing repeatedly when this 1s ON O S Delete Recordings Deletes recorded motion anime e Edit Track Edits the track of recorded animation Peg mode Select gt lt on AnimClip Panel to turn on Peg mode that records transformations O An AnimClip on Peg mode At D gt II R A OW AOE 9 Pin Click on the AnimClip area framed by the blue line to add a pin a transformation key on the spot e J Active Pin When you move the mouse over a pin the pin becomes yellow You can transform the AnimClip by just click and drag it Click on the pin when it is yellow to delete it Reset Resets the transforma
67. s the number that you can undo with Undo Re launch PIMCO to make the change come into effect e Tool Panel and Palette Arrangement Changes the arrangement of the Tool Panel and Palette to be on both sides one for each or on left side for both e Document Thumbnail Positioning Changes the position of thumbnail to be on the bottom or right e Thumbnail Size Changes the size of thumbnails o Popup Hidden Panel Check to let a hidden panel popup as a reaction to the mouse e Don t Display Until New Information Notice Check to withhold displaying notice when you start up application until new information becomes available Preference gt Display A Preferences General Display Draw Animation YouTube Advanced Anti Aliasing 1 Default Canvas View Smart Fit Transparent as Tile Transparent Layer 9 0 3 MS Windows Only Disable Realtime Smoothing Windows only items effect after PICMO re launch OK Cancel Apply O Anti Aliasing Quality Specifies the quality setting of anti aliasing When you raise anti aliasing quality the screen display becomes smooth but slows down the operation REFERENCE GUIDE Preferences O Default Canvas View Sets the size of the canvas in the window e Actual Size The canvas is displayed in actual size pixels Canvas size remains the same even if you change the size of the window O Smart Fit The canvas is adjusted t
68. t File Menu gt Import for detailed instruction Import Sound Import sound You can import external sound file and use 1t for your animation Please refer to Lesson gt Add Sound for details Data Export PICMO can export data in various file formats There is a restriction on a part of exporting operation with trial version Exporting procedure D Select Export Exporting file format from File menu 2 When the file dialogue appears specify the place and file name to save 3 An appropriate dialogue for the specified file appears Choose your setting and click OK Image Export PICMO can export the document that is being drawn as PNG or JPEG still image When you select File gt Export gt PNG export or File gt Export gt JPEG image an appropriate dialogue for each format appears Please specify your setting and save it in the file For the detail of the dialogue please refer to Reference guide gt Menu gt File Menu gt Export 6 Export PNG Image Current Dimensions 640 x 480 pixels New Dimensions W 640 px H 480 px Constrain Proportions Single Frame Multi Frames From To M Enhance Edge Smoothness OK Cancel PNG Export Dialogue Movie Export Flash SWF Export It exports the file which is currently open in Flash SWF format This function is restricted for trial version If you select Flash SWF Export from Menu a dialogue s
69. t the display changes to HSV and adjustment by HSV becomes available o RGB HSV li RGB represents RED GREEN and BLUE It 1s said that we can make about 16 million colors by adjusting them Also 1f you click on the area with RGB on 1t the display changes to HSV and you can adjust color by H hue S shade and V Vividness a Sets transparency of the current palette colors Display Color Panel Options Click on Edit Buttons to display Color Panel Options BE 2 a v 0 0 0 0 4 Delete HE m s L Sit 5 0 vis 0 E vi 0 a l 100 a fl 100 Click Edit Buttons the triangle on the right to display options REFERENCE GUIDE Tools and Palettes Make New Colors Click on the last open space on the color panel to add new colors The color can be adjusted with RGB HSV sliders REFERENCE GUIDE AnimCl ip AnimClip Create AnimClip Select an object and go to Animation gt Create AnimClip in the menu Setting AnimClip Properties O AnimClip Properties You are creating AnimClip from the selection AnimClip is the special object which purposes making small animation clip Please set the type of your AnimClip and the name O Peg The Peg can record transformation with mouse movement E The Baton can record transformation after making some poses It s suitable to make complex animation AnimClip Name AnimClipl Cancel OK O Peg Creates Anim
70. t Animation Pro JPEG image GIF image PNG image SVG image partial O PICMO Animation Pro WAV sound AIFF sound Exporting PICMO can export data in the following formats O PICMO Paint Animation Pro JPEG image PNG image O PICMO Animation Pro QuickTime movie O PICMO Pro Flash SWF movie LESSON 7 Data Import and Export LESSON 7 Data Import and Export Data Import 7 2 DE HAIR PICMO can import photos image data created with different software and sound data to use for animation Importing procedure Select Import from File menu 2 When the file dialogue appears specify the image or sound file you want to import 3 An appropriate dialogue for the specified file appears Choose your setting and click OK Import Image Import svg files You can import svg files that are created with PICMO only Import bitmap image files You can import bitmap images of jpeg gif and png When you began to import a bitmap image file following dialogue appears and you can clip with background etc O Import Transparency None ige Alpha Use Background Color Original Preview Background Color ae Click picture to change Threshold j Type Photo Painting Cartoon OK Cancel LESSON 7 Data Import and Export If you want to strip background click on the color of the area you want to strip in the original image Please refer to Reference Guide gt Menu g
71. tion and bring 1t back to 1ts original shape REFERENCE GUIDE AnimCl ip o Rewind Rewinds to the beginning Ei o Record Press this button and drag an entire AnimClip to record the movement which becomes an animation If you record other pin s movement it records in layers where you can create complicated movement lt You can record only from the beginning If you cannot click this button use Rewind button to bring back to the beginning O O Play Plays recorded animation o 7 Repeat Keeps playing repeatedly when this 1s ON S Delete Recordings Deletes motion anime recordings e Edit Track Edits the track of recorded animation REFERENCE GUIDE AnimCl ip Baton mode Select a on AnimClip Panel to turn on Baton mode which records transformations e AnimClip on Baton mode gt POP rec mM P ac O 9 Pin Click on the AnimClip area framed by the blue line to add a pin a transformation key on the spot e J Active Pin When you move the mouse over a pin the pin becomes yellow You can transform the AnimClip by just click and drag it Click on the pin when it is yellow to delete it e Baton Panel When you create an AnimClip for Baton mode Baton Panel appears In Baton Panel Baton Ball and Pose knot are placed X4 Pose Knot When you register a pose this Pose Knot appears in Baton Panel Click and drag to move e gt Baton Ball Move this to smooth
72. to make smooth Shape Memory Drag Pen Press the mouse on the line while Good Boy Pen is 1n use Then the cursor changes to Drag the mouse as it is You can pick up and drag the line can t you This is PICMO s original pen called Shape Memory Drag Pen Literally it drags line to fix as 1t retains the original shape Shape Memory Drag Pen can pick up at any part of the line Combination of Good Boy Pen and Shape Memory Drag Pen When you fix a line you drag the part of the line you want to move big with the Drag Pen as you stroke the line with Good Boy Pen You will realize greatness of PICMO once you master the skill Also you can connect lines by picking up the end of the line with the Drag Pen put it over the other end and stroke the connected area with Good Boy Pen LESSON 2 Draw Pictures Jia it is hard to draw a Stroke with the Fix the line in a big way Stroke more to good circle with a pen Good Boy Pen with the Drag Pen make it smoother l O O Pick the end with Pull it over Stroke with Check that the ines the Drag Pen and the other end the Good Boy Pen are connected LESSONS Making Animation LESSON 3 Creating Animation This function is available for PICMO Animation PICMO Pro only Easy Animation AnimClip Here we explain how to make animations with PICMO s most significant feature AnimClip Table of Contents O Creating AnimClip O AnimClip Peg
73. tool 1s used to make a gradation The eradation tool may be hidden If so press and hold the bucket tool coloring tool shown on the left When the gradation tool appears click to select the tool Make gradation While gradation tool is selected choose the color s Then click on the area on the canvas and drag as 1t 1s It creates gradation with the existing color of the spot and the color of your choice Gradation panel While you are using gradation tool you see the following panel on the bottom of the screen G Midpoint f 0 5 This is a Gradation panel that 1s used to specify gradation setting It has icons for from left to right straight line gradation circular gradation warp gradation and a slider to move center position For detail please see Reference gt Tools and Palettes gt Coloring tool Gradation Tool LESSON2 Draw Pictures Good Boy Pen and Stretch Drag Pen Good Boy Pen Most of us cannot draw smooth lines with the mouse Naturally lines become wobbly It would be ideal if the computer can help us in such case Therefore PICMO offers Good Boy Pen which fixes the line by stroking it Ba Select the Good Boy Pen 7 from Tools Then stroke the line you want to fix with the tool If you stroke small it smoothens the specific small area while if you stroke big a wide area is smoothed It is a good idea to start stroking on the line that you want
74. u use the onionskin function e Sound File Embed Sound data Check here to embed sound data in PICMO data when you import sound data e Sound recording minimum click time interval REFERENCE GUIDE Preferences Specifies the recording intervals to prevent unexpected repeats when you record sound Preferences gt YouTube Sets an account to be used for posting on YouTube O Preferences General Display Draw Animation YouTube Advanced Share animations You can upload your masterpiece animation to YouTube Select account to upload Use common account Your animation will upload to your channel Tube FVIANENS Use user account Your animation will upload to PICMO Channel Username A 20000009 items effect after PICMO re launch OK Cancel Apply o Use common account Uses a YouTube account exclusively for PICMO Animations are uploaded on PICMO Channel Account name PIMO Box e Use user account Uses your individual YouTube account Animations are uploaded on the user account area User name and password are required REFERENCE GUIDE Preferences Preferences gt Advanced Preferences for computer and CG experts 6 Preferences General Display Draw Animation YouTube Advanced Close Dropdown Window after start drawing Panel Transparent 0 8 Scale Click Accuracy 4 px Use Expert Mode for Bitmap Importing Using Memory Size
75. usts the tween tempo When easing is set you can change the tween speed fast or slow Once you master easing you can create the moving image more realistically If you select the green line on the Timeline a word Tween appears on the bottom left of the Timeline ll S s 10 20 30 40 v Layer RedRect 8 250 0000 0008 0008 5008 588i Draw o DAONA tween 1 48 POH 2 Easing Panel appears on the bottom of the screen You can set tempo LESSON 6 Use of Timeline from 10 the slowest to 10 the fastest by moving the slider Until you become used to it try different setting and see how the movement changes Easing 0 3 Once the easing is set a green triangle appears on the frame In the figure below for example it is slow in the beginning and become faster toward frame 48 600 PICMO Pro untitled2 ACSR 10 20 30 40 v Layer Draw O BODES SS Tween 1 48 AO AA e D O OO gt B O M redrect m CO 900 K enom LESSON 7 Data Import and Export LESSON 7 Data Import and Export PICMO can import external file and use it Also it allows you to export drawings and animations you created in various format Table of Contents O Supporting Format O Import Data O Export Data O Use of Crip Art Supporting Format Importing PICMO can import and use files in the following formats e PICMO Pain
76. ve the pins to create poses drag with the mouse and record the movement between poses It may be a good idea to start with Peg mode Press OK after setting LESSONS Making Animation When you create AnimClip the selected object 1s framed with a red line and the control panel appears underneath The panel is called AnimClip Panel The AnimClip Panel can be moved to anywhere you like 12 de AnimClip1 A DO 6 X AnimClip is a function available for PICMO Animation Pro only You cannot use 1t with PICMO Paint X Baton mode is a function available for PICMO Pro only You cannot use it with PICMO Paint or Animation AnimClip Peg Mode This function is available for PICMO Animation and PICMO Pro only AnimClip Panel on Peg Mode When you create an AnimClip on Peg mode following AnimClip Panel appears ROME TE When you operate AnimClip Panel you can record transforming animation moving animation and sound animation Create Peg animation Let s try to make transforming animation that 1s the most significant feature of PICMO On Peg mode 1t allows you to pin and move the object as 1t records the movement to make an AnimClip If you want to move multiple places you keep recording new moves over the previous one The procedure is explained below LESSONS Making Animation Select Peg AnimClip gt lt from AnimClip Panel 2 Place a pin on the key position for a transformation Click o
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