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        GLI-22: - Gaming Laboratories International
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1.                                                                                                             19  Credit Redemption                                                                                                      22  Hoppers as the Payment Method                                                                                      23  Printers as the Payment Method                                                                                      23  Contents of Critical Memory                                                                                          25  Maintenance of Critical Memory                                                                                     26  Program Storage Device Requirements                                                                              27  Rules of Play                                                                                                             29  Metering                                                                                                                   30  Error Conditions                                                                                                         33  Program Interruption  amp  Resumption                                                                                 34  Door Open Close                                                                                                        35  Taxation Reporting Limits                     
2.                                                                         35  Test Diagnostic Mode                                                                                                  36  Last Game Recall                                                                                                        36  Wireless Ethernet Communication                                                                                   37    Appendix A  Revision History         sessesssesooesessessoesocessssooesossoesoossoessesoesooessessoesosssessossosssessessossosssssssse JD    Table of Contents    Page 4    Copyright    O 2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    CHAPTER 1    1 0 Overview   Standards for Electronic Bingo Systems    1 1 Introduction    1 1 1 General Statement  Gaming Laboratories International  LLC  GLI  has been testing  bingo equipment since 1989  Over the years  we have developed numerous standards for  jurisdictions all over the world  In recent years  many jurisdictions have opted to ask for testing  without creating their own technical standards documents  In addition  with technology changing  frequently  new technology is not being incorporated quickly enough into existing standards due to  the long process of administrative rulemaking  This document  GLI Standard 22 will set forth the  technical Standards for Electronic Bingo Systems governed by Sta
3.  6  1 3 Definition of an Electronic Bingo System                                                                           7    2 0 Game  2 1  2 2  2 3  2 4  29    Server Requirements 2  esse occd see see esse soetdasy sue shcs tects sea kea EKE EA Ee ESEESE Eabar ESPERE E DE EEES EEEE DSE ea VESE REESE ERS 8  Introduction                                                                                                                    8  General Operation  amp  Server Security                                                                                 8  Ball Drawing                                                                                                              9  Electronic Random Number Generator Requirements                                                             9  Accounting Event Reporting                                                                                          11    3 0 Player  3 1  3 2  3 3  3 4  3 5  3 6  3 7  3 8  3 9  3 10  3 11  3 12  3 13  3 14  3 15  3 16  3 17  3 18  3 19    Terminal  Requirements senhes nile ei ae teh eee dia no de eelgrass 13  Introduction                                                                                                               13  Cabinet Requirements                                                                                                  13  Coin or Token Acceptors                                                                                               18  Bill Acceptors
4.  7 5 Error Conditions  A printer shall have mechanisms to allow software to interpret and act    upon the following conditions     Chapter Three     Player Terminal Requirements Page 24  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    a  Out of paper paper low    b  Printer jam failure  and   c  Printer disconnected  it is permissible to detect a disconnection when the software  tries to print or at any other time    NOTE  These conditions shall trigger an error condition to indicate the error has    occurred see also    Error Conditions     Section 3 13  of this standard     3 8 Contents of Critical Memory    3 8 1 General Statement  Critical memory is used to store all data that is considered vital to    the continued operation of the gaming device and or system  This includes  but is not limited to     a  All electronic meters required in    Electronic Accounting and Occurrence Meters     Section 3 12 6 including last bill data and power up and door open metering    b  Current credits    c  Gaming device game configuration data    d  Information pertaining to the last ten  10  plays with the game outcome  including  the current game  if incomplete   and   e  Software state  the last normal state  last status or tilt status the gaming device    software was in before interruption      NOTE  It is strongly recommended that any paytable information residing in memor
5.  9 to Rev 2 0 section 3 9  renamed it from    Critical RAM  Requirements    to    Maintenance of Critical Memory     and renumbered subsections  accordingly    m Added Rev 2 0 section 3 9 1 General Statement regarding identifying errors in critical  memory storage and renumbered subsections accordingly    m Added clarification to Rev 2 0 section 3 9 2 Comprehensive Checks regarding  recommendations of when to check for critical memory corruption and that triple  redundancy checks be implemented  Added reference to 3 8 1 as items that should be    checked for errors     Appendix A  Revision History Page 40  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved    GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010       Renamed Rev 1 1 section 5 9 2 Unrecoverable Critical Memory to 3 9 3 General Statement       Added clarification to Rev 2 0 section 3 9 3 General Statement regarding RAM errors  should cause the device to cease function  Changed    an uncorrectable corruption    to    an  unrecoverable corruption       m Added Rev 2 0 section 3 9 4 Control Program which recommends the control program  allow for continuous monitoring of control program components in the non volatile  memory       Moved Rev 1 1 section 5 8 1 b  to Rev 2 0 section 3 9 5 Program Storage Devices  PSDs    Clarified that the validation and corruption of control program components should be  checked       Clarified Rev 2 0 section 3 9 5 a  to include valid
6.  Bill Acceptor Communications  All bill acceptors shall communicate to the Player    Terminal using a bi directional protocol     3 4 3 Factory Set Bill Acceptors  If bill acceptors are designed to be factory set only  it shall  not be possible to access or conduct maintenance or adjustments to those bill acceptors in the    field  other than     a  The selection of bills  coupons  paper tokens  or other approved notes and their limits    b  Changing of certified EPROMs or downloading of certified software    c  Adjustment of the tolerance level for accepting bills or notes of varying quality  should not be allowed externally to the machine  Adjustments of the tolerance level  should only be allowed with adequate levels of security in place  This can be  accomplished through lock and key  physical switch settings  or other accepted  methods approved on a case by case basis    d  Maintenance  adjustment  and repair per approved factory procedures  or    e  Options that set the direction or orientation of acceptance     3 4 4 Tokenization  For games that allow tokenization  the game shall receive from the bill    acceptor and post to the player the entire amount inserted     3 4 5 Metering of Bill Acceptor Events  A Player Terminal  which contains a bill acceptor    device  shall maintain sufficient electronic metering to be able to report the following     Chapter Three     Player Terminal Requirements Page 20  Copyright    2010 Gaming Laboratories International  LLC All Right
7.  amounts paid by the Player Terminal as a result of winning  wagers  whether the payout is made from the hopper  ticket printer  to a credit meter  or by any other means  This meter must not increment for bills inserted and cashed    out  used as a change machine      Chapter Three     Player Terminal Requirements Page 31  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    c     d     e     g     h     1     January 22  2010    The drop  meter shall maintain a cumulative count of the number of coins that have  been diverted into a drop bucket and credit value of all bills and vouchers coupons  inserted into the bill acceptor for play    NOTE  It is acceptable to have separate    drop    meters for coins  bills  vouchers and  coupons    The jackpots  meter shall reflect the cumulative amounts paid for progressive and  non progressive handpays    The games played meter shall display the cumulative number of games played since  the last RAM clear    A cabinet door meter shall display the number of times the front cabinet door was  opened since the last RAM clear    The drop door meter shall display the number of times the drop door or the bill  acceptor door was opened since the last RAM clear    The cancelled credit  meter shall reflect the total value paid by an attendant resulting  from a player initiated cash out that exceeds the physical or configured capability of  the machine to mak
8.  for    all control components that may affect the integrity of the game  This must be accomplished by    Chapter Three     Player Terminal Requirements Page 28  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    being authenticated by a third party device  which may be embedded within the game software   see NOTE below  or having an interface port for a third party program to execute and  authenticate the media  This integrity check will provide a means for field verification of the  software to identify and validate the program  The test laboratory  prior to device approval  shall    approve the integrity check method   NOTE  If the authentication program is contained within the game software  the manufacturer    must receive written approval from the test laboratory prior to submission     3 11 Rules of Play    3 11 1 General Statement  Payglasses or video displays  help screens  shall be clearly  identified and shall accurately state the rules of the game and the award that will be paid to the    player when the player obtains a specific win and include the following     a  Designation of Awards  The payglasses or video displays shall clearly indicate       whether awards are designated in denominational units  currency  or some other unit     b  Display of Game Play  Unless otherwise denoted on the payglass  where the Player       Terminal displays the game outcom
9.  or return the bill to the player   notwithstanding that there may be a small window of time where power may fail and credit may    not be given  In this case  the window shall be less than one  1  second     3 4 8 Self Test  The bill acceptor device shall perform a self test at each power up  In the  event of a self test failure  the bill acceptor shall automatically disable itself  i e   enter bill reject  state  until the error state has been cleared     Chapter Three     Player Terminal Requirements Page 21  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    3 4 9 Influence Requirements  Environmental effects  as outlined within Section 3 2 3 shall  not adversely affect a bill acceptor  In addition  the manufacturer should supply any    documentation if the bill acceptor has had any of these tests performed by a recognized standard     3 4 10 Stacker Requirements  Each bill acceptor shall have a secure stacker and all accepted  bills shall be deposited into the secure stacker  The secure stacker is to be attached to the Player  Terminal in such a manner so that it cannot be easily removed by physical force and shall meet  the following rules   a  The bill acceptor device shall have a    stacker full    sensor   b  The stacker shall be independently locked  requiring a separate key to remove the  stacker from the main cabinet area that is fitted with sensors that in
10.  to validate a Bingo  i e     Color  special patterns  special cards  free strips  odd even numbers  etc    and   b  Sales information for each Bingo game shall include   i  The name of the organization or hall   ii  Price of card faces  or the price of one card    Chapter Three     Player Terminal Requirements Page 11    Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    iii  Daily sales totals  by location    iv  Terminal by terminal sales and prizes by location    v  Packet Sales  There shall be an easy means to determine the specific cards sold  for play  for each game  The system must provide a means to view this data based  on a calendar date    vi  Daily network summary  by terminal  by location  applies to multiple sites using a    single server      Chapter Three     Player Terminal Requirements Page 12  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    CHAPTER 3    3 0 Player Terminal Requirements    3 1 Introduction    3 1 1 General Statement  This terminal is used by the player to place wagers  play the game of  bingo  and win prizes  when applicable   The Player Terminal receives the ball draw information  from the Game Server and displays the information to the player  A Player Terminal at a  minimum will contain some form of activation to enroll 
11.  up condition if a single    event is in excess of a limit that is required by a taxing jurisdiction     Chapter Three     Player Terminal Requirements Page 35  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    3 17 Test Diagnostic Mode    3 17 1 General Statement  If in a test mode  any test that incorporates credits entering or  leaving the Player Terminal  e g   a hopper test  shall be completed on resumption of normal  operation  In addition  there shall not be any test mode that increments any of the electronic  meters  Any credits on the Player Terminal that were accrued during the test mode shall be  cleared before the test mode is exited  Test meters are permissible provided the meter indicates    as such     3 17 2 Entry to Test Diagnostics Mode  The main cabinet door of the Player Terminal may  automatically place the Player Terminal in a service or test mode  Test diagnostics mode may    also be entered via an appropriate instruction from an attendant during an audit mode access     3 17 3 Exiting From Test Diagnostic Mode  When exiting from test mode  the game shall  return to the original state  it was in when the test mode was entered    NOTE  The game shall return to its original state provided there is no advantage or    disadvantage to the player s      3 17 4 Test Games  If the Player Terminal is in a game test mode  the Terminal shall clearly  indic
12. Gaming  abs _  Certified        STANDARD SERIES    GLI 22     Electronic Bingo Systems       Version  2 0    Release Date  January 22  2010       oe          EA    A  CPUS    Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     This Page Intentionally Left Blank    Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     ABOUT THIS STANDARD    This Standard has been produced by Gaming Laboratories International  LLC  for the purpose of  providing independent certifications to suppliers under this Standard and complies with the    requirements set forth herein     A supplier should submit equipment with a request that it be certified in accordance with this  Standard  Upon certification  Gaming Laboratories International  LLC  will provide a certificate  of compliance along with an appropriate Gaming Labs Certified    mark evidencing the certification    to this Standard     Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    January 22  2010    Table of Contents    1 0 Overview   Standards for Electronic Bingo Systems oes eeeeeeeeeceesceeeceseeseceseceaecnaecsaecseecaeseaeseaeeeneeeees a  1 1 Introduction                                                                                                                5  1 2 Purpose of Technical Standards                                                                                       
13. are determined and transmitted in Rev 2 0 section  2 2 1    m Removed Rev 1 1 section 4 2 2 Security and renumbered subsections accordingly       Clarified Rev 2 0 section 2 2 3 Card Database Security to remove requirement that all  permutations of cards must be stored in a database    m Moved Rev 1 1 section 4 3 Wireless Ethernet Communication to Rev 2 0 section 3 19 and  renumbered subsections accordingly    m Added n  Poisson distribution as a test for the random number generator in Rev 2 0 section  242       Changed Rev 2 0 section 2 4 5 subsection a  to state the balls applicable to the game must  be depicted at the    completion of each game    instead of at the    start of each game          Removed the word    immediately    from Rev 2 0 section 2 4 5 subsection c        Removed Rev 1 1 section 4 6 Mechanical Random Number Generator Requirements and  renumbered subsections accordingly      Added    or the price of one card    to Rev 2 0 section 2 5 1 b  ii       Clarified    game by game    in Rev 2 0 section 2 5 1 b  iv  to state    terminal by  terminal          Clarified    daily reports based on the calendar date must provide this information    in Rev  2 0 section 2 5 1 b  v  to state    the system must provide a means to view this data based on a  calendar date         Clarified    by game    in Rev 2 0 section 2 5 1 b  vi  to state    by terminal        Appendix A  Revision History Page 39  Copyright    2010 Gaming Laboratories International  LLC All Rights Res
14. ate that it is in a test mode  not normal play  In addition  the system shall not see the device    as a participating Player Terminal     3 18 Last Game Recall    3 18 1 Number Of Last Plays Required  Information on at least the last ten  10  games is to be  always retrievable on the operation of a suitable external key switch or another secure method    that is not available to the player     3 18 2 Last Play Information Required  Last play information shall provide all information  required to fully reconstruct the last ten  10  games  All values shall be displayed  including the  initial credits  credits bet  credits won  and credits paid  If a progressive was awarded  it is    Chapter Three     Player Terminal Requirements Page 36  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    sufficient to indicate the progressive was awarded and not display the value  This information    should include the final game outcome     3 19 Wireless Ethernet Communication    3 19 1 General Statement  Should a wireless Ethernet communication solution be adopted  then  additional security precautions must be taken  The current wireless Ethernet technology  Wi Fi   is vulnerable and should not be considered inherently secure  The wired LAN  Local Area  Network  must be isolated from the wireless  WLAN  network through the layering of additional  network security methods  The followin
15. ation       Removed Rev 1 1 section 1 2 Acknowledgement of Other Standards Reviewed     m Moved Rev 1 1 section 1 3 Purpose of Standards to Rev 2 0 section 1 2  renamed Purpose of  Technical Standards  and renumbered subsections accordingly    m Added Rev 2 0 section 1 2 1 d  regarding distinguishing between local public policy and  laboratory criteria      Removed Rev 1 1 section 1 3 3 Scope of Standard       Added Rev 2 0 section 1 3 Definition of an Electronic Bingo System       Removed Rev 1 1 section 1 4 Other Documents That May Apply   m Removed Rev 1 1 section 1 5 Definitions  Moved the definition of    Critical Memory    to    Rev 2 0 section 3 8 Contents of Critical Memory     Appendix A  Revision History Page 38  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved    GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010       Added Rev 2 0 3 8 1 c     Any paytable information residing in memory    and renumbered  subsections accordingly       Changed    the last five  5  plays    to    the last ten  10  plays in Rev 2 0 3 8 1 e      Added a note regarding checking for corruption and handling errors to Rev 2 0 section  3 8 1      Removed Rev 1 1 Chapter 2      Removed Rev 1 1 Chapter 3    m Moved Rev 1 1 Chapter 4 0 Game Server Requirements to Rev 2 0 Chapter 2 0 and  renumbered subsections accordingly       Removed references to different types of systems in Rev 2 0 section 2 1 1    m Removed reference to where results 
16. ation after any reset      Moved note in Rev 1 1 section 5 8 1 b  to Rev 2 0 section 3 9 6    m Moved Rev 1 1 section 5 8 Program Storage Device Requirements to Rev 2 0 section 3 10  and renumbered subsections accordingly       Removed Rev 1 1 section 5 8 1 a   c   and e  and renumbered subsections accordingly       Removed reference to write once program storage in Rev 2 0 section 3 10 2      Moved Rev 1 1 section 5 13 4 b  to Rev 2 0 section 3 10 2 b  and renumbered subsections  accordingly       Removed note regarding international jurisdiction in Rev 1 1 section 5 8 2 b  i    m Clarified Rev 2 0 section 3 10 2 c  ii  to refer to bingo devices instead of player terminals  and added a recommendation for internal controls on the error logs       Renamed Rev 1 1 section 5 8 3 Writable Program Storage to Rev 2 0 section 3 10 3  Alterable Program Storage       Clarified Rev 2 0 section 3 10 3 to refer to bingo devices instead of player terminals and  outlined what does not alterable program storage does not include      Removed Rev 1 1 section 5 8 3 a       Removed the wording    it is recommended    in Rev 2 0 section 3 10 3 a      Removed Rev 1 1 section 5 8 3 a  iv        Removed note regarding SCSI devices from Rev 1 1 section 5 8 3     Appendix A  Revision History Page 41  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved    GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010       Added note to Rev 2 0 section 3 10 3 stat
17. create cheating    opportunities  A Player Terminal shall be able to withstand the following tests  resuming game    play without operator intervention     a     b     c     d     e     Electro Magnetic Interference  Player Terminals shall not create electronic noise that  affect the integrity or fairness of neighboring machines or associated equipment     Electro Static_Interference  Protection against static discharges requires that the       machine   s conductive cabinets be earthed in such a way that static discharge energy  shall not damage or inhibit the normal operation of the electronics or other  components within the Player Terminal  Player Terminals may exhibit temporary  disruption when subjected to a significant Electro static discharge greater than human  body discharge  but they shall exhibit a capacity to recover and complete any  interrupted play without loss or corruption of any control or data information  associated with the Player Terminal  The tests will be conducted with a severity level  of a maximum of 27KV air discharge    Radio Frequency Interference  RFI   Player Terminals shall not divert from normal  operation by the application of RFI at a frequency range from twenty seven  27  to  one thousand  1000  MHz with a field strength of three  3  volts per meter     Magnetic Interference  Player Terminals shall not be adversely affected by magnetic       interference  The manufacturer should supply any documentation if the device has  had magnetic int
18. dentify  duplicate vouchers to prevent fraud by reprinting and redeeming a voucher that was    previously issued by the Player Terminal     3 7 2 Payment by Voucher Printer  The printer shall print on a voucher and provide the data  to an on line data system that records the following information regarding each payout voucher  printed  The information listed below can be obtained from the Player Terminal  interface board     the on line data management system  or another means     a  Value of credits in local monetary units in numerical form    b  Time of day the voucher was printed in twenty four  24  hour format showing hours  and minutes     printing of this information is not required  provided that storage of  this information is in the database    c  Date  in any recognized format  indicating the day  month  and year    d  Player Terminal number or machine number  and    e  Unique Validation Number  or barcode     3 7 3 Taxation Limit  If an applicable taxation limit is reached on any single play when using a  voucher printer  then the voucher must not be able to be redeemed at any place other than    through human interaction     3 7 4 Printer Location  If a Player Terminal is equipped with a printer  it shall be located in a  locked area of the Player Terminal  e g   require opening of the main door to access   but not in  the logic area or the drop box  This requirement ensures that changing the paper does not require    access to the drop  cash  or logic areas     3
19. dicate door  open close or stacker removed  In addition  a separate key shall be required to remove    the contents from the stacker     3 5 Credit Redemption    3 5 1 General Statement  Available credits may be collected from the Player Terminal by the  player pressing a clearly identified button or screen area designed to distribute funds from the    credit meter at any time other than during     a  A game being played    b  Audit mode    c  Any door open    d  Test mode    e  A Credit Meter or Win Meter incrementation  unless the entire amount is placed on  the meters when the collect button is pressed  or    f  An error condition     3 5 2 Cancelled Credit  If credits are collected  and the total credit value is greater than or    equal to a specific limit  e g   Hopper Limit for hopper games or Printer Limit for printer games      Chapter Three     Player Terminal Requirements Page 22  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    the game shall lock up until the credits have been paid  and the handpay is cleared by an    attendant     3 6 Hoppers as the Payment Method    3 6 1 Error Conditions  There shall be under no circumstances  an abnormal payout from the  hopper  if one exists  when the hopper is exposed to higher levels of electro static discharge or if  power is lost at any time during a payout  The hopper shall be interfaced in such a way as to  all
20. e framework of each State     Chapter One     Overview     Standards for Electronic Bingo Systems Page 7  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    CHAPTER 2    2 0 Game Server Requirements    2 1 Introduction    2 1 1 General Statement  This section covers the elements common to the    back of the house       operations of a Bingo System  hereinafter     Game Server        2 2 General Operation  amp  Server Security    2 2 1 General Statement  The Game Server shall generate and transmit to the Player Terminals  a set of random numbers  colors and or symbols  hereinafter     balls      depending on the rules of    the Bingo game     2 2 2 Configuration Access Requirements  The Game Server interface element    setup configuration menu s  must not be available unless using an authorized access method that    is secure     2 2 3 Card Database Security  If cards  or seeds used to create cards  are stored on the system  in a database  modification or changes to card faces shall not be permitted  Password    authorization or another secure method shall control access to the database     Chapter Three     Player Terminal Requirements Page 8  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    2 3 Ball Drawing    2 3 1 General Statement  The following are the Bi
21. e in a form other than the standard Bingo card  format all winning symbol patterns and their correlation to winning card patterns  must be clearly displayed     c  Change in Award Value  The Player Terminal shall reflect any change in award       value  which may occur in the course of play  This may be accomplished with a  digital display in a conspicuous location to the Player Terminal  and the game must  clearly indicate such     d  Access to Paytable Information  All paytable information should be able to be       accessed by a player  prior to them committing to a bet  Payglasses or video displays  shall not be certified if the information is inaccurate or may cause confusion  The       reasonable player    standard shall be used for evaluation     Chapter Three     Player Terminal Requirements Page 29  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    January 22  2010    e  Upcoming wins  The game shall not advertise    upcoming wins      1 e   three  3  times    pay coming soon         f  Information to be Displayed  A Player Terminal shall display the following    information to the player before the game commences     i     ii     ii     iv     vi     The player   s current credit balance    The current bet amount  This is only during the base game or if the player can add  to the bet during the game    All possible winning outcomes or be available as a menu item or on the hel
22. e the proper payout amount    NOTE  printer games do not require a cancelled credit meter unless  a    printer limit     option exists on the game     The progressive occurrence meter shall count the number of times each progressive       meter is awarded     j  Ticket Voucher Voucher In   If a voucher system is utilized to accept payment  the    machine must have a meter that accumulates the total value of all slot machine wagering    vouchers accepted by the machine   A K A  Ticket in     k  Ticket Voucher Voucher Out   If a voucher system is utilized to accept payment  the       machine must have a meter that accumulates the total value of all slot machine wagering    vouchers and payout receipts issued by the machine   A K A  Ticket Out     Chapter Three     Player Terminal Requirements Page 32  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    January 22  2010    3 13 Error Conditions    3 13 1 General Statement  Each Player Terminal shall be capable of detecting and displaying    the following error conditions and illuminate the tower light for each or sound an audible alarm     In addition  the game play on that terminal shall cease  These error conditions shall be cleared    by an attendant  unless otherwise noted  and be communicated to an on line monitoring and    control system  if applicable     a  Coin in jam    b  Coin out jam    c  Hopper empty or timed out    d  Hopper 
23. elation test    1  Serial correlation test potency and degree of serial correlation  outcomes should be  independent of the previous game     m  Tests on subsequences  and    n  Poisson distribution     2 4 3 Background RNG Activity Requirement  The RNG shall be cycled continuously in the  background between ball draws and during game play at a speed that cannot be timed by the  player  The test laboratory recognizes that some time during the game  the RNG may not be  cycled when interrupts may be suspended  The test laboratory recognizes this  but shall find that    this exception should be kept to a minimum     2 4 4 RNG Seeding  The first seed shall be randomly determined by an uncontrolled event   After every ball draw  there shall be a random change in the RNG process  new seed  random  timer  delay  etc    This will verify the RNG doesn   t start at the same value  every time  It is  permissible not to use a random seed  however  the manufacturer must ensure that games will not    synchronize     2 4 5 Ball Drawing Games  The consequences for games depicting balls being drawn from a    barrel are as follows     a  At the completion of each game  only balls applicable to the game are to be depicted   b  The barrel shall not be re mixed except as provided by the rules of the game depicted   c  As balls are drawn from the barrel  they shall be used as directed by the Rules of the    Game  and    Chapter Three     Player Terminal Requirements Page 10  Copyright    2010 Gami
24. electronic components that have the potential to    significantly influence the operation of the Player Terminal  There may be more than one  1     such logic area in a Player Terminal     3 2 13 Electronic Components  Electronic component items that are required to be housed in    one  1  or more logic areas are     a     b     c     CPUs and other electronic components involved in the operation and evaluation of  game play  e g   game controller electronics and components housing the game or  system firmware program storage device     The Control Program  electronics involved in the calculation of game display and  components housing display program storage medium  passive display equipment  exempted   and   Communication controller electronics and components housing the communication  program storage media or the communication board for the on line system may reside    outside the Player Terminal     Chapter Three     Player Terminal Requirements Page 17  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    3 2 14 Printed Circuit Board  PCB  Identification Requirements  Requirements for PCB    identification    a  Each printed circuit board  PCB  shall be identifiable by some sort of name  or  number  and revision level    b  The top assembly revision level of the PCB shall be identifiable  if track cuts and or  patch wires are added to the PCB  then a new revision nu
25. en enhanced       Section 4 5 5 d  was added to clarify that there can not be any possibility of the same  Ball Number being drawn twice during the same game       Section 5 3 1 was changed to refer to the    regulatory authority    instead of the    local  ordinance          Section 5 8  amp  5 9 previously addressed the WORM Write Once Read Many requirements   This entire section was re formatted to make it more easily understood       Section 5 11 6 b  changed the    Amounts Out    rule to better clarify that this meter only  applies to the amounts paid by the game and does not include handpays        Chapter 6 is now Chapter 5     Appendix A  Revision History Page 43  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved    
26. erference testing against any recognized standard  and   Liquid Spills  Liquid spills applied to the outside of a Player Terminal  shall not affect  the normal operation of the machine  the integrity of the material or information  stored inside the cabinet  or the safety of the players operating the equipment  If  liquids are spilled into a coin acceptor or bill acceptor  the only degradation permitted    is for the acceptor to reject all inputs or generate an error condition     Chapter Three     Player Terminal Requirements Page 14  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    3 2 4 Temperature and Humidity  Player Terminals can be expected to operate in a variety of  extreme environments  In the event that the designed operational parameters of a Player  Terminal are exceeded  the machine  if incapable of continued proper operation  shall perform an  orderly shutdown without loss of game status  accounting  and security event data  The  manufacturer should supply any documentation if the device has had temperature and humidity  testing against any recognized standard     3 2 5 Surges  The machine shall not be adversely affected  other than resets  by surges or dips  of   20  of the supply voltage     NOTE  It is acceptable for the equipment to reset provided no damage to the equipment or loss    or corruption of data is experienced in the field     3 2 6 On O
27. erved    GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010      Removed Rev 1 1 section 4 7 1 b  vii  and viii       Moved Rev 1 1 Chapter 5 0 Player Terminal Requirements to Rev 2 0 Chapter 3 0 and  renumbered subsections accordingly       Removed    unless such entry causes an error code or is cleared at the commencement of a  new play  and which does not affect the subsequent play or any other play  prize or aspect of  the game    from Rev 2 0 section 3 2 1       Changed    minimum of 27KV    to    maximum of 27K V    in Rev 2 0 section 3 2 3 b       Removed    see also    Error Conditions     Section 5 12  of this standard    from Rev 1 1 section  5 2 3 e     m Removed Rev 1 1 section 5 2 11 e  Bar top Game Exception and renumbered subsections  accordingly       Removed Rev 1 1 section 5 2 14 Non Volatile RAM Requirements and renumbered  subsections accordingly       Removed Rev 1 1 section 5 4 6 Bill Recall and renumbered subsections accordingly       Removed Rev 1 1 section 5 4 11 Stacker Requirements subsection c      m Clarified    COLLECT button    in Rev 2 0 section 3 5 1 to state    a clearly identified button or  screen area designed to distribute funds from the credit meter          Removed the note regarding retaining the last thirty five  35  vouchers from Rev 1 1 5 7 2  Payment by Voucher Printer      Removed     not on another machine or at a self serve Kiosk     from Rev 2 0 section 3 7 3  Taxation Limit      Moved Rev 1 1 section 5
28. etector shall be monitored to determine whether a change in diverter status is required  If the  state of the detector changes  the diverter shall operate as soon as possible  or within ten  10   games after the state change without causing a disruption of coin flow or creating a coin jam     Hopper less Player Terminals shall always divert coins to the drop box     3 2 10 Drop Box  If the game is equipped to accept coins or tokens  then the following rules  shall be met    a  Each Player Terminal equipped to accept coins or tokens shall contain a separate drop  bucket or drop box to collect and retain all such coins or tokens that are diverted into  the drop box    b  A drop bucket shall be housed in a locked compartment separate from any other  compartment of the Player Terminal  and   c  There shall be a method to electronically monitor the drop box area i e   Door Open    switches  even if manufactured by a different company     3 2 11 External Doors Compartment Requirements     a  The interior of the device shall not be accessible when all doors are closed and  locked    b  Doors shall be manufactured of materials that are suitable for allowing only  legitimate access to the inside of the cabinet  i e   doors and their associated hinges  shall be capable of withstanding determined illegal efforts to gain access to the inside  of the Player Terminal and shall leave evidence of tampering if an illegal entry is  made     c  The seal between the cabinet and the door of a loc
29. ff Switch  An on off switch that controls the electrical current shall be located in a  place which is readily accessible within the interior of the machine so that power cannot be  disconnected from outside of the machine using the on off switch  The on off positions of the    switch shall be labeled     3 2 7 Cabinet Wiring  The Player Terminal shall be designed so that power and data cables  into and out of the Player Terminal can be routed so that they are not accessible to the general  public  This is for game integrity reasons only  not for health and safety  Security related wires    and cables that are routed into a logic area shall not be able to be easily removed     3 2 8 Machine Identification  A Player Terminal shall have a not easily removable  without  leaving evidence of tampering  identification badge  permanently affixed to the exterior of the    cabinet by the manufacturer  and this badge shall include the following information     a  The manufacturer   b  A unique Validation Number   c  The Player Terminal model number  and    d  The date of manufacture     Chapter Three     Player Terminal Requirements Page 15  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    3 2 9 Diverter  For games that accept coins or tokens  the software shall ensure that the  diverter directs coins to the hopper or to the drop box when the hopper is full  The hopper full  d
30. g recommendations are to be considered minimum    recommendations and not restrictions     a  The wireless access point must be physically positioned in the building so that it is  not easily accessible by unauthorized individuals    b  The access point must not be placed directly onto the casino network unless a stand   alone state full packet inspection firewall is employed    c  Wireless network traffic must be secured with additional encryption to compensate  for the weaknesses in Wi Fi    d  The keys used to encrypt the communication through the wireless network must be    stored in a secure location     Chapter Three     Player Terminal Requirements Page 37  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    Appendix A  Revision History    Electronic Bingo Systems  GLI 22 Revision 2 0       Revision 2 0 January 22  2010  Final  Revision 1 1 June 22  2004   Date Released  December 15  2003  REVISION HISTORY   REV 2 0       Removed all references to Tribal gaming and Class II       Removed all hyperlinks    m Removed all sections listed as    RESERVED    and renumbered the following sections  accordingly           Various Grammatical and clarification changes were made throughout the document       Moved Revision History to Appendix A       Removed Rev 1 1 section 1 1 2 Class II Electronic Bingo Systems Defined       Removed Rev 1 1 section 1 1 3 Phases of Certific
31. in the Bingo Session and individual  Bingo game and contain a methodology for delivery of the determined outcome  The device  may be separated in parts  where some may be within or outside the Player Terminal  e g   Player    Terminals that function with a system      3 2 Cabinet Requirements    3 2 1 Physical Security  A Player Terminal shall be robust enough to withstand forced illegal    entry which would leave behind evidence of the attempted entry     3 2 2 Machine and Player Safety  Electrical and mechanical parts and design principals of the  Player Terminal may not subject a player to any physical hazards  The test laboratory shall NOT  make any finding with regard to Safety and EMC testing  as that is the responsibility of the  manufacturer of the goods or those that purchase the goods  Such Safety and EMC testing may  be required under separate statute  regulation  law  or Act and should be researched accordingly   by those parties who manufacture or purchase said devices  The test laboratory shall not test for     be liable for  nor make a finding relating to these matters     Chapter Three     Player Terminal Requirements Page 13  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    January 22  2010    3 2 3 Environmental Effects on Game Integrity  The laboratory will perform certain tests to    determine whether or not outside influences affect game fairness to the player or 
32. ing that all forms of write protection will be  reviewed on a case by case basis       Added Rev 2 0 section 3 10 4 Control Program Verification regarding independent integrity  checks of the device   s software    m Added a note to Rev 2 0 section 3 10 4 regarding written approval needed if the  authentication program is within the game software       Changed    at all times the machine is available for player input    to    before the game  commences    in Rev 2 0 section 3 11 1 f        Added the clarification    unless the game can not be completed  e g  it is cancelled by the  patron     to Rev 2 0 section 3 11 1 f  v  and vi       Rev 2 0 section 3 12 2 was reworded to    the credit meter shall be used to reflect the player    s  current balance as appropriate        m Clarified    amounts in    in Rev 2 0 section 3 12 6 to include    coin in or money played     m Clarified    amounts out    in Rev 2 0 section 3 12 6 b  to include    total coin out or money  won    and removed    directly          Removed    by an attendant    from Rev 2 0 section 3 12 6 b        Clarified Rev 2 0 section 3 12 6 h  regarding the cancelled credit meter       Added Rev 2 0 sections 3 12 6 j  and k  which are regarding Ticket Voucher Voucher In  and Ticket Voucher Voucher Out respectively       Removed wording regarding the types of signatures for control programs and added a  reference to section 3 10 in Rev 2 0 section 3 14 4 b        Clarified Rev 2 0 section 3 16 1 to allow for other t
33. ition Explanation  For games that use error codes  an explanation of their  meanings shall be affixed inside the Player Terminal  This does not apply to video based games     however  video based games shall display meaningful text describing the error condition s      3 14 Program Interruption  amp  Resumption    3 14 1 Interruption  After a program interruption  e g   power down   the software shall be able  to recover to the state it was in immediately prior to the interruption occurring  provided there is    no advantage or disadvantage to the player s      3 14 2 Restoring Power  If a Player Terminal is powered down while in an error condition  then  upon restoring power  the error message shall be displayed and the Player Terminal shall remain  locked up  That is unless power down is used as part of the error reset procedure  or if on  power up or door closure  the Player Terminal checks for the error condition and detects that the    error is no longer in existence     3 14 3 Simultaneous Inputs  The program shall not be adversely affected by the simultaneous  or sequential activation of the various inputs and outputs  such as    play buttons   which might     whether intentionally or not  cause malfunctions or invalid results     3 14 4 Resumption  On program resumption  the following procedures shall be performed as a    minimum requirement     a  Any communications to an external device shall not begin until the program    resumption routine  including self tests  i
34. ked area shall be designed to resist  the entry of objects    d  There shall be a light on the top of the device that is clearly visible that automatically  illuminates when the door to the Player Terminal  or doors to any devices connected    to the Player Terminals which may affect the operation of the Player Terminals  are    Chapter Three     Player Terminal Requirements Page 16  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    e     g     January 22  2010    opened  This requirement may be substituted for an audible alarm or a common  candle for machines such as the    bar top    style    All external doors shall be locked and monitored by door access sensors  which shall  detect and report all external door openings  both to the machine by the way of an  error and to an on line system    NOTE  The drop box door open does not have to cease game play  however  it must    still illuminate the tower light or alarm and notify the on line system     It shall not be possible to insert a device into the Player Terminal that will disable a  door open sensor when the machine   s door is shut without leaving evidence of  tampering  and   The sensor system shall register a door as being open when the door is moved from    its fully closed and locked position     3 2 12 Logic Door and Logic Area  The logic area is a locked cabinet area  with its own    independent locked door   which houses 
35. ll result in a RAM error   The RAM should not be cleared automatically and should result in a tilt condition  which  identifies the error and causes the gaming device to cease further function  An unrecoverable    RAM error shall require a full RAM clear performed by an authorized person     3 9 6 RAM and PSD Space  Non volatile memory space that is not critical to machine    security  e g   video or sound  is not required to be validated     Chapter Three     Player Terminal Requirements Page 26  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    3 10 Program Storage Device Requirements    3 10 1 General Statement  All Program Storage Devices  including EPROMs  ROMs  Flash   ROMs  DVD  CD ROM  Compact Flash  Hard Drives  Partitions and any other type of Program  Storage Devices shall   a  Be housed within a locked logic compartment   b  Be disabled via hardware or software means from being written to during normal operation  of the gaming device   i  The use of Read Write partitions for non integral game functions on the control  program media are permissible assuming the design ensures that the Read Write    abilities are constrained to the designated sectors of the media     NOTE  All forms of write protection will be reviewed on a case by case basis by the test    laboratory in conjunction with the regulatory agency     3 10 2 For Program Storage Devices that are w
36. mber or level shall be  assigned to the assembly   and   c  Manufacturers shall ensure that circuit board assemblies  used in their Player  Terminals  conform functionally to the documentation and the certified versions of    those PCBs that were evaluated and certified by the test laboratory   3 2 15 Patch Wires  amp  Track Cuts  All patch wires and track cuts shall be documented  in an  appropriate manner  in the relevant service manual and or service bulletin and shall be submitted    to the test laboratory  This does not prohibit required repairs in the field     3 2 16 Power and Communication Lines  The termination points of power and communication    lines shall not be accessible to players or unauthorized personnel     3 3 Coin or Token Acceptors    3 3 1 General Statement  If the Player Terminal uses a coin acceptor  the acceptor shall accept  or reject a coin on the basis of metal composition  mass  composite makeup  or equivalent    security  In addition  it shall meet the following rules     a  Coin Acceptor Security Features Error Conditions  The coin acceptor shall be       designed to prevent the use of cheating methods such as slugging  counterfeit coins    stringing  coin pullback   the insertion of foreign objects and other manipulation   b  Rapidly Fed Coins  The Player Terminal shall be capable of handling rapidly fed    coins or piggy backed coins so that occurrences of cheating are eliminated     Chapter Three     Player Terminal Requirements Page 18  Cop
37. n  or  cause accounting imbalances  and    d  If the prize does not exceed the local taxation limit     3 12 4 Collect Meter  There shall be the facility for a collect meter which will show the number  of credits or cash collected by the player  the number of credits or cash collected shall be    subtracted from the player   s credit meter and added to the collect meter      3 12 5 Software Meter Information Access  The software meter information shall be accessible    by an authorized person     3 12 6 Electronic _ Accounting and Occurrence Meters  Each Player Terminal shall have  electronic accounting meters that are at least eight  8  digits in length  If the meter is being used  in dollars and cents  at least eight  8  digits must be used for the dollar amount  The meter must  roll over to zero upon the next occurrence  any time the meter is eight  8  digits or higher and  after 99 999 999 has been reached or any other value that is logical  Occurrence meters shall be  at least three  3  digits in length and roll over to zero upon the next occurrence  any time the  meter is higher that the maximum number of digits for that meter  The required electronic meters    are as follows  accounting meters are designated with an asterisk              a  The amounts in   OR cash in  coin in or money played  meter shall cumulatively  count the total amounts wagered during game play    b  The amounts out   OR credit out  total coin out or money won  meter shall  cumulatively count all
38. ng  Except where specifically identified in the standard  testing is not  directed at health or safety matters  These matters are the responsibility of the  manufacturer  purchaser  and operator of the equipment    To construct a standard that can be easily changed or modified to allow for new  technology    To construct a standard that does not specify any particular method or algorithm  The  intent is to allow a wide range of methods to be used to conform to the standards  while at    the same time  to encourage new methods to be developed     No Limitation of Technology  One should be cautioned that this document should not be    read in such a way that limits the use of future technology  The document should not be interpreted    that if the technology is not mentioned  then it is not allowed  Quite to the contrary  as new    technology is developed  we will review this standard  make changes and incorporate new minimum    standards for the new technology     Chapter One     Overview     Standards for Electronic Bingo Systems Page 6  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    1 3 Definition of an Electronic Bingo System    1 3 1 General Statement  An electronic bingo system shall be defined as the integration of  various electronic components used to participate in the play of the game commonly known as    bingo  as defined within the appropriate legislativ
39. ng Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    d     January 22  2010    There cannot be any possibility of the game ball number being drawn more than once    during the same game     2 4 6 Scaling Algorithms     a     b     If a random number with a range shorter than that provided by the RNG is required  for some purpose within the Player Terminal  the method of re scaling   i e    converting the number to the lower range   is to be designed in such a way that all    numbers within the lower range are equally probable     If a particular random number selected is outside the range of equal distribution of re   scaling values  it is permissible to discard that random number and select the next in    sequence  for the purpose of re scaling     2 5 Accounting Event Reporting    2 5 1 General Statement  The on line monitoring and or Game Server shall be capable of    maintaining the following accounting and event data and shall be capable of producing reports    on demand  as required by the specific local regulatory authority     a  Data required to be maintained for each Bingo Game includes   i  Date and time of the game start and game end   ii  Cards in play count by location   iii  Identification number of winning card s    iv  Ordered list of balls or numbers drawn   v  Prize amounts awarded for each game  for each location Player Terminal   vi  All information for special games that would be required
40. ngo System Game Server requirements for    ball drawing     a  The balls shall be drawn via an approved electronic Random Number Generator  certified for use in the game of Bingo   b  The operator shall have no discretion over which ball s  is drawn  and    c  The Game Server shall transmit the drawn balls to the individual Player Terminals     2 4 Electronic Random Number Generator Requirements    2 4 1 General Statement  The use of an RNG in the selection of game symbols or production    of Game Server outcomes shall     a  Be statistically independent   b  Conform to the desired random distribution   c  Pass various recognized statistical tests  and    d  Be unpredictable     2 4 2 Applied Tests  The test laboratory may employ the use of various recognized tests to  determine whether or not the random values produced by the random number generator pass the    desired confidence level of 95   These tests may include  but are not limited to     a  Chi square test    b  Equi distribution  frequency  test   c  Gap test    d  Overlaps test     e  Coupon collector   s test     Chapter Three     Player Terminal Requirements Page 9  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    f  Permutation test    g  Kolmogorov Smirnov test    h  Adjacency criterion test    i  Order statistic test    j  Runs test  patterns of occurrences should not be recurrent     k  Interplay corr
41. or an equivalent  encryption algorithm with similar security certified by the test laboratory and    agreed upon by the jurisdiction     ii  The Gaming device shall authenticate all Critical Files against the stored Message  Digest s   as required in  i   above  In the event of a failed authentication  after the  game has been powered up  the Gaming device should immediately enter an error  condition with the appropriate tower light signal and display an appropriate error   This error shall require operator intervention to clear  The game shall display  specific error information and shall not clear until either the file authenticates    properly  following the operator intervention     NOTE  the values in  c  i  and  c  ii   above will constantly be re evaluated based on    technology advancements and new security methods available     3 10 3 Any programs or fixed data residing in allocated and addressable space on the control    program media shall be authenticated as specified in section 3 10 2  c     3 10 4 Control Program  It is recommended that the control program  software that operates  the gaming device   s functions  allow for the gaming device to continually ensure the integrity of  all control program components residing in non volatile memory and executing out of volatile    memory     3 10 5 Control Program Verification The device shall have the ability to allow for an  independent integrity check of the device   s software from an outside source and is required
42. ow the Player Terminal Control Program to monitor the hopper mechanism  in all game states   to identify at least the following events and shall meet the rules in    Error Conditions     Section    3 13     a  Extra coin paid  and    b  Hopper jam or empty     NOTE  The hopper shall be resistant to manipulation by the insertion of a light source or any    foreign object     3 7 Printers as the Payment Method    3 7 1 General Statement  Payment by voucher printer as a method of credit redemption is only    permissible when     a  The Player Terminal is linked to a computerized system  which allows validation of  the printed voucher  Validation approval or information shall come from the central  system in order to validate vouchers  Vouchers may be validated at any location  as  long as it meets the standards in this section  Provisions must be made if  communication is lost and validation information cannot be sent to the central system   thereby requiring the manufacturer to have an alternate method of payment  The    Chapter Three     Player Terminal Requirements Page 23  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    validation system must be able to identify duplicate vouchers to prevent fraud by  reprinting and redeeming a voucher that was previously issued by the Player  Terminal  or   b  By use of an approved alternative method that includes the ability to i
43. p  menu    Win amounts for each possible winning outcome or be available as a menu or  help screen item    The amount won for the last completed game  until the next game starts or betting  options are modified  unless the game can not be completed  e g  it is cancelled  by the patron   and   The player options selected  e g   bet amount  lines played  for the last completed  game  until the next game starts or a new selection is made  unless the game can    not be completed  e g  it is cancelled by the patron      3 12 Metering    3 12 1 Credit Meter Units and Display  The credit meter shall be maintained in credits or cash    value  i e  applicable local currency      3 12 2    Credit Meter     Incrementing  The credit meter shall be used to reflect the player   s    current balance as appropriate     3 12 3 Progressives  Progressives may be added to the credit meter if either     a  The credit meter is maintained in the local currency amount  or    b  The progressive meter is incremented to whole credit amounts  or    Chapter Three     Player Terminal Requirements Page 30  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    c  The prize in the local currency amount is converted to credits on transfer to the  player   s credit meter in a manner that does not mislead the player  i e   make  unqualified statement    wins meter amount    and then rounds down on conversio
44. ritten to once  i e   EPROM  CD   the following    rules shall be met     a  CD ROM specific based Program Storage shall   i  Not bea re writeable disk  and  ii  The    Session    shall be closed to prevent any further writing   b  EPROM specific based Program Storage   i  Shall be verified for possible corruption due to failure of the program storage  media  The authentication may use a checksum  however  it is recommended that    a Cyclic Redundancy Check  CRC  be used at a minimum  at least 16 bit     c  Non EPROM specific Program Storage shall meet the following rules   i  The Control Program shall authenticate all Critical Files by employing a hashing  algorithm which produces a message digest of at least 128 bits at minimum  as    certified by the test laboratory and agreed upon by the jurisdiction  A Message    Chapter Three     Player Terminal Requirements Page 27  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    Digest s  shall be stored on a memory device  ROM based or other media  within  the Gaming device and shall be verifiable via an independent integrity check as  described in section 3 10 4  Message Digests contained on any media other than  ROM based media shall be encrypted  using a public private key algorithm with a  minimum of a 512 bit key with the public key residing on a separate ROM based  media device  However  a 768 bit key is recommended  
45. runaway or extra Coin paid out  see also    Hoppers as a Payment Method      Section 3 6    e  RAM error    f  Low RAM battery  for batteries external to the RAM itself or low power source    g  Currency in jam    h  Program error or authentication mismatch    1  Door open  including bill acceptor     j  Reverse coin in  coin traveling wrong way through acceptor     k  Microprocessor controlled mechanical device errors  i e   Reels or Wheels or other  top box bonus feature or game display unit   This includes a mis index condition that  would affect the outcome of the game  and    i  The specific reel number shall be identified in the error code  if applicable    ii  In the final positioning of the mechanical device  if the position error exceeds  one half of the width of the smallest symbol excluding blanks on the reel strip   and   iii  Be monitored to detect malfunctions such as a reel that is jammed  or is not  spinning freely  loss of communications with the game  or any attempt to  manipulate their final resting position    Chapter Three     Player Terminal Requirements Page 33    Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    1  Power reset     This error condition does not require an attendant to clear     NOTE  This rule also applies to the    Bill Acceptor Error Conditions    and the    Printer    Error Conditions    of this standard     3 13 2 Error Cond
46. s Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    a  Total monetary value of all items accepted   b  Total number of all items accepted  and  c  A break down of the bills accepted   i  For bills  the game shall report the number of bills accepted for each bill  denomination   ii  For all other notes  the game shall have a separate meter that reports the number    of notes accepted  not including bills     3 4 6 Error Conditions  Each Player Terminal and or bill acceptor shall have the capability of  detecting and displaying  for bill acceptors  it is acceptable to disable or flash a light or lights     the following bill acceptor error conditions     a  Stacker Full     the bill acceptor should disable itself to no longer accept bills  It is  recommended the game not display an explicit    stacker full    error condition    b  Bill Jams     it is acceptable for the bill acceptor to indicate there is a bill jam by  disabling itself to accept no more bills or by some other method    c  Bill Acceptor Door Open     where a bill acceptor door is the belly glass door  a door  open signal is sufficient  and    d  Stacker Door Open or Stacker Removed     NOTE  the Bill Acceptor Error Conditions listed above shall also apply to the general       Error Conditions     of this standard     3 4 7 Power Failure during Bill Acceptance Validation  If a power failure occurs during  acceptance  the bill acceptor shall give proper credits for the bill
47. s completed successfully     Chapter Three     Player Terminal Requirements Page 34  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    b  Player Terminal control programs shall test themselves for possible corruption due to  failure of the program storage media as specified in section 3 10   c  The integrity of all critical memory shall be checked     d  Shall meet the rules outlined in Interruption  above     3 15 Door Open Close    3 15 1 Door Metering  The software shall be able to detect and meter access to the following    doors or secure areas     a  All external doors   b  Drop box door   c  Bill acceptor door  and    d  Logic board compartment  if applicable     3 15 2 Door Open Procedures  When the Player Terminal   s main door is opened  the game  shall cease play  enter an error condition  display an appropriate error message  disable coin  acceptance and bill acceptance  and either sound an alarm or illuminate the tower light or both   3 15 3 Door Close Procedures  When the Player Terminal   s main door is closed  the game shall  return to its original state  and display an appropriate error message  until the next game has  ended     NOTE  The game shall return to its original state provided there is no advantage or    disadvantage to the player s      3 16 Taxation Reporting Limits    3 16 1 General Statement  The game shall be capable of entering a lock
48. separately from the main  cabinet area  except that a separate cash compartment shall not be required for coins necessary to    pay prizes in a Player Terminal that pays prizes through a drop hopper     3 4 Bill Acceptors    3 4 1 General Statement  All acceptance devices shall be able to detect the entry of valid  bills  coupons  paper tokens  or other approved notes  if applicable  and provide a method to  enable the Player Terminal software to discriminate  interpret and act appropriately upon a valid  or invalid input  The acceptance device s  shall be electronically based and be configured to  ensure that when accepting currency  they only accept valid bills of legal tender  Bill acceptors    may also accept coupons  paper tokens  or other approved notes and reject all others in a highly    Chapter Three     Player Terminal Requirements Page 19  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    accurate manner  The bill input system shall be constructed in a manner that protects against  vandalism  abuse  or fraudulent activity  In addition  bill acceptance device s  shall meet the    following rules for all acceptable types of medium     a  Credits  Credits shall only be registered when   i  The bill or other note has passed the point where it is accepted and stacked  and    ii  The acceptor has sent the    irrevocably stacked    message to the machine     3 4 2
49. te administered regulatory    agencies  which do not fall under the purview of the National Indian Gaming Commission  NIGC      This standard does not apply to Class II Bingo Systems as defined by the NIGC  For more  information on technical standards applicable to Class II Bingo Systems please visit the  NIGC   s website at www nigc gov    Chapter One     Overview     Standards for Electronic Bingo Systems Page 5  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0    1 2 1    1 2 2    January 22  2010    1 2 Purpose of Technical Standards    Purpose  The Purpose of this Technical Standard is as follows     a   b     c     d     e     g     To eliminate subjective criteria in analyzing and certifying bingo system operation    To only test those criteria that impact the credibility and integrity of bingo systems from  both a revenue collection and player   s point of view    To create a standard that will insure that bingo systems are fair  secure  and able to be  audited and operated correctly    To distinguish between local public policy and laboratory criteria  At GLI  we believe  that it is up to each local jurisdiction to set their own public policy with respect to the  play of bingo    To recognize that non bingo testing  such as electrical safety testing  should not be  incorporated into this standard but left to appropriate testing laboratories that specialize in  that type of testi
50. y be    designated critical memory     NOTE  All of the above should be checked for corruption  If values are corrupt  game play    should cease and at a minimum display an appropriate correlating error message     Chapter Three     Player Terminal Requirements Page 25  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    3 9 Maintenance of Critical Memory    3 9 1 General Statement  Critical memory storage shall be maintained by a methodology that  enables errors to be identified  This methodology may involve signatures  checksums  partial    checksums  multiple copies  timestamps and or effective use of validity codes     3 9 2 Comprehensive Checks  Comprehensive checks of critical memory shall be made  following game initiation but prior to display of the game outcome to the player  In addition it is  strongly recommended that critical memory be either continuously monitored for corruption or    that comprehensive checks occur at the following significant events     a  Device power up   b  Main door opening  and    c  Attendant Paid Jackpots     In addition  it is recommended that a triple redundancy check be implemented  Test  methodologies shall detect 99 99 percent of all possible failures including but not limited to    items defined in section 3 8 1 and at a minimum enable errors to be identified     3 9 3 General Statement  An unrecoverable corruption of RAM sha
51. ypes of payment besides just attendant  hand pays       Updated Rev 2 0 section 3 18 1 and 3 18 2 to require information to fully reconstruct the    last ten  10  games instead of the last five  5  games     REV 1 1           Various Grammatical and clarification changes were made throughout the document      Please note that there were many comments with recommended changes to the sections that    provide NIGC Opinions and Guidance Bulletins  This information was incorporated for    Appendix A  Revision History Page 42  Copyright    2010 Gaming Laboratories International  LLC All Rights Reserved    GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    informational purposes only and to provide readers with a general understanding of the type  of equipment that this standard covers       Section 1 3 3 changed the Scope of the Standard to include    randomness of selection of  balls or numbers    and    reasonable security of player terminals        Section 1 4   Previously the document included Chapter 5 which addressed specific On   Line Accounting System requirements  Since the Game Server requirements are specific to  this standard and may be incorporated within the On Line Accounting System  Requirements and or Ticket Validation System  only the Game Server System requirements  are incorporated and Section 1 4 Other Documents that May Apply has been changed to  refer to the other GLI standards  where applicable       Section 1 5 Definitions has be
52. yright    2010 Gaming Laboratories International  LLC All Rights Reserved     GLI Standard  22     Electronic Bingo Systems Version 2 0  January 22  2010    c  Direction Detectors  The Player Terminal shall have suitable detectors for  determining the direction and the speed of coin travel in the receiver  If a coin  traveling at too slow of a speed or improper direction it is detected  The Player  Terminal shall enter an error condition and display an error condition  until cleared by  an attendant    d  Invalid Coins  Coins deemed invalid by the acceptor shall be rejected to the coin tray  and shall not be counted as credits     e  Coin Acceptance Conditions  Acceptance of coins for crediting to the credit meter       shall only be possible when the Player Terminal is enabled for play  Other states   such as error conditions  including door opens  audit mode and game play  shall cause  the disabling of the coin acceptor system  and   f  Credit Meter Update on Coin Insertion  Each coin inserted shall register the actual  monetary value or a number of credits on the player   s credit meter for the next game  or bet meter  If registered directly as credits  the conversion rate shall be clearly  stated or be easily ascertainable from the Player Terminal   NOTE  The error conditions within this section shall also comply with the rules    outlined within    Error Conditions     Section 3 13  unless otherwise noted     3 3 2 Coin Compartments  The coin compartment shall be locked 
    
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