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        Wiley Master Visually 3ds Max 8
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1.    Understanding the    3ds Max Interface    ou can use the 3ds Max interface to access all of   the features that create and modify objects and   animations  3ds Max provides a feature rich   customizable user interface with a Menu bar  toolbars   Timeline  Track bar  Command panels  and one or more  viewports  Although 3ds Max comes with seven different  toolbars  by default  only two toolbars     the Main and    reactor toolbars     are visible within the 3ds Max window   The Main toolbar docks at the top of the window  and the  reactor toolbar docks on the left side of the window   However  you can dock or move any toolbar to any location  within the window  If you prefer  you can also allow the  toolbars to float within the window           Main Toolbar  Allows you to perform    commonly used commands    within 3ds Max        Reactor Toolbar    Contains buttons that  perform common  reactor functions   such as creating rigid  and soft body  collections  displaying  physical properties of  objects  generating  simulations  and  running the real time  preview utility        Viewports    Show different views of  your objects  You can  display up to four  viewports in the center of  your 3ds Max window     E aL mem E  i li Il   spe a  Bot Onn  r    1 Lbwst Selected    p  OAOE U  ILII    IK Ehan d hhg et ae    6 Command Panels    Contain six different panels  with commands that allow    you to model  modify     animate  and display objects        O Menu Bar    Has commands fo
2.  Cae Keg   Keg Piers    H  U TEDT          You can click the Arc Rotate SubObject  button  J  to rotate only the T   SubObject of your object  roja          Can I use a shortcut key to activate How can I control the angle at which   the Arc Rotate tool  the Arc Rotate tool rotates my   W Yes  Pressing and holding the Alt key Viewport   while dragging with the middle wY When dragging outside the Trackball   mouse button or scroll wheel button the Arc Rotate tool matches the Angle  has the same effect as clicking the Arc value that was set when the Angle  Rotate button       Using  amp   in this Snap Toggle was active  To set the  manner allows you to rotate the Angle value  right click the Angle  viewport transparently without Snap Toggle in the Main toolbar to  leaving the command or action that open the Grid and Snap Settings  you are currently performing  dialog box  Type a value in the Angle  However  this method does not use  deg   field and then close the dialog  the Trackball gizmo  Pressing Ctrl   R box  Click the Angle Snap Toggle  also activates the Arc Rotate gizmo  button to activate it     33       Using the Field of View Tool    tool to establish what you can view by setting the   width extents of the viewport  Similarly  in a camera  viewport  the Field of View tool determines the angle of the  camera   s viewing cone  You can also adjust a camera   s field  of view by selecting it  opening the Modify tab in the  Command panel  and changing the FOV field in the 
3.  F Irora PaE CE  the movement of an reer a    S io Te T  animated object  f wal a i  e       Display Panel    Contains tools for adjusting  how objects display globally  within the scene  such as  hiding or freezing an object           meer     a  p  i M  ncoth    Tenetse 5   f f a I Free Hance    Utilities Panel UL      e        P  B     aii   Hide Selected    Unhise A    HE   e       Provides access to several  utility programs that are __    available in 3ds Max  2          Menus    As with any Microsoft Windows   compliant program  menu and the quad menu  Pop up menus appear        Optimizing the 3ds Max Environment    3ds Max has two other types of menus  the pop up       3ds Max provides drop down menus on the Menu when you right click the toolbars  rollouts  and  bar that access most of the program   s features  You viewport titles  Quad menus appear when you  can view the menu options by clicking the right click objects  or in viewports  Although both  corresponding menu on the Menu bar  You can types of menus display when you right click them   customize each menu by adding and removing you can only customize the quad menus  See the  menu options  You can also create new custom section    Create a Custom Quad Menu    for more  menus that you can add to the Menu bar  See the information     section    Create a Custom Menu    for more  information on customizing menus     O Pop up Menu    Contains options  for customizing a  feature   s  appearance  For  example  when 
4.  Faces displays both the surfaces  and the wireframe structure of the objects        O Smooth    This is similar to Smooth    Highlights  without the  specular highlights        24    B Wireframe    Object edges display as lines   Surfaces and highlights are  not shown          Facets   Highlights    Highlights display in this mode   but there is no smooth shading  between adjacent faces        smooth   Highlights    Objects display with smooth  shading between adjacent  faces  Specular highlights also  display in this mode     Optimizing the 3ds Max Environment    a    ts ae             B Lit Wireframes    This is similar to  Wireframe mode  but  with the edge color  derived from the diffuse  color of the object s  material     Q Bounding Box    Objects display as  six sided  wireframe  boxes  This is the fastest  viewport rendering  option     D OFiat    Each polygon displays   ignoring the effect of  lights in the scene      a  Facets    Each face appears as a  flat surface  with no  shading between  adjacent faces and no  highlights     D Edged Faces    This displays the edges of  all faces as well as the  surfaces     25       Set the Viewport  Rendering Option    ou can easily customize the viewport rendering option to  meet your needs  You can do this by selecting an option  from a pop up menu or from the nested Other menu     The viewport rendering option is assigned to a specific viewport   regardless of the viewport type  For example  if a Top viewport is  currently
5.  Parameters rollout     l n a Perspective viewport  you can use the Field of View    The Field of View tool is in the Viewport Controls area and   when a Perspective viewport is active  in the flyout menu  with the Zoom Region tool     tlle The FOV max file is available on the CD ROM for  z you to practice using the Field of View tool        Vx    Using the Field of View Tool         Right click in the Perspective viewport to  make it active        Click the Field of View button             The cursor changes from    to B        Click and drag in the viewport     The viewport   s field of view increases or  decreases accordingly     34    Can I set a specific value for the field of  view in a Perspective viewport     Ww Yes  You can do so in a Perspective viewport          in the Viewport Configuration dialog box   Right click the Field of View tool to open the  Viewport Configuration dialog box  and then  click the Rendering Method tab  Type a value  in the Field of View field to change the  current value  Note that you cannot use the  Field of View tool to zoom because very low  field of view gives strange performance  problems when you attempt to zoom  pan   or move objects in the viewport     l TTT     aq i Ti 3 i ra 1    a   gain Pafu  cman a oe  Ekana     m u E j S EA  Tian        ka  T ker fE zit es te By              Optimizing the 3ds Max Environment       Using the Maximize  Viewport Toggle    creen space is always at a premium in computer  graphics  and with toolba
6.  Sot  Revert ko Star tus Lepuk  2  Click Customize User Interface  Custon U ane Tefta Saec    Sos Ll    Loz UI Lasa     Conf gure User Petes       Conf gure System Paths  a  Urs S hup      God act inap iair g  Teapa Corfgurat or     Pugin Hga       P nr      TEAOR                           The Customize User Interface dialog box E  appears  Kanad   Tomhese Quale   Mame   Toia     amp  Click the Quads tab  Demet  A  Commence lis Wen   om   Fanani   Anin A   amp   Click New  Fimo S00 meo    fe ITA Ha uc Bul  W134 Hagen Duo  Wr abe Bub   At Cove Flu cess  yao haved   dt Perian  Fluciescert  eet   WP Git Hatter Bula        The New Quad Set dialog box appears            hows  Fiutesls   icas  S ATH Hangen Rula Toka Diet  PE About resci     teeeteetemtemtectemeemes  2          Type a name for your new quad set      Click OK     3ds Max creates a quad menu set with the                    cc  name that you specified              Hew Quad Sct                                    Chat Prense irg          Cancel          en ee ee    Anivet   Conslisirts    py  Anmain  I Soe  Anmakon   Paskon Conkle  Adversed pions      Enmain   Ainbaion Con lars  Animaiion   Sens Cortsodess Load      deve      Reset           ES        14       Add Quad Menu Options    7  Click here and select the quad set menu     O Click the quadrant where you want to place the  command        Type the quadrant name that you want in the  Label field       Click an option from the Action list or a menu from  the Menus li
7.  The second purpose is to assist the  modeling process  When the latter is the case  the  background image  usually a sketch or a photograph  is  used as a reference for the creation of a 3D model of the  object that appears in the image     Add a Viewport Background Image            i i     Umile   Auludesk dds Mux 8    Click Views   gt  en aeee l prema e ETS  2  Click Viewport Background         See Ooch Se soem ct he EN  Beet ns Cer Sacer ele  wnk F  Viewport Background    Alt B     pE   Updr t E pund ragt kii Ora    Reset Bechoncurd Trang am       Sc Trent om are  Sar Ehosting     ara ehy imaa  Jak Soke tid  Sou Dependencies  reat Canes From tian    a shes r    Redes AY ee  Arheata Al Heys  Demit All Hopes   a pdi During Spicer Dreg    Ayisprhee Dengan  Sbgect Disc ly Culling    S   chy  i            P      E       The Viewport Background dialog box ewepnrt Bankera  Bach cund Sot  appea rs  De i   F L Ersiconen  Rackorund      Salati Erkand bapa     Click Files         A Usa Fare E  l To      se  T sl Lai i    Heard  The Select Background Image dialog box wot a a  Erhi Bator      r shat Fosas red End Fromcsa rey Ra  lees react nar  py Od isa Finn  mar  Sar p Ainin evan   appears     Elsnk Score Slat AW Boek ali Erd Oss concn po Dock Cha rg Diot   D Hold Beire Skat F Foala Erd  sas ciak Case  p Dkk maw pa Ert arce256    i Lene z Haxh ig Debetbe rez vires inv  ips Dewsbeach io   O Navigate to the folder containing the    inpia al ii eee Oi i    image  ispre Kalo I igl Dackg
8.  X key to display only your  viewports and Menu bar  If you tend to use  shortcut keys and quad menus  working in  Expert mode provides fast redraws and a  clean interface  Many professional users run  3ds Max with a dual monitor setup with the  Command panel  Track View  and Material  Editor on the second monitor  and viewports  on the first monitor        27    Alter a Viewport  View    iewports can display the contents of your 3ds Max   scene from any viewpoint imaginable  For   example  you can set one viewport to view the  scene from overhead  with a second viewport from the  front  and a third viewport that shows the current  composition and relative locations of the objects in the  scene  You can also use viewports that display your scene  through a light or camera to position the light or camera  for optimum effect     You cannot animate the viewport moving over the scene   Although you can animate nearly everything in 3ds Max   viewports are one of the few exceptions  However  you can    Alter a Viewport View       animate the location of a camera  through which the  viewport is looking  Also  you can display content other  than your scene in a viewport  The viewports can display a  variety of tools  including the Schematic View  Asset  Browser  and MAXScript Listener  as well as an ActiveShade  window  These tools are available at the bottom of the  menu that appears when you right click the viewport label     I gt  The Viewports2 max file is available on the  CD RO
9.  any changes to your UI  it is safest to save    it to another  ui file to preserve the  3ds Max ships with some alternative UI schemes  For example  DefaultUI ui file     you can use ame dark ui or ame light ui if you usually work  with Autodesk or Discreet video editing products     Load a New User Interface       D Click Customize    407 max   Autodesk tds Bax f    Fle Edt Took    Group Yeas Create Modhers       Click Load Custom UI Scheme   e opal acre 5  SS SS    ap F Save Custom UI Scheme  Revert ho Shortug Layout    can select Menu File    mnu  in the Files of type field        Custom U0 and Defauks Suatcher  Show UT    Lock UE Layout       Configure User Bathe     Configure System Paths     Links 5601p      Grid and Snag Seltings     iewpart Configuration     Plug n Manrasger       Preferences        ROSOCORSLEOGR    The Load Custom UI Scheme dialog  box appears       Click here and select the type of Load Custam Ul Scheme  customizations that you want to load        Moduler ToolbersU1 ui    O Click the file that you want to load  Dier  By Custome Utui    The selection appears in the File name  field        5   Click Open   3ds Max loads the selected   Fest lupe    Scheme ful  customizations  F Open as reacharip    21       Understanding  Viewports    he 3ds Max viewports act as windows into your   virtual environment  You can use each of the four   visible viewports to display the scene from a  different point of view  such as through a camera  through  a light  and 
10.  have a right click  function assigned to them   such as the Undo button   press and hold the Alt key  and drag the button into a  viewport to delete it     13       Create a Custom  Quad Menu    ou can create custom quad menus that contain   specific commands  tools  and menus that you   frequently use in 3ds Max  Quad menus display  when you right click in a viewport or on an object  or when  you press a specific keyboard shortcut  Quad menus are so    keyboard shortcut for displaying the quad menu  After  creating the quad menu set  you can place options to it  from either the Action list or the Menus list  You can use the  Separator object to create visual separations between  related menu options     named because they are menus that can contain up to four You can specify that the quad menu display all quad menus  smaller menus  or quadrants  Each quadrant menu can have in all quadrants at one time  or only one quadrant at a  a separate label to identify the options in that menu  time  If you do not select the Show All Quads option  then    only one quad menu displays at a time  along with the    You can create quad menus in the Quads panel of the corner of each additional quad menu     Customize User Interface dialog box  You can also assign a       Create a Custom Quad Menu    Create a new Quad Menu    40  max   Autodesk Fide kax H  Fle Edt Tock Guo Yawe Dae Medies Chaber poactor Animation ran Editors Rewimo Keturi S 2    Click Customize  Caine EEA E a e    Sees Quen U
11.  in the selected context  the  command appears in the Assigned To field  To keep  the current keyboard shortcut  you must specify a  different one     3ds Max allows you to create the same keyboard shortcut  for multiple contexts  When you press a keyboard shortcut   3ds Max checks for a context specific shortcut first  If one  does not exist  then it looks for a keyboard shortcut in the  Main UI shortcuts        Create a New Keyboard Shortcut          p Click Customize   2  Click Customize User Interface        The Customize User Interface dialog box  appears        Click the Keyboard tab     O Click here and select the context for which  you want your keyboard shortcut to be active     10    Ee    REM  GB De           E Ama   Aubodesh 3de Mos    Fie Zit Took Goup icis Goib   adra Chaot ewt Anat Graphe Coig KIEO Ad    Er t ae oy     sak ig   she ie   a a Customize User Interface          Loed Coston U Scheme  See Ctm U Sieve  Peset bo Shartup Layo          Custom LE aal Oecd is Sa         Shar U0    Lode UC Lesci            Configure User Palle      Condigquea Sedam Pails     Linis Sehup          Drd aval Snap Stin           View  port Cona  raha                 Plog in PETET a    Peons               Main UI  EOD aeieea M5  HUFES     k   Ack Ubect Dkp    Cy ing  Panic    ee    At Carve Fuaran  yy  dt Perian  Fusies            Aivas dice Mes  Aychaaic All Kep             AL  ivate Erid  anes    Aiye God bkz   dciyii Hone Gid   Agniva Hon sind  Con   AuchweShede Foar   Win ber
12.  location of the cursor  To  set this mode  click Customize  and then click Preferences   Click the Preferences tab and   in the Mouse Control area   click one or both of the Zoom  About Mouse Point options     C  changes to  v      Are there keyboard shortcuts  to zoom in and zoom out of  viewports     Ww Yes  You can press   to zoom  into the viewport  You can  press   to zoom out  The  keyboard shortcut for Zoom  Extents is Z     31    Rotate a  Viewport    hen you look at an object from the top or side    you may not see its true shape or configuration    For example  when seen from the top  a 2D  circle and a 3D cylinder both appear as multi sided    polygons  You can fix this problem by rotating the viewport     The Arc Rotate tools  located in the Viewport Controls area   provide a Trackball gizmo to specify how the tool operates  when you orient the viewport to best reflect the scene     In Arc Rotate mode  you can drag outside the Trackball  circle to rotate the viewport around its center and  perpendicular to its borders  When you drag inside the  Trackball circle  you remove any constraints that restrict the    Rotate a Viewport         Right click in the Perspective viewport to  make it active     2  Click the Arc Rotate button    J      The cursor changes from    to fi        Click and drag outside the Trackball        The viewport rotates around its center point   4  Click and drag inside the Trackball       The cursor changes from     to H  and the    viewport 
13.  set in Wireframe mode and you change it to Smooth    Highlights  and then change the viewport to a Left or Camera  view  then it remains in Smooth   Highlights mode  It is also  possible for two viewports to have the same point of view  but  different rendering options     Oe The Viewports max file is available on the CD ROM for        ZR    Set the Viewport Rendering Option            Right click a viewport label   The viewport pop up menu appears     2  Click Smooth   Highlights or Wireframe to  switch to either mode  or click Other for  more options       If the viewport is in a rendered mode   you can right click the viewport label Sat Hath  again  and click Edged Faces    ta    Tes k                   The viewport updates to reflect your  changes  if you clicked Edged Face  it soi aferene    updates to show the edged faces  radars re    Leah sem    Soa Gnd          Selec  Teraa  Selec  Camera Targat    26    you to practice setting the viewport rendering options                 How do I stop my viewport from  temporarily changing to Bounding  Box mode when I zoom or pan     Ww Adaptive degradation is a feature that  temporarily reduces the viewport  quality mode so that the system can  keep up with your actions  You can  toggle this feature on or off in the  Views menu or by pressing the O  shortcut key  Turning this feature off  may increase your screen   s refresh time  in scenes that are complex     S Pichan     Other  Eaged Feces    oe  Tarpe    Ss Se Grd  Sery Park
14.  you right click a  toolbar  a menu  appears   displaying  information such  as a list of all  visible toolbars   as well as  whether the  toolbar is docked  or floating     y    Command Pane   w Main Toolbar  Anas Consbrainks  Layers  yi reactor  Extras  Render Shortcuts  Snaps  Brush Presets       B    Quad Menu   Contains between  one and four smaller  ae menus arranged in    Attach   Hide Unselected quadrants  Each   iie Seecien smaller menu has its   own Title bar  The  most commonly  used quad menus  display when you  right click an object  in a viewport  You  Curve Editor    can also access quad       R menus that display  when you press a  specific key  sequence     Create a New       Keyboard Shortcut    ou can create new keyboard shortcuts for   commands and tools that you use often within   3ds Max  Keyboard shortcuts help you to save  time when your projects require a lot of repetitive  command combinations     You can make a keyboard shortcut active for the Main user  interface  UI   or for a specific program context  such as  the Material Editor  If you select the Main UI  the keyboard  context is available anywhere in 3ds Max  If you specify  another context  then any shortcuts that you create are  only available when you work with that feature  After you  specify the context area  you can select the action that you    want to perform and then specify the keyboard shortcut  sequence     If the keyboard sequence that you specify is already  assigned to a command
15. Ess X        Hiera kreii          Animation   osiris  Anmain   IE Sobers  Anmain Fasion Lona bere  Amaii   Raalion Donin as  Anmain   Sse Contec llecs    Add Menu Options      Click here and select the menu that you just  created     O Click and drag an option from the Action   Separator  or Menus list to the menu that  you want to customize        Repeat steps 7 and 8 to add more menu  items       3ds Max adds the selected options to  the menu     Optimizing the 3ds Max Environment        Customise User interface  Keyhosst Tacha    Qusis   Wau   Color      Erna  aan ul     Dika ja Con ata     Ain  Lamh FAN    Re Lepe Hans ger  Lege    p ardp Dorn  heater   Lago  Opady Uaa d   Latam    Ennion  Yeh Ird aba F hed ec Tul  Eh L ier    Dzn iiw IE Tig      Diiu   Aer te  Due FEB                    ER tAn   Postion Cookery  Srv yation  Fos on Conic ere      n mdan   oak  Conde bas    Keban Tosha    Qusis Wene      kia Hea Bom    Laps    p ardg Morn  Meter an   Lage  pachy US  aia d   Latam  l Ennion  ig Lita re ak Ey chad Tual  List L ter     Dish Und bog    Li H Tirra  Lictdig FAent Zuhal  FRE   Leste rey brhi    Tu Lis Gaps             An nalinn   E En sra  AR Teale   Paton Conroe    Sr nation  Fos on Contar      n mdan   Scal  Conde bas       chapter     Fu Hen eeru       MA     alate   Tenses             How do I place my custom menu on the Main  Menu bar        Ww When you create a new menu  it appears in the  Menus list in the Menus tab of the Customize  User Interface dialog 
16. M for you to practice setting the  viewport views           Ep Right click the Top viewport   s label   The pop up menu appears      Click Views      Click any of the options above ActiveShade     The Top viewport displays the view that you  selected from the menu     28               w Smooth  Aghghts  Wireframe       Porspectee    show Baclagnoumd   Show Safe Frame   Viewport Chpping   Texture Correction   Disable view   Undo ew Zoom  Ta a    ConAigqure             Optimizing the 3ds Max Environment    Customize the  Viewport Layout    he default 3ds Max viewport layout  four equally sized   viewports in a quadrant pattern  is not the best layout for If   output to video  will what I see in   every situation  You can use tools to customize your the viewports be what I see on TV   viewport layout  determining how many viewports display on your  screen and which viewport rendering methods they are configured to  display  You can also set the current view type for each viewport  See  the sections    Resize the Viewports    and    Set the Viewport Rendering       Ww For the most part  Televisions vary in  how they display their content  To  view what is ultimately shown  open  the Render Scene dialog box and set    Option    for more on changing sizes and rendering modes  Note that the Output Size to 720x480 for  changes that you make in the Viewport Configuration dialog box NTSC or 768x576 lor PAL Inthe  apply only to your current scene  To apply settings to all new scenes  vi
17. User Palle     Configure Sacha Palha     Linis Setup   Drd aal Snap Stin       sepat Con mgurshon          Plin EET a      Poanes      E Customize Weer Interlace    Enina   ead    leds   Miras   Coka    aor N  Saidi fa a   Yaba  m     Tianspaen  TT 5   F real    Appi Cokes Ho    Lead    Save   est      The Color Selector dialog box appears     Click a new color in the Color Spectrum field       Click and drag the slider  E  in the Whiteness  field to adjust the amount of white in the color  selection       You can also click the spinners      for the  Red  Green  Blue  Hue  Sat  and Value fields  to specify the color that you want     9  Click Close       The new color for the selection displays in  the corresponding Color field       Click Apply Colors Now     3ds Max applies all color changes that you have  made to the user interface     Optimizing the 3ds Max Environment          Color Selector           Beyboard    Elements   Objecte      Toolbars   Queds   Menus   Colors       Ines     Space Wap    Tape Object    Color     Fesat    Satunatiore  au    Value  proc      Transparency  10    F Invert      Sook Colors How H  Load      Sare     Reset         How do I get rid of color changes that I have  made        Ww When you click Apply Colors Now  3ds Max  applies your color changes to the user interface   The only way to undo the color changes is to  reset the interface back to the last saved version  of the color settings  To do this  click Reset at  the bottom of the Col
18. a    So Safa Frene       Tepot op reg    py Teius Corrects  DAs shee       Sarr Comers  Sater  Cameras Target                 Optimizing the 3ds Max pained chapter    Resize the  Viewports    he viewports are restricted in number     you can   display up to four at a time     but not in size    You can resize them vertically and horizontally by  moving the borders that adjacent viewports share  The  viewports must remain rectangular in shape  and they  must remain in equally wide columns  equally high rows   or both  For example  a 1000 pixel wide viewport cannot  have a single 600 pixel wide viewport below it  However   it can have two or three viewports below it  as long as  the total width equals 1000 pixels     CD ROM for you to practice resizing the    viewports     Resize the Viewports         Place the cursor between any two  viewports until it changes into a  double arrow  f            2  Click and drag to resize the  viewport        Place the cursor at the intersection  between three or four viewports  until it changes into a four sided    arrow         O Click and drag to resize all of the  viewports     O Right click any border to display the  Reset Layout pop up menu     6 Click Reset Layout     The viewports reset to their original  configuration        How do I display more viewport area on my  screen     Ww You can run 3ds Max in Expert mode to             maximize viewport area while minimizing  tool display  Press and hold the Control key   and then press the
19. aa Dom fee 8 I   had Then Tag baal at    ffi Eiker       5  Click the Select Object button    J  in  the Main toolbar     O Click an object in the scene     The object highlights to indicate that it  is selected     7  Click the Zoom Extents Selected  button          The current viewport zooms to show  the limits of the selected object     E Eivmaguri tories   Auden dob Sars H    Ea ak Sw Wag sare Gas iee Dee TW Stat ah e jawar ie Ean ba    Optimizing the 3ds Max Environment          BEE    Mae o a O Aae e e A    Je BAIR g g    BD iti erini eyb is i ajae               Al A is aa ami m i m iNi TE    al   C    o    fede Thee Tag    o a  8   T  CEEA FEL   fewest E x    rar    et im in t   ratte  eae r  ma a  E  me fey a A T   wim a tem  af 2  igi ra       Can I select a specific area to  zoom into     w Yes  The Zoom Region tool   amp    allows you to designate a  rectangular area that can fit into  the viewport  To use it  click  from the Viewport Controls  area  Click  drag  and then  release to define the area that  you want to zoom into  3ds Max  takes the longest axis of your  rectangle and fits its contents  into the viewport  In a  Perspective viewport  where  Zoom Region does not usually  work as expected  3ds Max may  hide the button under the  Field of View flyout     When I roll the mouse wheel    the zoom occurs from the   center of the viewport  Can I   change this    wW Yes  You can change the mouse  wheel feature of the Zoom tool  to zoom in and out  based on  the
20. ard  and the arrow keys on the right   both sets of keys perform the same functions  The arrow  keys in the numeric keypad do not function with this tool   For a full list of the Walk Through tool s keyboard  commands  see    Using Walkthrough Navigation    in the 3ds  Max User Reference     ds Max scenes tend to be linear and spread out   across the virtual landscape  Therefore  you may find   navigating your scene using only the Zoom and Arc  Rotate tools time consuming  and replicating zoom factors   when viewing similar objects for comparison  difficult at  best  The Pan View tool increases your navigation toolset by  adding the ability to shift the viewport laterally without The Walk Through tools are only available in Camera and  changing the zoom factor  and is similar to the Hand tool Perspective viewports     a clo The FOV max file is available on the CD ROM  for you to practice using the Pan and Walk  Through tools     Using the Walk Through tool  you can travel through a  scene using the keyboard similar to moving in a video  game  The main controls for the Walk Through tool   s  movement directions are the W  A  S  and D keys on the left       Navigate with the Pan View and Walk Through Tools       Using the Pan View Tool      aD Right click in a viewport to make it active   2  Click the Pan View button         ol 3 5  T   The cursor changes from    to Bij        Click and drag in the viewport     The viewport shifts without changing the  zoom factor     O Right c
21. ax  You find most commands    in both locations  Each has a tree structure for locating the  appropriate tools        Command Panel that are grouped together  You can expand or  You use the Command panel to create objects and collapse the rollout or use the scroll bar on the right  specify parameters and settings for modeling and side to see the rest of the panel     animation  The Command panel actually contains six  separate panels  Create  Modify  Hierarchy  Motion   Display  and Utilities     By default  3ds Max docks the Command panel on  the right side of its window  but like a toolbar  you  can undock and reposition it  for example  to a    Each panel has different buttons and controls for different side of the window  You can also expand the  setting the corresponding parameters within different panel to show more than one column of rollouts  at  rollouts  A rollout is a collection of related controls the cost of less viewport space  by clicking and  dragging its edges   B  Modify Panel   create Panel   Alters an object s Contains controls for creating most objects in   parameters or assigns 3ds Max  Objects are grouped into seven   modifiers to alter its different categories  each with its own button     shape or properties        Hierarchy Panel    Contains tools for  adjusting the parent child  relationship between    objects in your scene  A        ee Se Aart Obie       Motion Panel Ec       j  see o Ped fee  bd       cr Nestea   Ta    Contains tools for adjusting
22. box  To add your new  custom menu to the Main Menu bar  select  Main Menu Bar from the menu  All of the menus  currently on the Menu bar appear  In the Menus  list on the left of the panel  click your custom  menu and then drag it to the location that you    want in the Menus list     How do I delete an unwanted menu     Ww To delete a menu from the Main Menu bar     select Main Menu Bar from the list in the Menus  tab of the Customize User Interface dialog box   Right click the menu item that you want to  delete  and then select Delete Menu Item from  the menu  To delete a menu entirely from 3ds  Max  locate the menu in the Menus list on the  left side of the Menus tab  Right click the menu  and select Delete Menu  If the selected menu is    also a submenu  a dialog box appears with the  option to cancel the deletion  If you delete the    menu  it also disappears from any menus where    it is a submenu  This action is not undoable     17    Customize the  Interface Colors    ou can customize the appearance of your 3ds Max   interface by customizing the colors of the different   elements through the Colors panel of the  Customize User Interface dialog box  This panel has two  different lists  the Elements list and the Scheme list  The  Elements list contains all of the elements within a specified  user category  such as Viewports  You can select the user  interface category in the Elements list  The Scheme list  contains the custom colors that affect the entire user  interfac
23. e  For example  when you change the text color  it  changes the background color of all non menu text in all    Customize the Interface Colors               Click Customize        Click Customize User Interface  Ika    Y  REve ER  eE De  amp     The Customize User Interface dialog box  appears        Click the Colors tab        Click here and select the element category  that you want     The Elements list changes to display only the  elements in that category     O In the Elements list  click the element that you  want to change        Click the Color field     18          rollouts  buttons  dialog boxes  and message boxes  You  must select Custom Colors in the Scheme list to customize  these features     There are two Color fields on the right side of the Colors  panel  The top field displays the color of the selected  element  and the bottom field displays the color of the  selected scheme option  You can change the color for a  selection in the Color Selector dialog box using one of the  three color modes  the color spectrum on the left  which  specifies the Hue  Blackness  and Whiteness  the Red  Green   and Blue fields  or the Hue  Saturation  and Value fields     E Ama   Aubodesh 3de Mox Y  Fie Zit Took Goup Wicas Grosto Wott Character eab Anaon GraphEdtors Soig KEC 2    ce Ga pi EE E  cl ic    gt  U   TEE ae Customize User Interface         Load Quston W Scheme  Sea Custom LO Scheie  Peset bo Startup Layo  Custom LE acl Oedsad is Seal om   Shane UC  Lod UC Lack  Cahn 
24. e  file as MaxStartUl ui  3ds Max automatically searches for    Save a New User Interface        Click Customize   Q Click Save Custom UI Scheme        lop     s        ed    The Save Custom UI Scheme dialog box  appears       Type the name that you want to use to  identify the user interface     O Click Save     The Custom Scheme dialog box appears     db  w  ai     iS  A  v              2ydiscreet      r   cars  5  Click the interface options that you want legacy  MeacrcScripts  to save   _  changes to  v     ater  E discrest dark  ui    E discreetight ui     MedularToabarsULu    O Click the type of icons that you want  to use when the interface is selected     O changes to         Click OK     3ds Max saves the user interface file              File namg    Gawa as lype        20       Save Custom Ul Schenwe    Hy Custom Ul     nhelace Schemel  ul       this file when the program loads at startup  It is  recommended that you save your original MaxStartUl ui file  under another name before making any changes to it so  that you can restore it to its original configuration if  required     You should not name the file DefaultUI ui because the  DefaultUI ui file contains all of the system default settings  for your user interface  If you overwrite this file  you cannot  reload the default settings for a clean start if your interface  becomes corrupted  See the section    Load a New User  Interface    for more information           407  max   Autodesk tds Max E 1  Fle Edt Took G
25. ent Layer  Add to Selected  Add Toolbar  Add Tri  Patch   Add Weight  Skin   Add Edit Parameters     54   AddE dit Parameters     TV   Additional Help  Advanced Lighting Panel  Advanced Quad Option Menu  Affect Diffuse Toggle          How can I copy buttons from  one toolbar to another     Ww You must have both toolbars  open  although you do not  need to open the Customize  User Interface dialog box   Press and hold the Control  key  and then drag a button  from the source to the  destination toolbar  Release  the mouse when you see a  small rectangle cursor    The button now resides in  both toolbars  Pressing   and holding the Alt key while  dragging a button moves it  from one toolbar to the other     Can I dock my custom toolbar  in the 3ds Max window     w Yes  Your custom toolbar can    either float in the 3ds Max  window or dock along the top  or side of the window  To  dock your toolbar  click and  drag it to the location that  you want  as described in the  section    Navigate within the  Interface     For example  to  dock the toolbar at the top of  the window  simply click and  drag it there  Short toolbars  can dock side by side or one  above the other     How do I remove unwanted  buttons     Ww You can remove buttons from  any toolbar  whether it is  custom or default  Right click  the button that you want to  remove and then select Delete  Button from the menu  A  dialog box appears to confirm  your selection  Click Yes to  remove the button  For  buttons that
26. ewport that you render  right click  save them in an empty file named maxstart max in the  scenes folder the label  and then click Show Safe  under the 3ds Max root folder  You can reinstate the default 3ds Max Frame     configuration  along with other customized settings  by deleting or  renaming maxstart max and then resetting 3ds Max     Customize the Viewport Layout                Viewports Layouts max   Autodesk 3ds Max i    Click Customize  Fic Edt Took Group Wines Create  Modes Character reactor Animation GraphEdtors Bendering  eter           te bee  an    74 view    Customiine User Interface      2  Click Viewport Configuration   7    io 6 b mt O T le Load Custom UT sehen    Tre Seve Custom U Scheme  Reverk bo Shersup Layout                   Custom Ul erd Defeuks Svabcher   Show UE   Lees  LIL Levert   Configquec User Paths      Configure Seber Pathe      Unks ebp    fond sod Snap Settings 2    Viewport Configuration             Flag in Manage       Precrances       VQreyeG Per Oe  amp     The Viewport Configuration dialog E  box appears      amp  Click the Layout tab     ay Click the viewport layout that you  want        Click in a viewport image  and then  select the current view type        Click OK     The selected view type is reflected in  the graphic        29    Zoom ina  Viewport    uring the modeling and animation process  you   must see your objects clearly  You cannot modify   or accurately transform objects that appear too  small on the screen  and objec
27. fferent 3ds Max  interface elements     toolbars  menus  panels  and    viewports     to create a layout that matches your    Viewports   Viewports  located in the center of the 3ds Max  window  help you construct your scenes by creating  and animating objects  Each viewport shows the scene    from a different viewpoint  such as the top  left  or front     or through a camera or light  Viewports can also show  a scene in perspective     with points of convergence      or axonometric     without points of convergence  You  can specify the number of viewports display  and then  assign a specific type of view to each viewport     You can customize the appearance of the scene  within each viewport independently of the other  viewports  For more information  see the section     Customize the Viewport Layout        QO Docked Toolbar    A toolbar attached to the  top  bottom  or one of the  sides of the 3ds Max window     needs  For example  you can create a custom toolbar with  the commands and tools that you use most frequently and  dock it where it is most convenient for your workflow     Toolbars   Toolbars contain buttons that allow quick access to  3ds Max   s commands and tools  You can create  custom toolbars to fit your particular workflow or use  3ds Max   s default toolbars  Although  by default  the  Main toolbar is docked at the top of the window and  the reactor toolbar is docked on the left side of the  window  you can position toolbars wherever you want     By defaul
28. in axonometric and perspective modes     viewport is also axonometric  but its origin is not restricted  to remaining parallel to the main axes of the scene   Perspective  light  and camera viewports show the scene  from an artist defined point of view  or from the location  and orientation of a camera  spot  or direct light that exists  in the scene    Common viewport configurations show the scene from the  top  bottom  front  back  left  or right sides  These views are  axonometric     meaning that there are no perspective  points of convergence     and so lines that are parallel in  your objects remain parallel in the viewport  A User    Although changes to an object in one viewport are visible  in all viewports that display that object  only one viewport is  current at a time  The current viewport  identified by a yellow  border  is where you perform selections and transforms        O Viewports    These are windows in your  3ds Max scene  One to four  viewports can be displayed  at a time to show your scene  from different points of view        Current Viewport    This is the viewport where  you make selections and  apply transforms        22    ty       Viewport Label    This label displays the name of the  viewport in its upper left corner   Right clicking the label opens a menu     D Viewport Border    These are resizable boundaries  that define the size and shape  of the viewports  A yellow  border defines the current  viewport  and a red border  indicates that 3ds Ma
29. k Customize User Interface     Dl   e    kep DARE DG    The Customize User Interface dialog box  appears        Click the Menus tab   O Click New   The New Menu dialog box appears                         amp    Type a name for your new menu      Click OK     3ds Max creates a menu with the name that  you specified        16          120w Dus  A Tarw Hagen Bil      e IT Haan Sub   Wo doe  Halogen sul    oY Buh   dt Cowe Flusvescerd  wet   Ji Ferala  F uctecazen  jadi     Y ghe Hagen Sule   Bahai ma    oe  a a Fs         You can add items to a menu by dragging them from one  of the lists on the left side of the panel into the Menu  window  The Action list window contains all of the  commands and tools that are available in 3ds Max  You  can drag the Separator onto the Menus list to create a  visual separation line between menu items  The Menus list  contains all of the available menus  When you add a  submenu to your menu  it becomes a separate submenu        40  fiom   Autodesk dda wom S  Fie Edt Tous Graup    jn    Wiews Cese WoclHers Character resb Animation Srah Editors Pendering KOGON        Customize User Interface        4     aed custo Lit Share  saye Combo U harta    Heert hn arbh Lanu       Tuty J erd De Pauls Senhar  Shw LE  Lock LE Lirit    Ciara lba Palha       Ciare Sylen Fad lm       Wiat angran     Hopon Manag        Preferences                          Cosfonize Weer Interlace  Knyonsad   Tobes   Musde   Meris    Gime  Hanul       Ceea   ea Conmara    Mair Yer 
30. ks Fral Wia Kerba Chat      ActveShads Yegon   ddapha Dogodio T    O w Ld    Daye   Mess             5  In the Action list  click the command or tool  for which you want to assign a keyboard  shortcut       You can select a specific category in the  Category field to display only a specific  group of actions     O Click in the Hotkey field    7  Press the keyboard sequence that you want       The keys that you press appear in the  Hotkey field     O Click Assign     The assigned key sequence appears in the  Shortcut column next to the corresponding  command     Optimizing the 3ds Max Environmen    chapter          Customise User interface    Keyboard Tasha    Cusis Weu   Cob     Einam  Hzn ul z   r ates  BERN acarana        J O    Azion Skai   Haha   CV   Eip Shae  Creare  Cos rg T   Eisma  vic cha  aefa   Euk WZ Coik    Arainn in     Ermak Edit Pal    Ermis Ekeren  Pohl   Fria Fara JHar    Evtunbs Faa  Fok  AE  _ Esmu Foe drg SPL        Customise User interface    Keyboard Tachas   CQusis kau   Cok     Einam  Han ul z   er ates    Abin Ee Roe  Lia  TE bps share    Crome Ciena Tog  I   Pami prlit     Eimahik h  aefa     as EE Ta   Fie    Euk WZ Conic    i    Eriks lupak  iky  Eiris atr  icin   Esi   i  Ha   Eri Heiz agg    Esih  Fuk   Eau  2 ote Spe F    Comes Cre Kash   Emeis Edon Patch   Erni Edge Faly   Eins Eke vent  Farkl    his apr Chat       _ Esnas Face alcng So           How do I know which keyboard shortcuts are  assigned     Ww You can create a list of current keyb
31. lick to exit the command     Note  Pressing and holding the middle mouse  button or scroll wheel allows you to access  a transparent Pan View tool that you can  use without exiting other commands     no rm iy m Am um  ter ee    hajan  E  ie e  O  H JT E  Saikar   a  Kar Fims    Cl oo ds       36    Using the Walk Through Tool      O Right click in a Camera or Perspective  viewport     O Click and hold      and then select the Walk  Through button   g8   from the flyout menu     The cursor changes from    to       Hold down the Up arrow or W key     The cursor changes from     to     and the  viewport zooms forward     8  Press and hold the Left arrow or A key     The cursor changes from     to     and the  viewport rotates to the left     Q Right click to exit the command     The viewport walks through your scene     Optimizing the 3ds Max Environment                   l IT  ii mii       idni imo 1 1  350 535 a   id   1000    BE Jil  i i woo 1     Pa Anin kay   Selected    a  an  E      e  F 0 A  Setkoy   J    Key Fiters     m  fa  gt    g  lt  gt              How can I get back to my previous view  after I use the Pan View tool  Undo does  not work     Ww The Pan View    J  or Zoom tools do not  change anything in your scene     only your  view     so the Undo tool has nothing to  undo  Instead  click Views and then click  Undo View Change  or press Shift   Z  You  can repeat this several times to step backward  or forward  using Redo View Change or Shift    Y  Undo View Cha
32. nge does not work after  changing the view in a Camera viewport  where a change in a scene object has  occurred  In this case  click Undo or press  Control   Z  Undo View Change also does  not restore the view after you use the Walk  Through tool   8   in a Perspective viewport     How can I slow down the Walk Through  tool   s movements     Ww The Walk Through tool s progress can often  be too fast or too slow for your particular  needs  These movements are controlled by  adjusting the step size for the tool   s forward   backward  or sideways actions  With the  Walk Through tool active  press the   key  repeatedly to slow the movement down   or press the   key to speed it up  Press the  Alt     keys to reset the step size to the  program   s default     37       Add a Viewport  Background Image    It is a common practice to place a front and side image of  the object to be created in the corresponding viewports to  help model it in all dimensions  Viewport background  image files can be from almost any digital image format   including JPG  TIF  and TGA and can also be animated file  formats such as AVI or MOV files  Each viewport in 3ds Max  can contain a different background image     ou can easily add background images to any or all   of your 3ds Max viewports  Viewport background   images usually have one of two purposes  The first  is to match the rendering background image and to assist  you when placing objects in your scene that exist in front of  a background plate 
33. oard    My keyboard shortcut does not work  What  are some possible reasons for this     Ww 3ds Max allows you to select whether the    context specific keyboard shortcuts are active   If you do not activate context sensitive  keyboard shortcuts  you can only use the  keyboard shortcuts for the Main UI  To activate  the context specific keyboard shortcuts    click the Active option   _  changes to  v   in  the Keyboard panel of the Customize User  Interface dialog box  You must also turn on the  Keyboard Shortcut Override Toggle button   which is in the Extras toolbar  To display the  Extras toolbar  right click in a blank area of a  toolbar and select Extras     shortcuts to either view or print  To do this   click Write Keyboard Chart in the Keyboard  panel of the Customize User Interface dialog  box  In the Save File As dialog box that  appears  give the file a name and destination   and then open it in any application that can  read TXT files  You can also click Help and then  click HotKey Map to display a flash based list of  common keyboard shortcuts  When you place  the cursor over keys in the keyboard graphic in  the lower right corner  3ds Max displays the  associated shortcuts     11    Create a Custom  Toolbar    ou can create a new toolbar that contains a custom   set of buttons for specific commands and tools that   you often use in 3ds Max  This can streamline your  work flow by reducing the time it takes to access tools that  you may have buried in a flyout men
34. ors panel  See the  section    Save a New User Interface    for more  information on saving user interface changes   Remember that clicking the Reset button next  to a Color field only resets the colors for the  selected element  before you click Apply  Colors Now     Can I have multiple color schemes in 3ds Max     Ww Yes  you can set up different color schemes and  save them  When you want to switch color  schemes  you simply load the corresponding  color scheme file  To save a color scheme   specify the colors that you want in the Colors  tab  and then click Save  In the Save Color File  As dialog box  type a name for your color file   If you type an existing color filename  the new  color scheme replaces the existing color  scheme  To switch to a saved color scheme   click Load in the Colors tab and then select a  color scheme in the Load Color File dialog box     19    Save a New  User Interface    ou can save all of the customizations that you make   to your user interface so that you can reload them   at any time or transfer them to another computer   When you save your user interface  you can specify the  items that you want  including the toolbar and panel  layouts  color settings  menus  quad menus  keyboard  shortcuts  and icon schemes     When you save a custom user interface  you specify the  name of the UI file that contains all of the user interface  settings  If you want the user interface settings to load  automatically when you load 3ds Max  you must save th
35. ow Ul  and then click Show Floating      Toolbars in the dialog box that appears  m     iS  z  a  The Customize User Interface dialog box  appears      Click the Toolbars tab   O Click New     Hem   Dalsia   Alenems       12    dt Cowe Fluessen Ivet  Ji Feralan  Fluis enl  ede     Mistake Sts Mli  Acirsa fll Hep  Acisi bd Conic   Alctivats End Dhia  Activate Home Gad  Ariyah Hondi  Marde   ActvaSheds Fose  dcii hade Puad  Actveihads Yegon  Adapive Degadiion ogak          The New Toolbar dialog box appears   a  Type a name for your new toolbar        Click OK     Add Buttons to a Toolbar       3ds Max creates a toolbar with the name  you specified        In the Action list  click the tool or command  that you want to add to your toolbar     8  Drag the selection to the toolbar     9  Repeat steps 7 and 8 to add more buttons  to the toolbar     3ds Max adds the selected buttons to the  toolbar     Hew Toolbar  Hame   My New Toobal    6   OK   Cancel      6 Customize User Interface    Optimizing the 3ds Max Environmen    chapter       Keyboard   Toolbars   Quads   Menus   Colos      Group   Man ul      Category  fan Commareds      F  Action    Adaptive Perspective Grid Toggle  Add  Add a Pop up Note  Add Bores  Skin   dP Add Brush Preset  Add Cross Section  Skin   Add Default Lights to Scene  Add Files     Add Hair Effect     Anis Cometraints     Hew      Delete      Rename         M Hide    Add Hair Modifier        Add hait propeities  Add Quad  Pabeh    er Add Selection to Cur
36. r    for more  buttons  and drop down lists that display on information on working with toolbars     toolbars  You can create new toolbars and customize      standard Button    Toggle Button    When you click a These buttons switch specific  standard button  it settings on or off  These settings  immediately performs apply to the next action  such as  the corresponding the next mouse click  When you  command  depress a toggle button  the    corresponding settings are on     B 407  max   Autodesk Fide hax A  Ale Edt Took Group Wews Create Moders Chaadar raato Animation Graph Edtos Rendering Custombe MaxSoript Help       Modal Button    These buttons specify an exclusive  setting for subsequent mouse  actions  For example  the Select  Object button selects the next  object that you click  The button  remains selected until you click  another button        las   W   cy       S   Za       P      Flyout Buttons E  Drop down List  Conceals related buttons  A small arrow   2   in the You can click the down arrow       beside a list  lower right corner of the button indicates a flyout  to select from the available options  For  You can click and hold  J to display the flyout example  the Selection Filter drop down list  buttons  and click the button that you want  contains a list of object types that can be   selected           Navigate within the  Interface  Continued     he Command panels and Menu bar contain the  tools to create  animate  and display all possible  objects in 3ds M
37. r creating  and modifying objects and  animations     Liri        JA ae T  z    Fladi     EE CERLAN RUAA a eae eau IL 1 Wa l Ey  a eee    D Viewport Navigation Controls    Allow you to zoom  pan  and navigate  within the viewports  These controls  change  depending on the type of  viewport selected       Animation Playback Controls    ut  a  EJ  1E  i     5   y  om  E  ja  m  ab  re  4  ym  h  2  v  a  be  E       B MAXScript Mini Listener       Track Bar    Displays keyframes  for the selected  object or objects     Allow you to review an animation in  the viewports  You can play the entire  animation  view individual frames  or  jump to a specific frame     Heos Hiis cr zl  Maiky   raam    For IE    eerie  rete      T  eta a et AAEN   AN a E A UT E l I AG a       Unde Td  ANT eTa      Animation Keying  Allows you to write scripts using the Controls  MAXScript language to control 3D     gt  pate  Display options that allow  objects and animations     you to create keys for  animating your objects     Optimizing the 3ds Max Environment          Time Slider    Indicates the current  frame displayed in the  viewports  You can move  the Time Slider to change  the current frame        Coordinate Display    Indicates the position of  the cursor using absolute  world coordinates  X  Y   Z   When you transform  an object  the display  shows the object  coordinates relative to its  coordinates before  transformation        Navigate within the Interface    ou can customize the four di
38. rotates freely        32       viewport orientation  You can drag any of the Trackball  handles to restrict the rotation to either a left right or  up down orientation     In Arc Rotate Selected mode  the center of the selected  object or objects is used as the center point of the viewport  rotation  Using the Arc Rotate mode in a Top or Front  viewport changes it into an axonometric User viewport     LOA  The Viewport Arc Rotate max file is available on  the CD ROM for you to practice using the Arc  Rotate tool        Ei rapar dre Errare horned ak alae T  ia Ei  aoe sk jap Ae O dHe kak eon ash ccc Pehr arh YT      ria ee al SS l  mli Deasa inl IRA e Ei Dal AHE  A e E    AD  cll  iby   a    fa  E      i  2  A  a  a  T  vi  y     i  A  EA  a  a      Ta iti Da UNE ALOA Uia iA ERAR pa pe il hd Uh y Wy Mid pn  ae yeer CET  p  n im  a  E  m i E T l  EE i SFs   7 JE T tyi Go           Optimizing the 3ds Max Environment                                        5  Click the Select Object button    J  in the  e  Main toolbar       n EAE   T         gt  t r a u St  O Click an object in the Perspective viewport    EA EE     A bounding box appears around the object  to indicate that it is selected     7  Click the Arc Rotate Selected button        O Click and drag inside the Trackball     The viewport rotates with the selected  object as the center point     Q Right click to end the command     pe a a Ea  i Bee    ET  Eric   10 0 o wee ere    Ee EO  eee Cng in a bate  redise thot olatini T
39. round     i      amp  bastch Wieman eal Fi pee Gg a      reais  C Arima Background oa Ed am    Click the image  an n    pA bimceedDeckyn       Teeme ferron S Ee 3    Po Aves  Ache Dy Eent l  f Pe 8 Wet tages on gT         Click Open  Mewmot Poccecia    oe   Cancel   cia ae  es anen dsa bane pene ss         teak  Sl       E Prees    Mykle Ja eaii  24 Ot   GD   Sng msgs  Logi CHok col oe Cy yoy       38       Optimizing the 3ds Max Environment    The filename appeals in the Background Wew port Backeround   Source section of the Viewport Background Besoin cents   dialog box  Files      Devices     r dee Ereronmen  Bese creind   Curent C WMechHestand ClTY jpg    amp  Click the Display Background option Arimaion Sprchierization    LI changes to  v    ee 2 sn     TARSO     SyncStatioFreme  0     O Click OK  Stail Processing      End Processing     Blank Before Stall E Blank After Erd    Hold Belore Stet   Hold Aller End     Loop After End    ie Dreplap Background      Match Viewpot   ee 1  f Match Bilmap rimate arao       Match Rendering Output Appk Source and Display ta  PA Miews 1 Achve Only    The image appears in the viewport        Why does the background image appear in Why is my viewport background image  my viewport but not in my rendered scene  squashed and distorted     WwW The viewport background image is a different    Ww The viewport background image   s aspect    object than the environment background ratio     the length in pixels divided by the  image  To set the en
40. roup Wers Creata Mod  es Character reactor Animation GraphEditers PRandaring Reser ili    PARSE Ih    Cuskomize User Inkerbace       Load Custom UI Scheme  Save Custom UI Scheme b     Revert to Startup Layout  Custom UL and Defaults Saiocher  Show Ll    Locks UT Layout       Configure Leer Paths    Configure System Paths     Units Setup      Grid and Snap Settings     Viewport Configuration     Fegin Manager       Preferences                    Inbethece  Lapok  cul Al      Eeyboad Shotcte  kbd  Hore    Menus  mnu    Quad Options  gop   Colors  et                     Dlsssic  2D Black erd White         boon Tune        il       Optimizing the 3ds Max Environment    Load a New  User Interface    ou can load a previously created custom user  interface file  When you do so  3ds Max loads  all related user interface files  For example  if          you saved toolbar and panel layouts  color settings  and How do I revert to the default user  keyboard schemes as part of your user interface  3ds Max interface    loads these settings  wW You can reload the default settings at any  You use the Load Custom UI Scheme dialog box to select time by selecting the DefaultUl ui file  To  the type of customizations to load  For example  instead of only reload specific settings  such as menus   loading all customization files related to your user interface  you can select the corresponding default  you may want to load only the menus  In this case  you file  such as DefaultUI mnu  If you make   
41. rs  menus  and panels  crowding the screen  the leftover space is dedicated Can I change the viewport view while a  to viewports  Subdividing that remaining space can often viewport is maximized    leave you three or four small viewports that are difficult to  use in some situations  You can use the Maximize Viewport  Toggle button  located in the bottom right corner of the configuration is restored  For example  in the  Viewport Controls  to replace all existing viewports with a erage Exerc seu VOUchance ie      larger version of the current viewport  Camera01 viewport to a Top view after step    UPA  The FOV max file is available on the CD ROM 2 imal lich agan  a 9p Wee aapea Un           _ both the upper right and lower left  a JOU O prac eee Nene MAKINE viewports  See the section    Alter a Viewport  iewport Toggle     View    for more information        Ww Yes  but the new viewport view replaces the  existing view when the multi viewport            Right click in a viewport to make it active       Click the Maximize Viewport Toggle  button                PF FP E  d d  vert a  E ejj E  fae Toe Ta rete OO Pa  Te   rad ale fie B       zF AAN T  The four viewports are replaced with one S  ane  Vedio    large viewport  E Se     click       3ds Max restores the four viewport  configuration        again     PL a a a a N r    Fl x  j  f ome ady TETS    m   Se fat ap late ok       ese   oe y E       35       Navigate with the Pan View  and Walk Through Tools    side of your keybo
42. st and drag it to the Quad Menu list  above the End of Menu entry       Repeat steps 8 to 10 to add more menu options     12  Click in the Quad Shortcut field        Press the keyboard sequence that you want    The keys that you press appear in the Hotkey field      Click the Show All Quads option     changes to J      This displays menus in all quadrants for your custom  quad menu     15  Click Assign   3ds Max adds the menu options to the quad menu     You can now type the shortcut to display the new  quad menu     Optimizing the 3ds Max Environmen    chapter           Cusio User interface    i    Daie    Perses       chon  Briska  Hest Dar Sarai    angi    Dereal eca Fobi F Show Al Na  E Brali ha  Bees  Pc  Faich   Hesla acon  esl      Laz  ay Cad    i I           IK Sn  R Teale Paii Conroe    Am nahion  Nis on Conte lier    n mdan   Seek  Done bas    Bevel ace Hh  Davee  Osos  FP ok   BS Arrali d ta  BaPa  Folch   Baisha agon heti  1G Fersa  Fredda H rafia  Bwt  oin Conia  Besar Stok  Con ikea Hint speme fap ode    Fret o Harg       Ar yation  Fos on Contac ler      n mdan   eae Conde bas          How do I remove options from a quad menu        Ww You can remove menu items from any quad  menu through the Quads tab of the Customize  User Interface dialog box  To remove a menu  option  first select the quad set menu in the  Quad Set List list box in the top right corner of  the Quads tab  Click to select the quadrant  containing the menu that you want to modify   A list of 
43. t  3ds Max hides floating toolbars  but you  can view them per the instructions in the section     Create a Custom Toolbar     If you prefer  you can  display only specific floating toolbars by right clicking  an empty spot on any toolbar and selecting the  toolbar you want from the menu        Docking Toolbar in Progress    When the cursor changes from E  to     you can  release the mouse to dock a toolbar  When you  undock a toolbar      changes to A indicating that    the toolbar will float     407 max   Autodesk tiis Max R  Fle Edk Toob Gmo    ies Daab Modhes  harscker    Aadli  Al ty Freie    _                            OO                                Extras  x    sag    IELI  E rE ints  i    ov ze    Sole a Snaps    ae  E  A  LS   m        P              Floating Toolbar       sado Anmain Graph Edkos Gendering Cuskomias MieSeript Help    2x Fa fve an A ee ea Op    JP e Sie    Any toolbar that floats on your main screen or a second monitor  You can move  resize   or close a floating toolbar  You can reposition any floating toolbar to the edge of a  viewport by dragging its edge to where you want to dock it  Likewise  you can reverse    the process to undock the toolbar     Optimizing the 3ds Max Environment           3ds Max Button Types existing toolbars by adding and removing buttons  3ds Max has five basic button types  standard through the Customize User Interface dialog box   buttons  modal buttons  toggle buttons  flyout See the section    Create a Custom Toolba
44. the menu options for that quadrant  appear in the Quad Menu window  Right click  the menu item in the Quad Menu window  In    the menu that appears  click Delete Menu Item     Can I change the appearance of my custom  quad menu     W Yes  you can make several changes to the    appearance of the quad menus  However  your  changes affect all quad menus  To make  changes  click Advanced Options in the Quads  tab of the Customize User Interface dialog box   In the Advanced Quad Menu Options dialog  box that appears  you can change the colors   of different elements of the quad menu  For  example  you can change the color of the title  background  select different font types and sizes   and specify the type of animation used to display  the quad menus  You can add transparency to  the quad menus by using the Opacity Amount  field in the Advanced Options dialog box     15    Create a  Custom Menu    ou can create new custom menus that contain your   preferred tools and commands  After creating a   custom menu  you can add the menu to any of the  system Menu bars  or to a specific quad menu  For  example  you can create a custom menu that appears in  the Main Menu bar     You can create new menus through the Menus panel of the  Customize User Interface dialog box  In addition to creating  new menus in this panel  you can also customize the  appearance of any menu by adding  moving  or removing  menu items     Create a Custom Menu      Create a New Menu      Click Customize   2  Clic
45. ts that are off the screen are  extremely difficult to modify     3ds Max contains several tools that enable you to zoom in  and out of your viewports  They are located in the Viewport  Controls area in the bottom right corner of the user  interface  Several pairs of these viewport control tools are  similar in that they either affect the current viewport or all  viewports  For example  the Zoom Extents tool zooms the    Zoom ina viewport        Click Zoom        2  Click and drag in the Top viewport     The viewport zooms in or out as you drag  the cursor down or up        Click the Zoom Extents button          The current viewport zooms out to show  all visible objects     4  Click the Zoom Extents All button          All non camera viewports expand to show  all visible objects in the scene     30    Aad This Tag          current viewport to display all visible objects  while the  Zoom Extents All button zooms all viewports to display all  visible objects     The dark blue Zoom Extents tools apply to all of the objects in  the scene  while the light blue tools  which are in the flyout  menus  apply only to selected objects  You can also zoom in  or out in a viewport with a mouse that has a scroll wheel     LAA  The Viewport Zoom max file is available on the  CD ROM for you to practice using the Zoom  tools           11 a     ren 7  bis  ii E om  et EE Ta    Ad The TA smn    ee Shey 7    Prr EE ee  aT    rar i TET L  LR EN ad    BERT ee x 1 zi I Er     afl Sale i     w  ia  
46. u  You can also add  any of the 3ds Max tools and commands to your toolbars  and create buttons for custom MAXScript scripts     You create new toolbars and add buttons to toolbars using  the New button on the Toolbars panel in the Customize       User Interface dialog box  3ds Max displays a blank toolbar  to which you can add buttons  either from the Action list in  the Toolbars panel or from another open toolbar     By default  the Action list contains all of the available  commands and tools in 3ds Max  You can reduce the list  by selecting a specific group in the Group field or a specific  category in the Category field  For example  if you select  the Main UI in the Group field  you can select Edit in the  Category field to view only the available editing commands        Create a Custom Toolbar      Create a New Toolbar      Click Customize        E Alam   Aubodesh ddi eras E  Fie Edt Took Group Mes Create Modos Shende reactor Aimon Gapa Edkos Rende ing KAG CA    Ie Fy  z r ai ell Bs El  ast   ab U   DE pa  Customize User Interface       Lead Tutam J bF ave  Saree Custom U Sehens  Paver co tab p Lapak          Debon U and Dea ks Sadccher  Shoe Ul  Leck UL Layout    Cohrs User Pathe  Contgure Spsten Patt   Units Setup    Ged ard Src Sechings    Weare t Configueation a    Plugin Mangi       Prelate        Cusomize Uren Interlace    Keyonad   Toohetre Ques   Meru   Cokes      ry    2  Click Customize User Interface  T  em    To view all hidden toolbars  you can click    Sh
47. vironment background width in pixels     is different from the aspect  image  click Rendering in the Main menu  ratio of the viewport  As a result  the image is  and then click Environment  Click the squashing or stretching itself to completely  Environment Map button  click Bitmap in the fill the available area of the viewport  To  Material Map Browser that opens  and then constrain the background image to its correct  navigate to the appropriate background aspect ratio  follow steps 1 and 2 to open the  image in the Select Bitmap Image File dialog Viewport Background dialog box  and then  box  To synchronize the viewport background select Match Bitmap in the Aspect Ratio area  image to the environment background     changes to        image  select the Use Environment  Background option   _  changes to  VJ  in  the Viewport Background dialog box        39    
48. x is in  Auto Key mode     O User Viewport    This is an axonometric  viewport with an artist defined  point of view          camera or Light Viewport    These are perspective viewports as seen  through existing lights or cameras         Optimizing the 3ds Max Environment A chapter T    23          Understanding Viewport  Rendering Options    ou can display eight different visibility modes in   each viewport  and you can decide which viewport   mode fits your needs  depending on your  workflow  Each mode shows the contents of the viewports  at a distinct level of quality from best  using the Smooth      Highlights option  to worst  using the Bounding Box option     Although it may seem odd to not show all of the viewports  in the best mode possible at all times  there is a good  reason for this  With quality  you have a tradeoff in speed   While Smooth   Highlights offers the closest rendition to  how your scene will render  executing a pan or zoom may    cause the viewport to jump from point to point  rather than  resulting in a smooth transition  A pan or zoom may also  cause your viewports to lag behind your commands while  the system calculates the shading required to redraw them  in your scene  Setting some of your viewports to display the  scenes at lower quality decreases the processing time and  speeds up the screen redraws     In addition to the eight viewport rendering options  an  Edged Faces option is also available in shaded viewports  A  viewport that uses Edged
    
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